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  1. #1
    Player
    Ameela's Avatar
    Join Date
    May 2017
    Location
    Limsa Lominsa
    Posts
    605
    Character
    Ameela Trussa
    World
    Phoenix
    Main Class
    Warrior Lv 90
    One thing they could do is apply the reworked PvP system to PvE, so whenever you're synced below a certain level you get a new hotbar with the old skills and rotations from ARR and HW.

    It'd probably make the transition from 60 to 61 incredibly jarring, but it'd also make going back to older content much more enjoyable.
    (1)

  2. #2
    Player
    JunseiKei's Avatar
    Join Date
    Sep 2013
    Location
    The Mist, Ward 9, Plot 2
    Posts
    1,800
    Character
    Xoria Tepes
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Ameela View Post
    One thing they could do is apply the reworked PvP system to PvE, so whenever you're synced below a certain level you get a new hotbar with the old skills and rotations from ARR and HW.
    I don't think this is really necessary. They condensed a lot of the skills to replace another (IE: WHM's "Stone" will scale to II, III and IV depending on the level of the content you're doing. Previously, you needed to place each spell separately.) Most of the other skills you simply don't have (IE: A level 50 DRG doesn't have Blood of the Dragon, but there's really no need to create a whole new hotbar for removing it, Geirskogul, Mirage Dive, Dragon's Sight, etc). Some classes, like RDM, simply doesn't even have a full rotation until level 68. Others, like DRG, have had nearly the same rotation since level 50. Just seems like extra, unneeded work for something I can't even consider a 'quality of life' change. It's just hiding the skills you simply can't use.

    In PvP, they made other changes, like combined all of RDM's melee attacks into one button or gave most, if not all, jobs unique skills only found in the PvP areas. Hence part of the reason why they completely separated the PvP hotbars from normal ones. That was an exceedingly needed quality of life change for those of us that recalled how annoying it was to forget to add your PvP-only skills on your one-set-of-hotbars-for-all (and vice versa, forgetting to place your PvE skills back on your bar for things like raids).
    (2)
    9.23.2019 [11:15 p.m.]Total Play Time: 1552 days, 0 hours, 0 minutes - You'll be hard-pressed to find a more cynical person than me.
    Quote Originally Posted by Odstarva View Post
    You people are never happy.
    [...] You complain and complain and complain.

  3. #3
    Player
    khovel's Avatar
    Join Date
    Aug 2013
    Posts
    200
    Character
    Khovel Ryuho
    World
    Diabolos
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Ameela View Post
    One thing they could do is apply the reworked PvP system to PvE, so whenever you're synced below a certain level you get a new hotbar with the old skills and rotations from ARR and HW.

    It'd probably make the transition from 60 to 61 incredibly jarring, but it'd also make going back to older content much more enjoyable.
    i'd just like the pvp style skills to be available outside of pvp. I would want each "skill" to be an automatically adjusting button.

    Warrior for example, i'd like the rotation to be able to go on one button spot rather than across 3, just like in PVP.
    (0)

  4. #4
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by khovel View Post
    i'd just like the pvp style skills to be available outside of pvp. I would want each "skill" to be an automatically adjusting button.

    Warrior for example, i'd like the rotation to be able to go on one button spot rather than across 3, just like in PVP.
    No, thank you. I find single-button mashing mindless in terms of gameplay. Having to press 1-2-3 is much better and far more engaging than pressing 1-1-1.

    As for the sync thing, there are many other things I'd rather the developers spend time and resources on as opposed to going back and adjusting level sync from Sastasha to whatever our final dungeon will be (assuming they decided to do this with level 80 in mind). We're already overpowered enough as it is in the lower dungeons because they get nerfed each expansion, and the way the game already syncs us inside of them on top of that. It would take an amount of time and resources that I would rather see placed elsewhere - like making a better Relic questline in 5.0, to give an example.
    (3)
    Sage | Astrologian | Dancer

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