This.
I respect Yoshida for his reported work ethic and team-driving, but that's it. I can't give the man a sliver of credit for anything creative when his solution to every interest concept was to remove it in favor of mechanics copied directly from other MMOs.
Don't get me wrong: there's a lot I like about ARR, HW, and SB. But apart from the hotbar size, it'd be nothing I can't find in other MMOs if not for the graphics and the spirit of the aesthetic, which has done well (especially after the cramped zones of ARR, moving into the often perfectly blended direction, imo, that was Heavensward) despite some great things from 1.x's aesthetic lost to time. Almost everything that has been uniquely XIV apart from certain parts of its MSQ has also always felt either unpolished or poorly aimed. Luckily, a lot of the parts that are most important to me in those core, never-unique centers of gameplay are done well enough."Build your own job?! Without talent trees?! Just toss it. We can play the saint who returns their beloved jobs to them directly, rather than through a deeper system allowing for personal construction.
"A soulmancer (Thaumaturge) and an elementalist (Conjurer)? But, but, you'd have to somehow take elements from each to create a Black or White Mage! Heresy!"
"Building and sailing ships?! A menu could do that!"
"Side-quest story-lines pursued primarily out of interest for the stories themselves? But then how do I guide people linearly?!"
"Large, rolling zones that can feel like hiking in the wilderness? We're playing video games because we don't like doing outdoors-y things like hiking!"
"Meaningful grinding experience that might award open hunting and personalized questing? But what of the linear route of quest hubs?!"
"Crafting that actually has a commensurate number of steps and therefore grants experience proportionate to complexity, step by step?! Who would dare?!"
"An experience bonus/penalty system that encourages leveling multiple classes?! But surely people only want to play one thing! Exploration is for the slow!"
"Making something including (synergetic) rather than excluding (rock-paper-scissors) out of element systems? Who has time for that?"
"A large set of damage types, geometries, and mechanics and open arsenal construction? Surely no one would like experimenting even if we gave them reason to!"
"Mob AI? Give them an inch and they'll ask for a mile. What would be next? A living world?!"
...So on and so forth...