Best change in this patch imo.
Best change in this patch imo.
lol the opposition against this is laughable. Inundate materials on the market?? If the gatherer in question is +20 they already know where the points of interest are!
good job dev team!
give and take lol:
[dev1273] A single gathering attempt will now yield no more than one of the following items, as opposed to the previous maximum of three.
Cobalt Ore / Electrum Ore / Carbonized Matter / Petrified Matter / Fossilized Matter / Crystallized Matter / Germinated Matter / Decayed Matter / Decomposed Matter / Liquefied Matter / Calcified Matter / Cultured Matter / Ossified Matter / Cretified Matter
I wonder why they insist of making it harder on the blacksmith/goldsmith. I mean with Gathering wood it's only 1 piece of log to make lumber but ore on the other-hand takes 3-4 pieces to make the ingot. With how much it takes I just find it odd that they think it's a good idea to limit the amount of ore you can get to one. If anything ores quantity should range from 1-5 lol.
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On topic though at least it'll be easier to find those damn secondary nodes, if there was one prob with gathering that may be fixed slightly now is that the materials found through the main tool were more plentiful since those nodes were easier to find. With the % of obtaining items from secondary node as well as blindly seeking them out it made it harder to increase the quantity of those in the market.
I thought that they were going to allow players to make marks on their own maps like we could in FFXI. I found this a very useful mechanism because I could mark camp sites, nm spawn points and notes that would alert me to aggressive mobs and mining or gathering points if I chose to do so.
Hopefully they will have a method of filtering so that these map marks are able to be displayed or not displayed at the players discretion.
In my opinion it is making gathering way too easy. Why even have Gulleye, Arbor Call or Prospect now that the points will be marked on the map?
Good decision, this is needed.
As someone mentioned before this will probably show all active points(Maybe even just all points) regardless of if they are currently gatherable or not. Honestly this doesn't really hurt anything it just helps new players I mean I already know all the botany points like the back of my hand this just makes it so everyone else does too.In my opinion it is making gathering way too easy. Why even have Gulleye, Arbor Call or Prospect now that the points will be marked on the map?
*Sidenote*
If this actually only shows ones where you can actively gather that I'm not so sure I'm pleased with but I don't know know if I'm unpleased with it either since I still have miner and fisher to go at some point.
This is a good change.
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My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread
Showing only active nodes would render certain DoL abilities obsolete. Considering the abilities in question were not abolished, the map will display locations where nodes appear. It will not display only active ones.
I've been saying the same thing since page one. I'm done rephrasing myself.
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