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  1. #11
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Lastelli View Post
    @HyoMinPark Even assuming they completely remove disembowel without making any adjustment to brd pdps, brd would more than likely still be meta because of refresh, since in a speedkill environment healers' combined dps is basically as high as a blm's. Refresh alone is worth at least 1k combined healers dps. Which is way claiming that BRD is dependant on DRG is not really correct. It actually is the other way around.
    It wouldn’t matter—both BLM and SMN are pushing 8,500 and 8,000 DPS respectfully now, and we aren’t even at a point yet where they could have full BiS. On the flip side, BRD is pushing ~7,600, and that’s with the +5% piercing and Litany a DRG gives them. Refresh and the ~1,000 DPS it gives healers wouldn’t matter in a speed kill if you bring a BiS SMN and a BiS BLM, on top of the rest of the raid being BiS; the damage would more than outweigh the BRD that lost a flat 5% damage due to the removal of piercing and any contribution it would give the raid’s healers with Refresh. Speed kills are all about how fast something dies; taking away 5% of a BRD’s damage and giving it no compensation would solidify casters a spot in speed kill groups simply because of how much raw damage both BLM and SMN put out. They would crush a BRD, both with regards to its personal damage and with regards to any rDPS gains it gave a party.

    You also misunderstood me when I was speaking on reliance—BRD and DRG are reliant on each other for different reasons—BRD for piercing/Litany and DRG for relevancy—but that doesn’t take away that BRD still relies on DRG for a significant portion of their damage. This is coming from someone who spent 2 tiers without a DRG, so I saw and I know very intimately the difference having piercing and Litany makes for my job.

    If piercing is removed with no buff to DRG/BRD/MCH personal damage, all three jobs effectively die. DRG cannot keep up with the other melee—MNK and a good SAM would absolutely destroy it. And the two physical ranged could not keep up with BLM/SMN.

    Quote Originally Posted by Duskane View Post
    Yes the job would be fine
    Has tons of other utility you yourself has said was good
    like troubadour,consistent 2% crit boost,heal buff,Foe requim, the 3 good role skills and it being the "safer" version of Machinist.
    Doesn’t matter. In a speed kill, casters would outweigh any of the gains from Foe’s and the Passive Crit boost because of their raw damage. If a job’s raw damage can offset any rDPS or utility gains of a utility job, the selfish DPS job automatically wins.

    We’re talking about speed kills; not things like progression. SMN has already pushed MCH out of speed kills—has since 4.1.

    Bard not working with pierce is not gonna kill the job,
    Especially how so many jobs are crit based again you said crit is the best sub stat atm.
    It would most certainly suffer—have you ever seen the damage a BRD does without a DRG? It’s the lowest of all DPS, and DRG-less damage is not stellar by any means. I raided for two tiers without a DRG, so I’m very much familiar with how much I gain from having one (and how much I lose from not having one).

    It would not be able to compete with BLM and SMN as they stand now. The only reason it does currently is due to it’s personal DPS with a DRG (also in part thanks to critical hit scaling this tier) and its utility. But removing 5% flat damage would cause the casters to start pulling ahead easily, especially in a speed kill environment.

    Your assumption of crit would have to rely on it continuing to be the strongest substat by a mile for this statement to work. Critical hit is the best substat now—that wasn’t the case at the beginning of the expansion where Direct Hit scaled better for all jobs save for MNK and BRD. But now it’s reached the point where we can stack enough crit to make it the better scaling substat over D.Hit.
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    Last edited by HyoMinPark; 10-09-2018 at 09:12 PM.
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