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  1. #31
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,410
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    If anything Eureka destroyed the duty finder queue for new players.

    In the past the relic was used to put old players back in older content to help new players get through via roulettes and specific leveling dungeons. However now that is not the case. You have casuals who have given up on the relic because lets be honest here. Eureka is not casual friendly content.

    I agree and they should go back to the old formula.

    IMO the only reason Eureka has the relic in it is so the content doesnt die. Otherwise it would have been a bigger fail than diadem, and IMO diadem is better than Eureka.
    (4)

  2. #32
    Player
    Latarma's Avatar
    Join Date
    Jun 2012
    Location
    Limsa Lominsa
    Posts
    166
    Character
    Latarma Asura
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Unmitigated View Post
    We should go back to the FFXI relic system, you want to talk about a grind? Would make obtaining a relic more valuable.
    Only difference ffxi relic were the best weapons in the game for years and years even after recent update i believe ffxi relic are still the best weapons for most jobs (not 100% of cause) so if did the ffxi relic stile grind here then the raid weapons and ex trial weapons would be worthless
    (0)

  3. #33
    Player
    Rangar's Avatar
    Join Date
    Jan 2015
    Posts
    101
    Character
    Rangar Akrezak
    World
    Midgardsormr
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Latarma View Post
    Only difference ffxi relic were the best weapons in the game for years and years even after recent update i believe ffxi relic are still the best weapons for most jobs (not 100% of cause) so if did the ffxi relic stile grind here then the raid weapons and ex trial weapons would be worthless
    You make an interesting point, with the whole item level system; all gear is basically trash after 6 months. Unlike Xi where people were stuck at the same place for years and years level wise where a relic weapon that offered an awesome attack were far more valuable that anything else out there and gear was carried over from new content to new content with only slight changes to setups every so often.
    (0)

  4. #34
    Player ManuelBravo's Avatar
    Join Date
    Apr 2012
    Location
    Milpitas , CA
    Posts
    2,142
    Character
    Shinigami Zetta
    World
    Balmung
    Main Class
    Dragoon Lv 90

    I'm a huge relic fan however...

    Relics in Eureka now better have some major purpose later on -.- for the old relics. I love the fact that your Zodiac wep could be used to skip a step, hopefully the Anima weapon will be one to pass a really grinding step in the future. Now a days seems relics is more of a pass time and really have lost it's purpose. I for one enjoyed the Anima story line and have been waiting to see how SE will proceed with it. As for Eureka the grind is even worse now. The fact that you have to be minimum lvl 34 to get Items needed makes sense to an extend. However seriously though at the very least SE should give some type of FC perk as well. Seriously 3% using a potion for XP is just sad -.-. Could we get perhaps a FC option or Gear option that will allow us to collect more Aether in the Kettle? Literally you have to do 5-6 fates to just get one full bar. Over 100 mobs over 5 levels to get somewhat decent lights, and having to wait for mutations is a pain. Sure most player raped Anemos during the first week, myself included, Got max weps and armor...yet this new grind is just as annoying as any light farming previously. Most of us don't mind doing it but at least throw us a bone. IF we are using a completed one make it easier to gather lights.

    With that being said Relics where meant to be evolving weapons that would be on par with raid weps for those who really don't raid. While everyone is entitled to their own opinion, at the very least SE should be fair with relic system as well and release something along with raids. I'm sure most players can agree having to wait almost 4-10 patches is just awful.
    (0)

  5. #35
    Player Kuroka's Avatar
    Join Date
    Aug 2016
    Location
    Limsa
    Posts
    3,702
    Character
    Ulala Ula
    World
    Shiva
    Main Class
    Reaper Lv 90
    Id prefer smt where we could use the raid/tome AND most important the primal wepons, smt like you need to clear all the ex primals or you either grind very long or gotta wait. The worst thing with eureka is ppl dont need to do anything else, so DF is basically dead. Lol my wife is leveling a healer and she has to wait 10 min smt... All the old wepons had the side effect to fill ques, it was always smt new, not all the time the same - OR you could burn AS12 till youre done, it was your choice. Now we do Eureka, only eureka, while not even needing EX roulett since tome are caped anyways...
    (0)

  6. #36
    Player
    Maero's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    4,781
    Character
    I'shtola Maqa
    World
    Leviathan
    Main Class
    Dancer Lv 90
    @Derio

    Well many players myself included were absolutely tired of running the same old dungeons over and over that we have already done many times so SE wanted to change it up.
    I honestly blame a large portion of how late Eureka was implemented and they should have not bothered with Relic at that point as it was obsolete and will continue to be the remainder of the expansion. ARR and moreso Heavansward we were much further into Relic by this time and it had some relevance, SB it does not.
    So i am not so sure that having Relic is what is keeping Eureka on life support
    (0)

  7. #37
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,999
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    I don't think people in this game can really be faulted for wanting things "asap" when everything becomes obsolete in 3/6 months.

