

You chastise him for making assumptions, yet in the same post you make several that you have NO WAY of knowing unless you work at SE/Blizz.Right, are you a SE developer? Yoshi-P had made claims before that seem like no-brainer changes, yet people on the forums still insist on being armchair developers about how easy something should be to add to the game.
The matter of fact thing is, we do not know how much QA cost goes into this, and using Blizzard as a comparison is not even reasonable as they do all their rebalancing as the players break things. They don't test anything anywhere near as much as SE does, and instead allow their player base to provide feedback via PTR, which only touches a fraction of a fraction of the player base. For all we know Mythic+ changes far more than what it shows at the surface. It's would not be a simple switch to implement by any means otherwise it would be the exact same experience, even if the handicap for the player is from disabling the job crystal or actions or some other thing. Just compare a the regular and hard versions of a dungeon, or the hard and extreme/savage versions of a primal/raid. It's not simply making it trivially harder like WoW's Mythic+ does
Always the hypocrite.
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