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  1. #51
    Player
    Ayden's Avatar
    Join Date
    Jul 2011
    Posts
    89
    Character
    Dante Vigilante
    World
    Tonberry
    Main Class
    Miner Lv 43
    I find when I play Melees, most of the time my eyes would be staring at the target ring. Without having the skill effects tuned down, do u guys have problem seeing the target ring clearly?
    (0)

  2. #52
    Player
    Xau's Avatar
    Join Date
    Nov 2013
    Posts
    244
    Character
    Nial Niffelh
    World
    Phoenix
    Main Class
    Monk Lv 90
    Quote Originally Posted by Rayo View Post
    -snip-
    in the past myself i tried to play as melee on controller, it was impossible for me to play it that way, especially because the job i tried to play as was monk, so hitting those positionals was hell for me on controller, besides what for me swaping targets was extremely slow

    it all boils down to what method of controlling your character you are more used to, if you are more of a console player, you will be far more used to controllers, but if you are a pc player, you might be used to controllers, or you might not(since most pc games do not require controller)
    (0)

  3. #53
    Player
    Lium's Avatar
    Join Date
    Oct 2013
    Posts
    1,026
    Character
    Brielle Artemus
    World
    Exodus
    Main Class
    Viper Lv 100
    Quote Originally Posted by EdwinLi View Post
    I simply find it a bit annoying rather than difficult.

    ...constant worry of heavy damage AoE at melee that force you to stop and run, and higher risks when fighting enemies and bosses since they tend to have more dangerous Melee attacks than range attacks.
    This is the biggest issue for me. I always get taken out by boss AoE on my SAM. All it takes is one hit and I'm dead. My SAM is also 61, so it might get better with gear at 70. But it's super frustrating and embarrassing. I like to make my healer's life easy.

    It's to the point now where I actually rolled PGL from lvl 1 just to get used to how melee works in this game. With SAM, I started it at 50 so I learned everything on the fly. Gonna level the PGL up till I unlock rogue, then I'll level a ninja to 70.

    I'll get my SAM to 70 at some point. But I need start back at level 1.
    (0)

  4. #54
    Player Okamimaru's Avatar
    Join Date
    Jan 2015
    Location
    Ul Dah
    Posts
    849
    Character
    Rastiana Bel'briar
    World
    Malboro
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Lium View Post
    This is the biggest issue for me. I always get taken out by boss AoE on my SAM. All it takes is one hit and I'm dead. My SAM is also 61, so it might get better with gear at 70. But it's super frustrating and embarrassing. I like to make my healer's life easy.

    It's to the point now where I actually rolled PGL from lvl 1 just to get used to how melee works in this game. With SAM, I started it at 50 so I learned everything on the fly. Gonna level the PGL up till I unlock rogue, then I'll level a ninja to 70.

    I'll get my SAM to 70 at some point. But I need start back at level 1.
    Once you can leap in and out of melee range the point blank aoes are nothing
    (0)

  5. #55
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,105
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by Ayden View Post
    I find when I play Melees, most of the time my eyes would be staring at the target ring. Without having the skill effects tuned down, do u guys have problem seeing the target ring clearly?
    Yes, especially in 24-man content. As a monk, I've had to completely turn off spell effects just so I can see the target ring, and even then it still is a pain since there's no way to turn off or minimize Asylum, Sacred Soil, Shadow Flare.....
    (0)

  6. #56
    Player
    Schan's Avatar
    Join Date
    Mar 2016
    Location
    Gridania
    Posts
    585
    Character
    Schan Starfall
    World
    Moogle
    Main Class
    Dragoon Lv 100
    as going to post a massive essay but I'm going to try going for the short version...

    Each job has their challenges. It varies from fight to fight and sometimes it varies within the same fight. Different jobs have mechanics aimed at them at different points of the fight. Sometimes melees get it easier while healers and ranged deal with mechanics, sometimes melees needs to do their bit while everyone kinda chills. Everyone has their place.

    Dungeon-wise i find tanks to be the easiest by far (which makes me not understand the whole tankxiety thing). People are not that demanding. You're most likely to be more demanding on yourself than others. I literally got my first tank to level 50 back in the day by pretty much just spamming rage of halone combo and flash and people would still commend me. Things do change when we're talking about min-maxing and trials. Especially end game stuff. You need a very in depth knowledge of the fight to maximize your cooldown usage. IMO the only dps that comes close to reaping as many benefits to knowing a fight well is BLM. By this i mean everyone beneficts from knowing the fights but some jobs get more punished than others when you lack such knowledge.

