
Originally Posted by
Speaks
PLD also has Very Good mitigation at best. While I saw you mention that Blocking becomes stronger as a patch goes on so does health scaling, which both TBN and WAR benefit from greatly. Sentinel, as pointed out by Dzian above, is overkill for anything you would need it for save maybe Suzaku's TB this patch, and even this DRK and WAR both handle that TB fine. The longer cooldown only hurts PLD overall. But speaking of cooldowns, let me explain what I meant by saying PLD Utility is not as high as is first perceived by players.
Divine Veil is considered good Paladin utility, but it requires you either Clemency yourself or you get a tick of healing from a healer to use it, which makes it difficult to use compared to Shake it Off. Additionally cooldowns in a savage environment (where they actually matter) tend to get pre-planned. Veil is good, but clunky. It is going to be hard to use it in a way that saves your Healer or yourself a GCD, which is what would make it good utility. Shake it Off is basically superior in all ways. As such it is a niche cooldown.
Cover is also considered good Paladin utility, but the higher level of content is starting to reinforce the tank swap which makes this less than viable. You NEED to swap your tanks to get best use of both of their cooldowns now. Cover also has to be paired with other cooldowns. If cover was on a much shorter cooldown it might be better, but the last time it was really useful was letting DPS meditate in Tsuki Ex during transition phases. As such this is a niche cooldown.
Intervention and the use thereof is a DPS loss. This is because you need shelltron to proc your shield bash. Additionally Intervention is generally not needed. It, like sentinel, is overkill. It is also like Cover very clunky to use especially for anyone on controller. This becomes an ability that rarely if ever sees use in play. It is a niche cooldown.
Clemency costs you a GCD, and therefore DPS, to heal yourself and potentially another. Healers have tools in their kits to avoid this situation though, and since Tank single target DPS is higher than Healer single target DPS, it is crazy to use Clemency in almost any scenario. Clemency is VERY useful when questing in the overworld, but it just really falls flat in raids. Perhaps if it where moved to be an oGCD and gave it an AoE healing effect akin to how Holy scales downward for extra targets it would be better? But it is not currently.