It is like trying to sell basic coffee next to a starbucks. With how much they try push PvP you think it would be much better with much more battle grounds.
Explain why it's objectively the worst PvP out of any current MMOs then? I seen free to play MMOs do PvP better.
Because they have no idea how to design a PvP setting. Case in point, chat banning. How naive do you have to be to not anticipate trash talking in a competitive environment? Thing is, PvP isn't terrible. They just keep trying to come with silly gimmicks instead of fine tuning simpler modes. Granted, it doesn't help they refuse to actually listen to feedback half the time.
Unfortunately, I have long suspected that stems from blissful bias. This isn't a problem for JP, at least not to the same extent. So they assume people are overestimating the bot issues in say, Frontlines. That's my theory for the market but issues plaguing multiple servers too.
Last edited by Bourne_Endeavor; 08-05-2018 at 06:33 PM.
A parser can be a great tool for PERSONAL improvement. having a IN GAME parser however is a horrible idea.
If you can't prove why it's a horrible idea maybe don't state it that way.
Inb4 some relation of parsers and poor ingame behavior - not only is there no statistical data to back up that objection but despite it being the most common claim of those against an ingame parser or parsing in general there is next to zero screenshot or video evidence of this happening either. Parser-based harrassment is the UFO of the FFXIV community- it might be out there but I don't see much in the way of evidence.
Except a parser can only accurately display information in a raid setting. Jobs like Monk, Bard, Machinist, Paladin and Dark Knight all rely on other jobs for a good portion of their damage. Furthermore, how are players going to improve if they can't compare themselves to someone better? 4,500 DPS to an inexperienced Dragoon may look fantastic yet those were my numbers at the beginning of Deltascape. Putting all that aside, a personal improvement will have the same results as a public one; people will demand you show your numbers and hold you accounting in harder end content should you lie. To which I say, why is this such a bad things? Personal or public, why should the expectation be veteran players carry bad or inexperienced players in farm or weeklies parties? If the group's okay with helping out, that's one thing. It shouldn't be the expectation though.
And as Moro said, no one has ever shown where parsers are specifically to blame for supposed toxicity. I can point to arguably more examples of casual players mocking others under the assumption they're doing good damage. In fact, I've been on the receiving end of such a laughable example. When you're being mocked by a SAM pulling sub 4k while you've been dead on the floor and still beating them. I sincerely doubt he had a parse going or he wouldn't have said two words.
One thing that annoys me is they know we use parsers and they're a common part of the game. Especially at Savage/Ultimate level. Yoshi just has his "don't harrass other players about dps and it's cool" attitude, but players do harrass others about dps sometimes without consequence. So the whole "parsers are illegal" thing holds little weight.
So, why do they keep stubbornly pretending it's a parser-free game and sticking to it? The result is that we have to sneakily use clunky 3rd party tools, or nothing at all and be at a disadvantage, when we could have official utilities or access to add-ons.
It would be nice if they made their mind up. Either enforce the no-parser stance properly and outright ban/block them, or embrace them and give everyone the tools to analyse their own combat data efficiently. This half way point we have now is just tedious.
I think, and this really is just supposition, that it's to do with the demographic of the player base. Proper high-end raiders will always be the minority in any game, followed by the mid core.One thing that annoys me is they know we use parsers and they're a common part of the game. Especially at Savage/Ultimate level. Yoshi just has his "don't harrass other players about dps and it's cool" attitude, but players do harrass others about dps sometimes without consequence. So the whole "parsers are illegal" thing holds little weight.
So, why do they keep stubbornly pretending it's a parser-free game and sticking to it? The result is that we have to sneakily use clunky 3rd party tools, or nothing at all and be at a disadvantage, when we could have official utilities or access to add-ons.
It would be nice if they made their mind up. Either enforce the no-parser stance properly and outright ban/block them, or embrace them and give everyone the tools to analyse their own combat data efficiently. This half way point we have now is just tedious.
I'm guessing the main money comes from the people who don't even set foot in anything past 24 mans (if even that) and are more content with the aesthetic and general Sims-ness this game provides. Not saying that as a negative btw.
The sub retention is based on keeping these people sweet by fostering, on the surface at least, a non-performance based game - whilst holding up Ultimate fights as PR for the game (with visible parser usage).
It's that disingenuous attitude that kind of bothers me.
The devs probably think that if they do anything to parsers, it will blow up the high end raiding game and as a result, will create a ton of bad press. Bad press is toxic to any business so they will stay away from this as much as possible. If somebody is caught online being blatant about parsing, they will deal with that individual as they will have chat logs on the server but that will be the extent to the enforcement
Unless there is a massive groundswell from the community to ban them, they will continue to exist.
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