Page 9 of 15 FirstFirst ... 7 8 9 10 11 ... LastLast
Results 81 to 90 of 148
  1. #81
    Player
    Hamada's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    793
    Character
    Aya Hamada
    World
    Balmung
    Main Class
    Arcanist Lv 74
    Quote Originally Posted by Mahrze View Post
    But apparently its a success in the domestic market. Iirc even on some interviews after anemos, the dev team liked the result of anemos and played it. International market is all white noise.

    So I went to read other threads, and I am sorry to say, I disagree with your statement, and reinforcing what I have been saying about the 2 combat systems are too different to bring ffxi style exp grinding in ffxiv, it simply does not work, the combat systems differ too much.
    Quote Originally Posted by Tsumdere View Post
    Here are some of the highest rated posts regarding Pagos. Keep in mind that on the Japanese forums instead of everyone posting their own opinion, if they have the same one they just like the post. This way it is easy to find the prevalent opinion.

    Also : Fish Hunting = Chaining Mobs and/or Killing Trash Mobs



    "I was conscious of the so-called old MMO like FF 11, Eureka.
    But to be honest I did not seem to have united the bad places of FF 11 with the bad places of FF 14 ...?
    11 There are parts that I imagine based on the story that I heard that I have never done ...(edited)
    As a specific problem ... In Eureka it is necessary to keep hunting many enemies, but the enemies are tough overall.
    In the case of FF 11, it was not necessary to input commands frequently, but in FF 14 it is necessary to continue inputting frequently, so defeating many hard enemies does not match the battle system of FF 14.
    Even if you struggle to defeat a lot of hard enemies, dropping and experience values ​​were fine in FF 11, but Eureka is almost equal to none, to say honestly that drops and experience values ​​are troublesome.
    In other words, the effort required by players is greater than FF 11 to keep keystrokes on end, but the return is less than FF 11.
    I think that it is a problem."



    "Even if it is said that "just hunt Zako a lot" without reviewing the fundamental part
    "I get tired and the pad wears and I can not do it" I feel like it will ..."
    "Level up → I found an abnormal point → I collect → I will investigate → And the level raising loop is also very monotonous.
    I think that it will finally be a quest and it will be a lot of story with a thin content.

    If you think that the people of No are not good, if you raise the experience value of a small fish a bit, you would like to increase the chain bonus.
    The number of the other knockboxes obviously became astringent, and it became the impression that it was fun all over Anemos edition."



    "As few as 100 steps can be used as a box
    What is it like fireworks and petals come out from that few boxes?
    I was disappointed that everyone in the development really thought that I did not learn anything in the previous Eureka"



    "It is quite understandable that it was posted to the fish hunt after being told that it is FATE in the end at Anemos
    The fish hunting is too bad ... I think that it may be possible to raise the level by 2 to 3 times of 30 Chep up to now, but in fact 1/3 of the gauge is good
    About rabbits are already written, but it is really terrible, if you defeat NM normally and you pass through a super danger zone that got even higher density from Anemos than experience value 0, you will get negative
    Besides, it will be falling apart in PT ... I could still forgive you if this is the same place
    It is irritated at all times, and it is irritating and it is this rabbit of this unhappy w The design is also like an insect
    Also, if the small fish does not drop anything, please delete the chain's drop-up icon already, it's OK if the mutation falls off"


    And just to prove a point of how they feel -
    "I always think that there is no fun hunting fish in the FF 14 system.
    What was fun with traditional MMO's fish fish hunting
    · The goal of acquiring new skills and new equipment by raising the level and the fun of trying it
    · There are degrees of freedom in the direction of breeding of characters, and growing characters specialized for a specific hunting style
    · There is a direct drop of rare items from small fish enemies, you can always fight with expectation
    I think that it is around, but FF 14 has none (truly truncated).
    Also, since the performance of the PC is flat and the performance of the enemy is flat at the same time, since it is this enemy / PT, there is no choice to hunt this enemy.

