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  1. #11
    Player
    tymora's Avatar
    Join Date
    Mar 2011
    Posts
    1,724
    Character
    Tymora Estrellauta
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    Bad random streak there. Did 18% melds in 1/3 before. Random is random.
    (1)

  2. #12
    Player
    Zantetsuken's Avatar
    Join Date
    Mar 2011
    Posts
    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Leo_Hart View Post
    before this, make melding bazaarable if not please up ur crafter to L50 to meld it.
    ^^This is what the U/U melding fans are really asking for from the developer's perspective. ^^

    It's a huge undertaking that wouldn't even be started until well after 2.0 is released.

    If they do make U/U melding possible, restrict it to green items, and restrict it to a single materia, and give it a 7% success rate. (same cumulative chance as a 3rd meld)
    (0)
    Last edited by Zantetsuken; 12-10-2011 at 02:50 AM.

  3. #13
    Player
    WiiSam's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    222
    Character
    Wii Sam
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by NoctisUmbra View Post
    Allow all Green W gear to be meldable and abundant.

    Do not allow Blue W gear to be meldable, yet given them unique and great stats/effects that place them at 3-4 melded gear levels.
    Nice, I dig this idea.
    (1)

  4. #14
    Player
    Kiara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,462
    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Hi DoctorMog,

    Totally agree.

    Yoshida-san, please allow Materia Melding on Unique / Untradeable Gear. A lower % rate of success is one way to balance it; or balance the stats in a way to allow them to be on par with at least ~1 - 3 Materia Melded Gear (obviously some Ifrit Weapons are OK, but the vast majority of U/U Gear is inferior to 1 - 2 Materia Melded Gear).

    The sad part is, rebalancing Stats for old Gear (FNM drops, Dzemael) takes very few resources away from your 2.0 work (it's # adjustments). And allowing Materia Melding on them isn't too toilsome, either (compared to, say, creating brand new armor sets, etc.).
    (1)

  5. #15
    Player
    LemmingKingXXX's Avatar
    Join Date
    Mar 2011
    Posts
    242
    Character
    Jho Stumps
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    If you do some searching around, you'll find that they are already thinking about it, and if you really want to make "raid" gear as powerful as something with 3 materia in it, you better make it as rare of an occurrence
    (0)

  6. #16
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by LemmingKingXXX View Post
    If you do some searching around, you'll find that they are already thinking about it, and if you really want to make "raid" gear as powerful as something with 3 materia in it, you better make it as rare of an occurrence
    Difficult content that requires you to best dungeons and difficult bosses in order to have access to a RNG-governed chest. Sounds like loot from such content would be worthy of such high stats. So long as content providing such powerful loot maintains that minimum as a standard, then all is well.

    The one thing they definitely need to do is make Green W gear meldable - even if with limitations and/or lower success rates.

    Also, all loot should be convertible - not necessarily with a higher tier yield expectancy.
    (0)

  7. #17
    Player
    Zantetsuken's Avatar
    Join Date
    Mar 2011
    Posts
    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Kiara View Post
    Hi DoctorMog,

    Totally agree.

    Yoshida-san, please allow Materia Melding on Unique / Untradeable Gear. A lower % rate of success is one way to balance it; or balance the stats in a way to allow them to be on par with at least ~1 - 3 Materia Melded Gear (obviously some Ifrit Weapons are OK, but the vast majority of U/U Gear is inferior to 1 - 2 Materia Melded Gear).

    The sad part is, rebalancing Stats for old Gear (FNM drops, Dzemael) takes very few resources away from your 2.0 work (it's # adjustments). And allowing Materia Melding on them isn't too toilsome, either (compared to, say, creating brand new armor sets, etc.).
    ungh... how many times to I have to say this..

    [SIZE="5"]Allowing Materia melding on U/U is a HUGE undertaking that WILL take resources away from 2.0 work.[/SIZE]

    There is no system in place that allows you to meld, craft, or alter multiple items simultaneously in another person's inventory or Bazaar.

    If you want it after 2.0, fine... but I'd rather they just boost stats a bit for endgame U/U items (of which there are only 51)
    (2)
    Last edited by Zantetsuken; 12-10-2011 at 06:56 AM.

  8. #18
    Player
    Edgecrusher's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    86
    Character
    Galvadan Edgecrusher
    World
    Balmung
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Zantetsuken View Post
    ungh... how many times to I have to say this..

    [SIZE="5"]Allowing Materia melding on U/U is a HUGE undertaking that WILL take resources away from 2.0 work.[/SIZE]

    I'm sorry, could you repeat that, and this time use caps so we can understand it better...
    (1)

  9. #19
    Player
    Vexerus's Avatar
    Join Date
    Mar 2011
    Location
    The Moon
    Posts
    111
    Character
    Vexerus Dracarys
    World
    Hyperion
    Main Class
    Arcanist Lv 23
    I agree this would balance U/U and crafted gear. However, this would be a nightmare for linkshell leaders. Think for a sec if in FF11 you could meld Ridill and E.Body. People killed themselves just to get one copy of these items. What would happen if you wanted to obtain 10 of them to double meld? Not a fun situation to think about.

    Other solutions have been mentioned so I won't go there, but I'm in favor of giving U/U items one free slot and limiting crafted items to 2-3 slots.
    (0)

  10. #20
    Player
    DoctorMog's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    1,944
    Character
    Doctor Mog
    World
    Hyperion
    Main Class
    Lancer Lv 51
    Quote Originally Posted by Vexerus View Post
    I agree this would balance U/U and crafted gear. However, this would be a nightmare for linkshell leaders. Think for a sec if in FF11 you could meld Ridill and E.Body. People killed themselves just to get one copy of these items. What would happen if you wanted to obtain 10 of them to double meld? Not a fun situation to think about.

    Other solutions have been mentioned so I won't go there, but I'm in favor of giving U/U items one free slot and limiting crafted items to 2-3 slots.
    Might be tough on loot distribution, but allows for some serious replay value of old content.

    1 patch later and darkhold is useless.

    remind me why I should ever step foot in there again?

    Or for a new player: Ever?
    (1)

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