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  1. #91
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    Quote Originally Posted by Coglin View Post
    Ranged shot at a safe distance as the mage staple abilities.
    How are those statements not factual about light shot and close shot?
    That is simply not true. You are wrong again. All of mage's spells have a range of at least 12 paces. And many of their spells have a range of 15 paces.

    Maximum range for a close shot is 10 paces. And the best range for a close shot (you did want to do damage with it, did you not?) is 3 paces.

    Shouldn't you stop spouting nonsense about archer already?
    (0)

  2. #92
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    May 2011
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    Gridania
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    wait.....so your claiming close shot is not a ranged attack ?

    I made no claims of "best range" or "at least"....only claims I made are that they "are" ranged attacks, and steady damage, to claim I said anything else if to simply Lie.

    Nt to mention, you have no abilitiy to claim to know anything about mage abilities with 0 level toward THM and only a 14 Con, you have no idea what your talking about

    Troll on my friend troll on.
    (0)
    Last edited by Coglin; 11-29-2011 at 06:49 PM.

  3. #93
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    Quote Originally Posted by Coglin View Post
    I made no claims of "best range" or "at least"....only claims I made are that they "are" ranged attacks, and steady damage, to claim I said anything else if to simply Lie.
    Yet more wiggling. You're grasping for a straw now.

    Nt to mention, you have no abilitiy to claim to know anything about mage abilities with 0 level toward THM and only a 14 Con, you have no idea what your talking about
    If I have made a mistake in my comparison of ranges of mage's spells and archer's close shot, you can try to disprove me. So why don't you, if you're such a great mage and not just a pompous turkey?
    (0)

  4. #94
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    May 2011
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    Would you be so kind as to explain what you are saying?

    I have said the same thing in 3 different post, each time you quote me you tell me I am incorrect in a different way from the last. I am not even sure you understand the topic of the original post I made in this chain of discussion. Perhaps it would benefit you to reread it, level a mage so you actually have a comparison to comprehend the post itself, and perhaps drop the direct name calling you started.
    (0)

  5. 11-30-2011 04:16 AM
    Reason
    Inflammatory, inappropriate comments.

  6. 11-30-2011 05:48 PM
    Reason
    Inflammatory, inappropriate comments.

  7. #95
    Player
    Arcell's Avatar
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    Mar 2011
    Location
    Limsa Lominsa
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    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Wait just one second....I thought people were complaining about getting the auto-attack. That's the general vibe I got from some of the threads in general. Now you're all complaining about not getting the auto-attack? Can't please anyone these days I guess.

    Honestly I think they should just give Archer a ranged auto-attack and take ammunition out as a gameplay mechanic. Ammunition as it stands does nothing special, they all do the same thing. If different arrows had different effects, I'd say leave it. As it stands now it adds nothing to the gameplay. At least if they did the above you wouldn't have people complaining about spending money and "wasting" arrows on auto-attack.
    (3)

  8. 12-01-2011 02:25 AM
    Reason
    Inflammatory, inappropriate comments.

  9. #96
    Player
    Scherwiz's Avatar
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    Mar 2011
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    Gridania
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    967
    Character
    Aeriscloud Scherwiz
    World
    Excalibur
    Main Class
    Bard Lv 100
    Quote Originally Posted by Arcell View Post
    Honestly I think they should just give Archer a ranged auto-attack and take ammunition out as a gameplay mechanic. Ammunition as it stands does nothing special, they all do the same thing. If different arrows had different effects, I'd say leave it. As it stands now it adds nothing to the gameplay. At least if they did the above you wouldn't have people complaining about spending money and "wasting" arrows on auto-attack.
    I agree, and I think that is probably the best answer at this point.
    (1)

  10. #97
    Player
    carraway's Avatar
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    Mar 2011
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    637
    Character
    Carraway Author
    World
    Excalibur
    Main Class
    Armorer Lv 90
    (0)

  11. #98
    Player

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    May 2011
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    Gridania
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    As I was saying before. I personally believe that Con/Thm/Arc should all have a ranged AA. Arc should be pierce resist, and as mentioned, cost no arrows, Con should be a magical dart or what not thats a combination of its elemental attacks, as well as Thm.
    (1)

  12. #99
    Player
    Spider-Dan's Avatar
    Join Date
    Mar 2011
    Posts
    158
    Character
    Viper Beam
    World
    Balmung
    Main Class
    Machinist Lv 70
    Carraway, that's day 1 ARC technology. Get with the times.

    http://www.youtube.com/watch?v=o_cMjUQYOmI

    P.S. How do you embed Youtube videos on this forum?
    (0)

  13. #100
    Player
    Llan's Avatar
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    Mar 2011
    Location
    Ul'dah
    Posts
    72
    Character
    Llan Hana
    World
    Behemoth
    Main Class
    Archer Lv 60
    Quote Originally Posted by Coglin View Post
    As I was saying before. I personally believe that Con/Thm/Arc should all have a ranged AA. Arc should be pierce resist, and as mentioned, cost no arrows, Con should be a magical dart or what not thats a combination of its elemental attacks, as well as Thm.
    I don't think ARC AA should cost no arrows. But I do believe we should have a ranged AA. Its stupid that we punch enemies. WE PUNCH ENEMIES! WTH WERE THEY THINKING?
    (0)

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