
By what metric though? Most of the backlash is coming from the Diablo announcement of a Mobile Game instead of a proper addition to the series as a whole and to make matters worse they decided to make it Mobile only when its core fanbase is made of mostly PC players. This Blizzcon is gonna have the same effect that the BFA disaster had on XIV, almost none. We already had people claiming that "WoWfugees" were coming to FFXIV cause its better than their shitshow yet we still lost a good chunk of Endgame players going off this "Active Character" update. Assuming we even got people from WoW in numbers that were significant all it shows is that they prevent anything past an 80k loss which is significant given we're not even a game at 1mil subs.
The change itself would be insignificant if Dungeon exp still outdid overworld chaining. The issue with the idea overall is still will not address the issue that maps generally feel like theyre there to eat as much time from the player between quests as they offer little to nothing outside of that. Also attracting XI players is one thing and retaining them is another especially once they notice the reward structure and how nothing holds little to no value + no respect to your grind, a stark contrast to XI's reward structure.
Pagos itself is an issue indicative of the Dev's interpretation,or lack thereof, of the Player's feedback from its original predecessor, Diadem, and its first implementation, Anemos. Nothing so far has shown that they have listened to the players and double downed on the most frustrating systems that the players hate, the map might play part of it but most of its issues fall onto the fault of the leveling system itself. Want to attune to an aetheryte you risked time and exp to get to? Too bad you're not the appropriate level. Want to play with friends who have been there longer than you? Too bad level discrepancy is too high and hence you get little to no exp. Want to solo or go in and do progression little by little? Too bad you need to join a party and grind for hours on end for any significant change to your Elemental Level and Weapon Progression. It added nothing new and everytime it has been released most of its gear is irrelevant making the gear just glorified glam that you grind longer than you ever would Savage for. It simply doesnt respect a person's time, social interactions or fingers, the map is the least of its problems. If they don't do anything to retroactively fix Pagos and somehow don't screw up again with Pyros expect a similar reaction at Fanfest once they start going over the 4th and Final section of Eureka.
Player
Plus the DDoS attacks lagging things up for everyone. >x>
They should probably make Eureka actually good before require people to do it in the overworld (or at least good for the majority of players and not the niche few who do it, and even then, who many of those people actually like it?) >w>
It's interesting how the two biggest MMO companies have missed out lately.
When ff14's Eureka was a flop just before WoW launched an entire fresh expansion, Blizzard had a huge oppertunity to hook a good chunk of FF players. I freely admit I went over to WoW for BFA launch.
BFA however was subsequently a massive flop and Enix in turn had a big oppertunity to pull in a large chunk of WoW's players. They've done nothing to take advantage of this and sit on Pagos, stubbornly refusing to change it.
I feel there are a lot of MMO players out there floating around looking for an enjoyable game and both companies are just twiddling their thumbs and churning out the same old.
Last edited by Awful; 11-04-2018 at 12:42 PM.
Largely die to no really amazing news about WoW. People hate the current expansion with a passion and a few tweaks have been made; but not enough to really fix it. There are a ton of comments I've read with players saying they will never level an alt through that content. If people only have a single character at max level they're more likely to just quit out of boredom. Classic will have a bit of a life, but an MMO with zero new content ever added will die off fairly quickly.
This time around was them boasting about the past and nothing to really show for the future.
Not surprised. We're at the beginning of a huge content drought. Aside from Eureka, the remaining content to be released before 5.0 will take less than 15 hours to do. There's probably a lot of people walled behind pagos that are not going to bother with finishing eureka. 5.0 will be too predictable, so I have doubts that fanfest hype will bring people back.
For 5.0 we'll get:
- increase level cap by 10
- 5 leveling dungeons unlocked at odd number levels
- 3 expert dungeons
- 3 primals
- job ability pruning
- normal mode raid
- savage raid
- weekly tome grind
I'm not saying it won't be fun, but it's so predictable, there's nothing to get hyped about. The only surprise left for 5.0 is what the new jobs will be.
For me, when I get bored with XIV, I go back to XI, so SE gets my money either way.

Which is an issue that FFXIV itself has fallen into. Predictable patch cycles and content so abhorrent that any future additions to it are shaping up to be DoA given the initial response from the community. I don't see any WoW players joining this game staying long as they'll recognize the same tell tale signs of BFA and WoD going on here which really makes me think that some people really overestimated the WoWfugee migration from BFA.
I'm more concerned with this game's future and 5.0 now given the Finaland Interview has made it clear that Yoshida has not considered anything to shake up the "Farm Tomestones and Raid whose armor is irrelevant to next iLvl's crafted. Eureka in of itself has made this more prominent than ever since it absorbed the Relic into itself and made all past content irrelevant since you can no longer run them to get notable progression on your relic. The worst part of it all is the many issues that they said to have learned from 1.0's failure still rings true within this game.
"Developers allow past successes to foster a false sense of security."
The biggest issue with FFXIV right now is its predictable patch cycle and so far it seems Yoshi-P is really content on sticking the same patch formula given how well it worked in Heavensward. Rather than trying to keep us on our toes it has created a false sense of security.
"We're unable to keep up with changes in user needs."
This should be obvious to most: "Server Limitations, Please Understand". Almost every desired feature from the community is always sidestepped with limitations of sorts and rarely ever addressed since it's too difficult to do but as the Megaserver focused interview they have already made it clear they coded themselves into a corner and in the past 5 years have shown no attempt to remedy this issue.
"Things suffer from longer development periods."
Eureka, 17 months of Dev Time including the delays for something that was universally panned due to how hyped up it was.
"We're unable to incorporate new technologies."
Graphics, Server Upgrades, Promised API for PC Players that never come. Theres always an issue with any of these topics, especially graphics when you consider how big of a topic it became when the PS3 got dropped and the new Graphics Cards came out. Sidestepped due to financial worries and "We dont need it to be competitive"
"Every problem can be patched in a future update."
The best example of this at the moment? Mannequins, a feature touted for house customization and what do you get? Only one race because they still need time for the rest of the models. Or how about the Companion App that was released broken and buggy and slowly fixed thru patches?
I want this game to do great and use its potential to its fullest but at the way things are currently going with how feedback seems to be ignored or how there is no consideration for iteration of the Patch Formula I can not see this game surviving a Heavensward 3.0 expansion especially if it ties another Diadem-Esque style content to it.
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