Quote Originally Posted by Alestorm View Post
Considering how bad Blazzcon is going, weay get another influx of people soon.
By what metric though? Most of the backlash is coming from the Diablo announcement of a Mobile Game instead of a proper addition to the series as a whole and to make matters worse they decided to make it Mobile only when its core fanbase is made of mostly PC players. This Blizzcon is gonna have the same effect that the BFA disaster had on XIV, almost none. We already had people claiming that "WoWfugees" were coming to FFXIV cause its better than their shitshow yet we still lost a good chunk of Endgame players going off this "Active Character" update. Assuming we even got people from WoW in numbers that were significant all it shows is that they prevent anything past an 80k loss which is significant given we're not even a game at 1mil subs.

Quote Originally Posted by RitsukoSonoda View Post
Would be a mixed reaction. Though I feel smart players probably wouldn't really notice much of a change tbh you would have a lot of complaining/quitting from people with no common sense though. At the same time It may attract players from ffxi that have avoided this game because of how, for lack of a better term, "dumbed down" ffxiv is compared to it.

In regards to pagos specifically I think a overwhelming majority of the player dissatisfaction is actually the map layout of the zone itself and that single choke that has to be taken to travel to any of the northern areas on foot. Though I also feel like it could be improved significantly just by doing something as simple as removing lvl requirements to attune to the aetherytes in eureka in general. Let it be a reward for making it there even if you are far below the lvl of the monsters there.
The change itself would be insignificant if Dungeon exp still outdid overworld chaining. The issue with the idea overall is still will not address the issue that maps generally feel like theyre there to eat as much time from the player between quests as they offer little to nothing outside of that. Also attracting XI players is one thing and retaining them is another especially once they notice the reward structure and how nothing holds little to no value + no respect to your grind, a stark contrast to XI's reward structure.

Pagos itself is an issue indicative of the Dev's interpretation,or lack thereof, of the Player's feedback from its original predecessor, Diadem, and its first implementation, Anemos. Nothing so far has shown that they have listened to the players and double downed on the most frustrating systems that the players hate, the map might play part of it but most of its issues fall onto the fault of the leveling system itself. Want to attune to an aetheryte you risked time and exp to get to? Too bad you're not the appropriate level. Want to play with friends who have been there longer than you? Too bad level discrepancy is too high and hence you get little to no exp. Want to solo or go in and do progression little by little? Too bad you need to join a party and grind for hours on end for any significant change to your Elemental Level and Weapon Progression. It added nothing new and everytime it has been released most of its gear is irrelevant making the gear just glorified glam that you grind longer than you ever would Savage for. It simply doesnt respect a person's time, social interactions or fingers, the map is the least of its problems. If they don't do anything to retroactively fix Pagos and somehow don't screw up again with Pyros expect a similar reaction at Fanfest once they start going over the 4th and Final section of Eureka.