    Things are complex and this is just one layer. You also can consider rotations, possible skills that hold you in place (be it animation locks or the different types of "ley lines"), keeping certain buffs / timers up, properly timing of spells / abilities/ weaponskills and your own gamestyle. I'm sure people notice they "click" more with some jobs than others.

    With that said i think all jobs deserve respect and i encourage people to give them all a whirl, even if you don't click with the job. Sure you might not be best DPS ever but at least you'll have a semblance of insight of their strengths, weaknesses and hopefully that will help you work better with them when you're playing your main.

    Edit: With that said... I have never felt a pit of despair as bad as trying to heal a full ranged dps team as AST in the new 24-man raid. I felt utterly useless. Each on a different corner of those massive arenas. My earthly star (aoe heal) was useless, my collective conscious (mitigation + regen) was useless and my aoe balances (+dmg) missed at least 3 of them every time... just please.... stop being at max range... for the love of the Twelve... just stop being allergic to anything that can remotely help you. The boss aoe damage will get to you no matter where you are. Buffs/heals however will not.
    (2)
    Last edited by Schan; 05-30-2018 at 12:08 PM.

  7. #57
    Player
    Kaalia_Stormborn's Avatar
    Join Date
    Jul 2017
    Posts
    32
    Character
    Kaalia E'kieron
    World
    Ultros
    Main Class
    Thaumaturge Lv 70
    As someone who's strictly played a caster class since EverQuest, WoW, and now FFXIV - absolutely. I finally got my rotation down on my DRG, right before taking a break from the game for 6 months, which means i've totally forgotten what I learned and now I'm hesitant to take the DRG into dungeons XD Gotta get some practice dummy time in or maybe some Feast action to get me back into the swing of DRG.
    (0)

  8. #58
    Player
    Fail's Avatar
    Join Date
    Aug 2013
    Posts
    9
    Character
    Alicia Blackthorne
    World
    Diabolos
    Main Class
    Samurai Lv 70
    Ranged is always much easier in MMOs. Bosses are given mechanics to make the tank and healer work. These mechanics almost always destroy melee dps. Meanwhile as ranged, you can sit there spamming your abilities, rarely having to worry about death. Even in FFXIV with bosses throwing out room-wide AoEs, it's still much easier to play ranged.

    Not only that, but you can actually enjoy the fights and stuff. Instead of spending the whole time with your face at butt level. Some games don't offer the camera distance this game does. So you never get to see anything but the boss' rear.
    (1)

  9. #59
    Player
    Ryaz's Avatar
    Join Date
    Jun 2015
    Location
    Mist Ward 21, Plot 45
    Posts
    1,845
    Character
    Ryaz Darksbane
    World
    Brynhildr
    Main Class
    Samurai Lv 100
    For the most part, I find melee pretty easy. Certain fights can be a problem, like the first boss in Lighthouse. Had an incident last week where I had the choice to die to tsunami or die to 5 massive AoEs that I no chance to run through in time. Was just in a bad position at the time.

    But overall, being able to move around and attack feels very smooth to me, where cast times for casters always felt a bit awkward.
    (0)

  10. #60
    Player
    Azerhan's Avatar
    Join Date
    Aug 2016
    Location
    Kugane
    Posts
    231
    Character
    Orlane Armilly
    World
    Shiva
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Fail View Post
    Ranged is always much easier in MMOs. Bosses are given mechanics to make the tank and healer work. These mechanics almost always destroy melee dps. Meanwhile as ranged, you can sit there spamming your abilities, rarely having to worry about death. Even in FFXIV with bosses throwing out room-wide AoEs, it's still much easier to play ranged.

    Not only that, but you can actually enjoy the fights and stuff. Instead of spending the whole time with your face at butt level. Some games don't offer the camera distance this game does. So you never get to see anything but the boss' rear.
    MCH is laughing at back. Clearly on of the hardest job to play. Mechanicaly, it's very hard, and much more if you want to play well, and any error is fatal. After playing MCH, I found most of the others jobs easy, because they aren't so much rigid than it.
    (0)
    "Là où il n'y a pas d'imagination, il n'y a pas d'horreur." Sherlock Holmes, Une étude en rouge, Conan Doyle

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