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  1. #51
    Player
    udubdave's Avatar
    Join Date
    Jul 2012
    Posts
    39
    Character
    Kawika Wika
    World
    Behemoth
    Main Class
    Dark Knight Lv 70
    As a DRK main, yes, DRK is the lowest of the tanks right now. Hopefully that changes in the next few patches or expansion.
    (1)

  2. #52
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by udubdave View Post
    As a DRK main, yes, DRK is the lowest of the tanks right now. Hopefully that changes in the next few patches or expansion.
    acording to the last live letter:

    there won't be any major job changes
    BLM/SAM are getting some buffs
    RDM too
    Passage of Arms will take effect immediately instead of waiting for animation to play out
    Various other changes too, will be covered more in-depth later.

    looks like DRK will we the worst tank the rest of the expansion, i dont hold my breath about those various other changes.
    (0)

  3. #53
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Garry View Post
    Tell that to ninjas and bards who press lots of buttons and tend to be the bottum of the DPS totem pole. Dark arts usage is neither here nor there as far as i'm concerned, and honestly makes the play style interested when stack next to warrior or paladin that both build and boringly spend a single resource.
    Sadly the other tanks at least have more combos and more ways to do damage. PLD has RoH, Goring (why do they still get a DoT when the other tanks don't?), and Royal combos, along with Holy Spirit. WAR has Path, Eye, and Butcher combos along with a constant usage of Fell Cleaves (can even spam it when Inner Release is up). DRK has Soul Eater and Power Slash combos, and nothing really spammable, since you're either sitting on gauge for Delirium or you're doing 2 Bloodspillers and then have no gauge usage for a while. DRK I'm finding less appealing than it was in HW due to the loss of a lot of their moves (but that's a rant for another day) and less ways to mix it up.
    (0)
    Last edited by RyuDragnier; 09-01-2018 at 11:56 PM.

  4. #54
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Combos are not the defining feature of a job. Goring and Eye are close to functionally identical. Every third combo, you press '4' instead of '3'. The only variation happens when a mob is nearly dead, at which point it may be a potency gain to drop Goring. But the average player isn't even going to think about this.

    What matters are the number of unique decisions you make over the course of gameplay. Goring and Eye are not decisions. They're muscle memory.

    A lot of the times, players will unconsciously make a decision without realising how it influences the outcome. Abilities like Bloodspiller and Fell Cleave (outside of IR) are a lot more interesting because their placement can dictate whether you can complete your combo before a boss jump or mob death. Making Bloodspiller come up more often would change up DRK's rotation much more than simply adding another combo action.
    (2)

  5. #55
    Player
    Azerhan's Avatar
    Join Date
    Aug 2016
    Location
    Kugane
    Posts
    231
    Character
    Orlane Armilly
    World
    Shiva
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Sunako View Post
    The Blackest Night

    Creates a barrier around self that absorbs damage totaling 20% of your maximum HP, or around a party member that absorbs damage totaling 10% of your maximum HP.

    Increases Blood Gauge by 50 when full 20% (10%) is absorbed.
    And it's bad
    Since you're supposed to be the MT, you're using it only for you, and in the case you're not the MT, you keep your mp for other thing like dps or prepare for an add, or taking the aggro back.
    Also, even if you're using this skill for another player, it's only 10%, barely noticeable, and you'll do it for the BG points.

    Sooooo it's much a selfish skill than real skill for your mate.
    (0)
    "Là où il n'y a pas d'imagination, il n'y a pas d'horreur." Sherlock Holmes, Une étude en rouge, Conan Doyle

  6. #56
    Player
    Hierro's Avatar
    Join Date
    Oct 2015
    Posts
    722
    Character
    Ziero Rehw-bidit
    World
    Malboro
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Azerhan View Post
    And it's bad
    Since you're supposed to be the MT, you're using it only for you, and in the case you're not the MT, you keep your mp for other thing like dps or prepare for an add, or taking the aggro back.
    Also, even if you're using this skill for another player, it's only 10%, barely noticeable, and you'll do it for the BG points.

    Sooooo it's much a selfish skill than real skill for your mate.
    You don't necessarily have to be MT. TBN is pretty much DPS neutral, so whether you use TBN or DA makes no real difference. TBN is a nice thing to have, shields are nice in general, since they're one of the forms of mitigation that don't suffer from diminishing returns. People think Divine Benison's alright, yet that's only slightly stronger, and at twice the cooldown.
    (0)

  7. #57
    Player
    Lubu_Mykono's Avatar
    Join Date
    Aug 2018
    Location
    Radz-At-Han
    Posts
    320
    Character
    Lubu Mykono
    World
    Phantom
    Main Class
    Dark Knight Lv 90
    Probably going to get a re-work like Paladin got in 4.0. Then get over-shadowed by a new tank.
    (0)

  8. #58
    Player
    Hierro's Avatar
    Join Date
    Oct 2015
    Posts
    722
    Character
    Ziero Rehw-bidit
    World
    Malboro
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Lubu_Mykono View Post
    Probably going to get a re-work like Paladin got in 4.0. Then get over-shadowed by a new tank.
    YES, BLUE MAGE HERE I COME! PAPA'S BEEN WAITING ALL HIS LIFE FOR THIS!
    (0)

  9. #59
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,576
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Hierro View Post
    YES, BLUE MAGE HERE I COME! PAPA'S BEEN WAITING ALL HIS LIFE FOR THIS!
    ...have yet to understand why everyone and their chocobo thinks Blue Mage will be a tank let alone exist. I think people overvalue the "blue magic file" leak - sorry if I break some hopes but it might just be a new effect and since it has no direct connectiom to a job yet they just call it that way.
    (0)

  10. #60
    Player
    Garry's Avatar
    Join Date
    Oct 2013
    Posts
    28
    Character
    Garry Leonard
    World
    Diabolos
    Main Class
    Marauder Lv 51
    Quote Originally Posted by Hierro View Post
    You don't necessarily have to be MT. TBN is pretty much DPS neutral, so whether you use TBN or DA makes no real difference. TBN is a nice thing to have, shields are nice in general, since they're one of the forms of mitigation that don't suffer from diminishing returns. People think Divine Benison's alright, yet that's only slightly stronger, and at twice the cooldown.
    This is a tecnically true, and is so when used sparingly. However, heavy or over use even if you always get the shield is DPS negative. TBN has to make up for the damage loss of DA and the loss of a GCD later to use blood spiller. Which is some cases the use of blood spiller can be a DPS increase if the GCD used take the spot of Lets say a heavy slash, vs making you drop a Syphon of souleater which would be a dps loss. If you loose all three of these is neutral to your dps. However, use the ability wrong could mean you are only losing a syphon which would be a net DPS loss.

    IN the short run its rather DPS neutral in most cases if you use it sets of 3 in a fight where you never have down time and can use all your GCDs (or you never drop a combo).

    Honestly, i had talked with a few friend last night. If all the tanks while tanking were forced to use tank stance while actively tanking and DPS stance while not tanking. All of the tank would be in a very good spot. DRKs would be the highest damage and most durable tank in tank stance, with the ability to single MT many fights where you swap for more tank cooldowns.
    (1)

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