I kinda have the feeling that the team kinda wants to wash away everything from 1.0, which is why essentially this things have been, massively toned down, and ppl in it have been killed
Maybe it's just my impression though
The entire point of Minfillia's job as Antecedent is to delegate tasks to the people with the skillset best suited for it. Of course she's going to send us after primals, of course she's going to have Alphaund handle negotiations. That's what we're good at. That doesn't diminish Minfillia's skill of assigning specific people to the correct roles.
Thus is because the majority of the player base hates those kinds of quests. Of course, that's also why the latter part of SB after the WoL gets back from Doma is so rushed. There is no "fetch quest" to slow the narrative down. It all happens at once which feels very unbelievable to a lot of people.When we do get involved more it seems they send us on errands that ....wouldn't have been bad if the quests for those errands weren't so plentiful in ARR(looking at Coerthas in particular) cuz in Heavensward and Stormblood the quantity of small MSQs were considerably shortened.
I'm not that surprised SE is either majorly developing or getting rid of the 1.0 characters. Most of the player base has no idea of how they developed in 1.0 and so isn't that invested in what happens to the 1.0 versions of the characters. SE either has to give the player base more current reasons to be invested in them, or create space for new characters for people to be invested in. Getting rid of the blander characters makes a lot of sense.
Last edited by ObsidianFire; 10-28-2018 at 10:29 AM.
This.The entire point of Minfillia's job as Antecedent is to delegate tasks to the people with the skillset best suited for it. Of course she's going to send us afyer primals, of coyrse she's going to have Alphaund handle negoyiatiobs. That's what we're good at. That doesn't diminish Minfillia's skill of asigning specific people to the correct roles.
Things we see:
Minfilia says "hey, something is up in the Twelveswood", and then we go and fight Ramuh.
Things we don't see:
Minfilia sends out scouts, meets with leaders and diplomats, assigns research projects, and a million other things that leads to us getting that information in the first place.
While I don't like Minfilia very much as a character, there's no denying she was very good at her job.
On retrospect it could also be a very good reason as to why the scions don't feel as good as before at handling stuff
In regards to Minfilia, as many have said the issue with her is that her job (in effect, manager) isn't very glorious and doesn't give her much time to shine. Everybody else is out doing fieldwork, while she sits behind a desk and arranges things so they can do that fieldwork - a crucial task, but one most people find boring.
My feelings on her are mixed. I didn't like her as a character, but neither was I happy with the way she left the stage (seemingly forever, but possibly not).
For the rest, the problem is that their enemy (the Ascians) set things up so that no matter what the Scions do it advances their goals. As I said elsewhere it's essentially a choice of damnations - play to the Ascians' script or untold numbers of people killed. The fact Elidibus suggests attacking Ala Mhigo (and personally killing the Warrior of Light) before the Eorzeans are able to muster a countermeasure effective enough to stop the Empire implies that, due to Lahabrea's bumbling or otherwise, things aren't going entirely according to the script, though.
Trpimir Ratyasch's Way Status (7.2 - End)
[ ]LOST [ ]NOT LOST [X]RAGING OVER DEMIATMA RNG
"There is no hope in stubbornly clinging to the past. It is our duty to face the future and march onward, not retreat inward." -Sovetsky Soyuz, Azur Lane: Snowrealm Peregrination
For me at least those quest were a problem in pre ARR-post game cuz the ARR post game itself was better handled in my opinion.Cuz the only fetch quest that really angered me so much(and I admit that questline isn't Minfillia's fault this time) is the whole Inquisitor Guillame heretic business....other than that the rest are servicable if a bit mundane despite my issues with MinfilliaThe entire point of Minfillia's job as Antecedent is to delegate tasks to the people with the skillset best suited for it. Of course she's going to send us afyer primals, of coyrse she's going to have Alphaund handle negoyiatiobs. That's what we're good at. That doesn't diminish Minfillia's skill of asigning specific people to the correct roles.
Thus is becuase the majority of the player base hates those kinds of quests. Of course, that's also why the latter part of SB after the WoL gets back fom Doma is so rushed. There is no "fetch quest" to slow the narritive down. It all happens at once which feels very unbeleavible to a lot of people.
I'm not that surprised SE is either majorly developing or getting rid of the 1.0 characters. Most of the player base has no idea of how they developed in 1.0 and so isn't that invested in what happens to the 1.0 versions of the characters. SE either has to give the player base more current reasons to be invested in them, or create space for new characters for people to be invested in. Getting rid of the blander characters makes a lot of sense.
I don't think getting rid of the rest of 1.0 characters would solve the issue especially with how some of them are integrated into the plot.The twins aren't going away anytime soon and so is Thancred and Yshtola.
I could see Lyse staying behind in Ala Mhigo but that's about it.
My suggestion is for filling people in on missing 1.0 plot is this:Remake the key moments of that into some sort of raid you can instigate through some means like the wandering ministril or heck an intervention for Hydaelyn or a scholar who's chronicling the calamity and needs someone with the echo to recount certain moments from the past.
It would recount a couple of major moments ending up with a redone fight with Nael Van Darnus and the final moments before Dalamud's fall.
That way the people who never played 2.0 can experience said events in much better quality and it's a way of adding more content without creating a new raid from scratch
Minfilia was a victim of poor writing, in that what she was actually doing was so poorly defined that players have to kind of extrapolate based on RL organizations and apply them to the Scions.
I do think the writers are trying to fill in those gaps now, albeit rather too late. I recall seeing dialogue to the effect of how a lot of the Scions' current operations, especially after the events at the end of 4.4, would not be possible without Minfilia's very extensive network of contacts to help out. Simply including a line like that early on in ARR would have helped immensely, or if we had several scenes where NPCs went "oh, you're working for Minfilia, our doors are open to you and yours", and made it clear it's because of that, rather than because we're the player character. Everyone Knows Minfilia, and we get the benefits (and responsibilities) of that.
It sounds like you just dislike Minfillia, but I'll still try and answer your question.
City-States are like Soap, Detergent, etc, great at cleaning up specific messes.
The Scions are like Bleach, even better for cleaning, but can damage things.
Problems happen when someone discovers "Bleach" not only cleans, but whitens, and then decides to brush their teeth with it, or uses it as a weapon.
TL;DR: Scions are just being used lazily.
Isn't that exactly what Binding coil was supposed to be? Albeit after the events, rather than duringMy suggestion is for filling people in on missing 1.0 plot is this:Remake the key moments of that into some sort of raid you can instigate through some means like the wandering ministril or heck an intervention for Hydaelyn or a scholar who's chronicling the calamity and needs someone with the echo to recount certain moments from the past.
It would recount a couple of major moments ending up with a redone fight with Nael Van Darnus and the final moments before Dalamud's fall.
That way the people who never played 2.0 can experience said events in much better quality and it's a way of adding more content without creating a new raid from scratch
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