Quote Originally Posted by Soge01 View Post
^
Sounds to me like the developers should create less content for the outside world based around FATEs and more functional content that can work without it. But would something like that work in this game though? For them to make something like Eureka be basically FATE dependent in order to grind through its content it seems like it's either impossible for them to do it or that they just don't want to waste time implementing such content.

Personally, if a Hamlet system were introduced into Stormsblood I would actually have liked it that way. Without the FATEs, I mean.
I think the biggest issue with Open World content is that SE doesn't give players an incentive to participate in whatever content exists. No one cares about Fates outside of Eureka anymore because there's a bunch of alternative ways to earn xp now. I enjoy bringing up topics like this, because it makes you wonder what this game could or could've been. Sadly, it's also a reminder of how much the dev team has backed themselves into a corner with the game's current design.