Quote Originally Posted by KaldeaSahaline View Post
Oh - I was hoping you had real examples.
I wasn't going to jump into this conversation, but I can't help but feel that you have a very narrow definition of "toxicity" in games. That's all based on opinion though and just because you don't feel it something is a "real example" of toxic behavior, doesn't mean that everyone agrees with you.

For examples of toxicity in WoW that fits your criteria... Early Legion when the chests you got in M+ dungeons were based on how quickly you completed them, I used to run into a lot of people who would drop group the second it became apparent that we weren't going to 3-chest the run, thus screwing 4 other people out of at least getting 1-2 chests and ruining the key for whoever's dungeon it was. Five-man content was pretty awful in general; it's where I tended to see the most toxicity outside of LFR which you seem to think "doesn't count." But that is because most people only PuG LFR or 5mans. In that case, of course you aren't going to see toxicity in actual raid tiers- who is going stay with a guild or run with a raid group on a regular basis if they are toxic?

Battlegrounds were another hotspot for toxicity. The first thing that went wrong in the BG and the real fighting would start- between the players on the same team. Arguing, finger pointing, name calling, swearing, refusing to help or even move...

Ugh, thanks for reminding me why I quit.