    I would not mind a FFXI-tier relic grind, but it would need to produce something that actually lasts, not something that's good for like a month and then needs another, possibly even more difficult, step to catch it up.
    (2)

  8. #38
    Player ManuelBravo's Avatar
    Join Date
    Apr 2012
    Location
    Milpitas , CA
    Posts
    2,142
    Character
    Shinigami Zetta
    World
    Balmung
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Fynlar View Post
    I don't think people in this game can really be faulted for wanting things "asap" when everything becomes obsolete in 3/6 months.

    I would not mind a FFXI-tier relic grind, but it would need to produce something that actually lasts, not something that's good for like a month and then needs another, possibly even more difficult, step to catch it up.
    Last or at a minimum make it worth it. No point in having Relic if other weapons may surpass it. FFXI relics were a real grind, and still are.
    (0)

  9. #39
    Player
    LineageRazor's Avatar
    Join Date
    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by zuzu-bq View Post
    Then we get to relics, if you're raiding why get them? If you aren't raiding.... why get them? If the end goal is a strong piece of gear, you can get better stuff with less effort on raids lately, if not, it is just a massive grind for tidbits of story and glamour, and a promisse of the best gear when all the game's content is long gone and old and we prepare to the expansion when the relic becomes leveling gear.
    Relics require patience and persistence. Raid weapons, alongside personal gaming skills that not everyone has, require a DIFFERENT and, in my opinion, MUCH more frustrating sort of patience and persistence. Not only do you have to be a skilled enough player to handle the raids' content, you ALSO need to find seven other players who ALSO have enough skill to handle the raids' content. If you pug it, you have to find those seven people every time you queue. If you form or join a static, that's a whole different sort of frustration - what do you do if someone in your static is not up to the task? Heartlessly cast them aside? Try to polish a turd 'til it shines? Neither option is attractive.

    And any raider that claims that even the current tier of raids are "so easy anyone can do them" clearly hasn't the foggiest idea of what the actual skill level of the general playerbase is. No, "easy" as the current raids are, they are WELL beyond the capabilities of most players who play this game. If you don't have a solid static at your back, or the luck of the gods with pick-up members, getting the Raid weapon is at LEAST as aggravating as getting a Relic weapon.

    It reminds me of the whole "just skip Soar, it's not hard" fiasco during Zurvan. I joined Zurvan prog relatively late in the cycle, and even after I was getting wins regularly, I never once saw Soar skipped. Not. One. Single. Time. And that wasn't even a raid!

    I work on both the relic and the raid weapon, and I much prefer the mindless grind of the former to the endless parade of DPS who can't move out of aoes in the latter.
    (2)

  10. #40
    Player
    Kirsten_Rev's Avatar
    Join Date
    Aug 2018
    Posts
    171
    Character
    Kirsten Revenant
    World
    Mateus
    Main Class
    Bard Lv 80
    Quote Originally Posted by LineageRazor View Post
    Relics require patience and persistence. Raid weapons, alongside personal gaming skills that not everyone has, require a DIFFERENT and, in my opinion, MUCH more frustrating sort of patience and persistence. Not only do you have to be a skilled enough player to handle the raids' content, you ALSO need to find seven other players who ALSO have enough skill to handle the raids' content. If you pug it, you have to find those seven people every time you queue. If you form or join a static, that's a whole different sort of frustration - what do you do if someone in your static is not up to the task? Heartlessly cast them aside? Try to polish a turd 'til it shines? Neither option is attractive.
    In fairness, Relics aren't appreciably more powerful than upgraded Tomestone gear or the latest EX Primal weapons. Look at Stormblood's iteration of the Relic:

    Stage 1: Eureka Anemos
    iLevel: 355
    Some previously available gear: i350 Crafted (HQ version featured matching damage); i355 Byakko EX weapon; i360 upgraded Tomestone gear (normal-mode Raids)
    Summary: A significant grind for a weapon that barely surpassed a weapon easily acquired from Byakko EX for the previous 6-8 weeks (I forget how long after 4.2 Anemos landed). In fact, it arguably provided only Gil-savings and a few stat points over an even more-easily-acquired HQ crafted weapon, available for the same 6-8 weeks. Not a good look.

    Stage 2: Eureka Pagos
    iLevel: 370
    Some previously available gear: i360 upgraded Crafted gear; i365 Tsukuyomi weapons; i365 HoH weapon (released at the same time); i370 upgraded Tomestone weapons (NQ Sigmascape raiding)
    Summary: Better than the first stage, but still not a good look, due to the imminent arrival of 4.4 and the across-the-board iLevel boost that will accompany it. Roughly one month after Pagos reached a pseudo-playable state, there'll be HQ crafted gear that blows the weapon cleanly out of the water.

    ----------

    All this to say, I don't find the 'patience vs. skill' argument to hold much water here. If Relic weapons were consistently at the same iLevel as Savage / Ultimate gear, fine. One's a time check, the other's a skill check. Simple enough. When they're roughly comparable to HQ crafted gear, though? Or weapons upgraded via normal-mode Raids? Then people are just doing it for the Glamour, or a sense of completion, or out of boredom. There is absolutely no argument to make from a return-on-investment standpoint that Relics are worth acquiring.

    Incidentally, I think this is why the Relic grind is such a problem. Bland grinds work if the reward they gate is worthwhile. When the reward isn't so worthwhile, well... why do them?
    (1)

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