    The enemy is too hard, my fingers get tired, I think that other games also somewhat like comparing the number of buttons
    In short it means that there is no sense of refreshing for hunting fish.
    Basic FS 14 WS · Magic spinning is a matter of course and it is rather natural rather than "skill use" rather than "other skills" in other game senses.
    Recast Only when a buff back of 1 or 2 minutes comes back it turns into a burst turn and makes it a little pleasant.
    This is too bad tempo to play at the center of small fish hunting.
    Even if the small fish becomes soft like this system, this fish hunting of this game will not be fun.
    Because it's not fun to f*** funny fish triggering trigger.
    Anemos pretty much caught it, but it was a pleasure to visit NM, so the hunting of small fish itself was painful.
    High level NM boiled down with the expectation and goal that it probably will boil when looking at lipop time and weather.
    I think that Pagos will be able to enjoy it to a certain extent if the EL of the whole is raised and the NM boiling becomes active
    Since the early stage NM is small, it is painful."


    They too miss the NM Train.
    Quote Originally Posted by TKSilver View Post
    As i see it, Pagos is a clear example of design intentions backfiring horribly:

    Design intention (probably): discourage "NM Trains" and possibly afk-ing
    Method: having NM spawns take longer, giving mobs more HP/damage (?) and increasing their xp (?)

    -> Result 1: players try to only form parties with at most a one level difference, making it difficult and frustrating to find a party.
    (as opposed to the "lfg fate train" -> instant invite in anemos)
    -> Result 2: since players focus on mobs of their level range, only small groups work on any given NM at one time, resulting in even longer spawn times.
    -> Result 3: long spawn times and the nature of the mob strength results in long stretches of time of monotonous gameplay (single target combat against regular mobs).
    -> Result 4: IF a NM spawns, most of the players have to run across the map, risking death and loss of xp, as they are scattered in their respective areas.

    In summary: The current state of Pagos makes it harder to form parties, discourages players working together beyond the regular party size and feels horribly monotonous.

    The worst part: the design decisions didn't seem to have fun for the player in mind and just feel punishing for no reason. The NM train in Anemos, while flawed, was fun in some way at least since it provided frequent changes of things you fought (be it bosses or regular mobs).
    That is also true.
    (9)

  2. #82
    Player
    SummonerSenah's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    1,076
    Character
    Senah Kha
    World
    Balmung
    Main Class
    Warrior Lv 90
    Quote Originally Posted by TKSilver View Post
    snip.
    This covers the issues I have pretty well.

    I work a lot of closing shifts so I haven't been able to go in Pagos when my FC has been going in, so I'm not at the same level they are now. Which means if I do go in with them, we'll both get screwed out of XP.

    I got all the relic weapons from Anemos and completed 4 sets of armor, so it's not like I can't deal with a grind. But Pagos is just really not player friendly.
    (1)

  3. #83
    Player
    Matrinka's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    472
    Character
    Jenni Meowmeow
    World
    Gilgamesh
    Main Class
    Bard Lv 90
    Anemos was like waiting in a long line for a roller coaster and getting to know the people waiting with you.

    Pagos is like a sweatshop.
    (8)

  4. #84
    Player
    Limecat's Avatar
    Join Date
    Dec 2012
    Posts
    1,359
    Character
    Limecat Indignatio
    World
    Hyperion
    Main Class
    White Mage Lv 90
    I think another angle to the problem is that SE either stubbornly doesn't care about, or just doesn't understand the Kill --> Reward dynamic. It has to apply at all levels of wildlife getting firehosed to death by the players, not just the big bosses. Exp chaining in Pagos would be fine right now, if chains didn't auto-end at 30, and if we were getting ramped up to five to ten times base exp by like chain 40. And where are the item drops, from the right-there-in-front-of-us drop chance boost that's tied to the chain? If the current train rate holds we sure as hell won't be swimming in pagos crystals and chests from NMs. Give us a reason to want to do things in your preferred way. If they ever add Viera to the game the entire species is going to starve to death because the world is suffering from a perpetual carrot shortage.
    inb4 someone ACKCHUALLYs and points out that a diet of mostly carrots will kill a rabbit or make it very ill
    (2)
    Last edited by Limecat; 08-13-2018 at 01:20 AM.

  5. #85
    Player Miles_Maelstrom's Avatar
    Join Date
    Aug 2013
    Location
    Idylshire
    Posts
    448
    Character
    Miles Maelstrom
    World
    Gilgamesh
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Matrinka View Post
    Anemos was like waiting in a long line for a roller coaster and getting to know the people waiting with you.

