Goblin has lots of small and some med. no need for more wards unless looking for larges.
Goblin has lots of small and some med. no need for more wards unless looking for larges.
I personally don't see how adding more wards for each housing is considered as bad for players than do good. But I suppose that's rather more self entitlement privilege than actually making excuse about server congestion claimed by players.
We have way too many lower populated servers, and at this point - they could just merge or not make any more servers and instead focus on the servers that require extra capacity to help players who are currently residing to have housing too.
Balmung is not congested anymore, and Mateus is no longer preferred - and these populations are always either growing or maintaining at average. There are always people fighting over plots, and devaluation times affect them from getting even one plot.
Just make a lot of wards at this point and deduce the devaluation. Making more servers as comparing to making more wards and capacity size of current server seem like there isn't any beneficial to the new low populated server community.
WoW merged and FF11 did too. I don't see any problem here.
Mateus is not that bad. I've seen houses sit open for a while. Were there people waiting on the time? Yes, but it seemed to be 1-2 people, and then 4-5 others as moral support/FC mates. The competition isn't that cut throat. The large I got sat for a good 10min or more, and when I finally decided to buy it, no one was at the placard, no one was even around near the aethernet shard, the place was a ghost town while I fretted over that big of a decision, for over 10min. It wasn't even at a weird time of day.I personally don't see how adding more wards for each housing is considered as bad for players than do good. But I suppose that's rather more self entitlement privilege than actually making excuse about server congestion claimed by players.
We have way too many lower populated servers, and at this point - they could just merge or not make any more servers and instead focus on the servers that require extra capacity to help players who are currently residing to have housing too.
Balmung is not congested anymore, and Mateus is no longer preferred - and these populations are always either growing or maintaining at average. There are always people fighting over plots, and devaluation times affect them from getting even one plot.
Just make a lot of wards at this point and deduce the devaluation. Making more servers as comparing to making more wards and capacity size of current server seem like there isn't any beneficial to the new low populated server community.
WoW merged and FF11 did too. I don't see any problem here.
Balmung is a tragic case, but it is the exception to the rule, and shouldn't get special treatment because of it.
Adding more wards adds more stress to the servers, because every ward sits active. Always. The game is ALWAYS loading the housing wards. All of them. All 18, and every subdivision, with every prop people have put in their yards.
What you should push for is instanced housing / upgraded apartments with gardens. That is what would really fix the problem. Or at least it'd help a great deal more than "more wards"
I doubt upgraded gardens or instanced housing will change anything since instanced housing was something that YoshiP said no since 2.1 and also the project has been pushed into this ward housing instead.
We end up relying on more wards, and Mateus needs at least 10-20 more as well as Tonberry/Ifrit JPN servers. People shouldn't consider moving out. People should consider staying and request staffs to fix this by adding more of capacity because they can't fix this from scratch anymore and it is 1.0 sphagetti codes.
each Server Can house 16K+ people if everyone shared their housing with 3 others, each FC can house 512 People, let alone having private rooms for FC people, there is apartments.... and more... no more wards is needed, no more empty other wards due to not being the hotspot, live with what we got for now.
I can tell you that without a doubt... housing is not really a problem on most mid to lower servers. Our mid-pop server always has housing available and regular turn over. I would consider moving servers or scoping other servers out.
No ones going to move out of Roleplaying servers, and there arent houses that people want in certain locations nor certain cities in low population servers. The locks are random and hidden, which makes anyone to snatch it away when you are away for few seconds.
Apartments are not housings. They are rooms with no garden in a storage room size.
No one wants to join someone else's FC. They either want their own house or make their own FC. And even if they are in someone's FC, the only thing you get from designing is storage room sized apartment in an FC house where they will likely always dismiss you anytime for anything.
Close down low population server by merging, make more wards.
Well I as for one don't want multiple semi empty wards when people flock to shirogane again, jump ship if the current server is too crowded RP or not, as the servers are not official RP servers anyway nor do they really exist, go somewhere else and build something as it is, if a house is that important that is, if not but want one, stick it out untill a house plot drops, if want a house you gotta camp the aetherytes in the big cities and constantly look over when something become available, if only want in shirogane, get a house anywhere else, and if so then you can instantly relocate if something drop in a desired location, if it drops without having to wait for the cooldown as relocating and opening up a new slot fromt he destination you came from.
People move off role play servers all the time. Don't confuse things you refuse to do as being things no one else would do either. If your concern is RP, even Coeurl has a small RP community going with players who have transferred from other worlds joining it.No ones going to move out of Roleplaying servers, and there arent houses that people want in certain locations nor certain cities in low population servers. The locks are random and hidden, which makes anyone to snatch it away when you are away for few seconds.
Apartments are not housings. They are rooms with no garden in a storage room size.
No one wants to join someone else's FC. They either want their own house or make their own FC. And even if they are in someone's FC, the only thing you get from designing is storage room sized apartment in an FC house where they will likely always dismiss you anytime for anything.
Close down low population server by merging, make more wards.
Most players don't care about having a garden or yard. They'd be perfectly happy with an apartment if interiors the size of house interiors were options, especially since that would mean they'd never have to worry about auto-demo. Those players moving into apartments would then open up more ward housing for those who do want gardens.
Closing down the low pop worlds doesn't solve the problem. It won't give you more wards on your world.
It's on you if you don't want to transfer to a world that has available housing. SE isn't going to destroy the games experiences for the hundreds of thousands of players happy on their low to med pop worlds for the sake of a couple of thousand stubborn players on the high pop worlds that want everything changed to suit them.
Expect them to expand apartment options (which they've already said they're considering) before they keep adding more wards that go unused.
Last edited by Jojoya; 10-20-2018 at 04:07 AM.
And because people are always appreciating even a coal from a Christmas present and tell each other to deal with what we have, we can never ask for more that could be improved.
Obviously this game's first initiative on housing was the biggest mistake from day 1 and apartment has been ignored by the developers on live letter over and over again with them sugarcoating and saying "we can't do it because it is not easy" and yet they are too busy adding stuff that no one really cares about, such as platform jumping as GATE mini game. How is this making an improvement ?
Last edited by Aldotsk; 10-20-2018 at 06:01 AM.
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