    Pagos is like a sweatshop.
    Agreed also when ever i spent some time in Anemos, even when it first started. I always left feeling like I accomplished something. Pagos it's the opposite I spend quite a bit of time in there and then leave feeling like I have made no progress what so ever. It's a little soul crushing, and I've been finding myself for the first time finding excuses not to play this game.
    (5)

  6. #86
    Player
    Rangar's Avatar
    Join Date
    Jan 2015
    Posts
    101
    Character
    Rangar Akrezak
    World
    Midgardsormr
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Miles_Maelstrom View Post
    Agreed also when ever i spent some time in Anemos, even when it first started. I always left feeling like I accomplished something. Pagos it's the opposite I spend quite a bit of time in there and then leave feeling like I have made no progress what so ever. It's a little soul crushing, and I've been finding myself for the first time finding excuses not to play this game.
    Well, it again comes down the the rewards vs work formula; which many feel is overwhelmingly one sided (and for the record, still haven't gotten a thing of value from Pagos yet and I'm nearly capped eLvl)
    (0)

  7. #87
    Player
    Colino's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,327
    Character
    Colino Nyea
    World
    Omega
    Main Class
    Culinarian Lv 90
    I thought the hate for Anemos was short sighted and it turned out to be OK content.

    But even I can't defend Pagos. It's the most boring thing I've done in this game, probably ever. And that is saying something.
    (7)

  8. #88
    Player
    Pyro2hell3's Avatar
    Join Date
    Jul 2015
    Posts
    138
    Character
    Lenneth Valk
    World
    Lamia
    Main Class
    Monk Lv 90
    hopefully a few weeks of everybody including the Japanese player base say how pagos is a gigantic dumpster fire and you should be ashamed of yourselves will convince them to do something about it i'm not holding my breath though
    (1)
    becoming my enemy would be unwise

  9. #89
    Player
    Rangar's Avatar
    Join Date
    Jan 2015
    Posts
    101
    Character
    Rangar Akrezak
    World
    Midgardsormr
    Main Class
    Samurai Lv 80
    Yeah, but remember, this is from the group that also gave us Daidem v2 (we all know how that went). Don't go holding your breath.
    (2)

  10. #90
    Player
    Besame's Avatar
    Join Date
    Apr 2016
    Posts
    1,028
    Character
    Calista Fallon
    World
    Coeurl
    Main Class
    Bard Lv 100
    The biggie for me is when they took away my mount. Mobs hit like trucks and chase you forever. Another reason I hate Pagos is the lose xp upon death crap unless you get rezzed. This totally discouraged me from any solo play in Eureka also and I am hesitant to make long treks to join an existing group far away. Every group I join now is way up in the northern areas along those ridiculous narrow mob-filled paths. Will I make it to them alone without dying? Maybe, maybe not. Will they want to come all the way down wasting 10+ minutes and losing their xp and possibly a spot or impatient players just to rez me if I die? Maybe, maybe not...

    The lower level chain groups are not working well. Friction between party members when another group tries to kill in the same area and I have seen griefers pull big groups of mobs on other group's players. Chain groups give piss poor bucket filling perks. I get a whole lot more at 28 from a fate. At L 25, I went to look at the turn in area with the aetheryte and it took me forever to sneak past L 31 mobs only to find to my dismay, the portal is not available until L 30???, give me a break. Fates are too few and far between and a hella trek for players to get from one area on the map to the other in time to catch them. When you manage after a lot of time, to find like-leveled people and all players finally get up there and ready to go, look forward to a sore wrist after endless repetitive motion on the mouse/keys/controler. Carpel tunnel anyone?

    I was hoping for more balanced, safer solo and gathering content for xp and crafting. Too few lockboxes and worthless junk for the most part. I don't like it myself but I will do it once and once only for my main's relic..
    (7)
    Last edited by Besame; 08-13-2018 at 06:00 AM.
    "Fanboy is gaming jargon used to describe an individual that has gone beyond the point of being a PC or console game fan and, during online chats or discussions, shifts to defend the program at all costs, unable to take any criticism or acknowledge any shortcomings of the game or gaming console."

Page 9 of 15 FirstFirst ... 7 8 9 10 11 ... LastLast

Tags for this Thread