The hardest part is that the collision is jank as hell. There's a part where the roof extends half way out into a clear plank, for example, so you often have to aim to land actually off the edge.
The hardest part is that the collision is jank as hell. There's a part where the roof extends half way out into a clear plank, for example, so you often have to aim to land actually off the edge.
I gave up because I kept on hitting invisible walls. Have to jump just right to avoid an unseen wall.
Learning which parts of the puzzle are total bullshit is the key. Once you know which areas let you stand on thin air, and which obviously accessible platforms aren't accessible at all, it becomes much more doable.
I was absolutely dreading climbing again after they added the lamppost jump, but managed my second trip up in no time flat, since I was already familiar with the stupid hitboxes.
Make sure to have a video available every time you're going to do a jump you haven't done before. Even if you think you can see what you're supposed to do, don't trust your eyes. Watch what the person in the video does, and do exactly like they do. The absolute worst part of this jumping puzzle is getting close to the end, then jumping and hitting an invisible wall you couldn't possibly have known is there.



It also stands to point out that once you make it to the top of the tower, and if you do have the Eternal Bond rings, keep your partner up there so you can practice on nailing the lamp post jump correctly.



Maybe they'll add poison potions like in XI so we can kill ourselves partway up the tower and get a Raise-warp.



I've gotten to the top on both of my mains, it just takes some getting use to(and for most of us, hours of practice). Keep at it, and you'll get it.![]()
I find that the slight runspeed increase NIN has makes it easier to make jumps without causing you to potentially overshoot them like Peloton or Sprint can.
As a general rule of thumb, you want to be aiming for the very edge of each post due to the aforementioned invisible walls.


Yeah, it took between 8 and 10 hours practice before i could get up there(the last jump is still a hassle). I split that over 3 or 4 sessions, and now anytime im in the right mood i can fly right up(though i have to put on the same outfit i wore the first time - something about properly visualizing the jumps). Still havent nailed the "Leap of Faith" though.
Why would anyone bother? it's so flawed with the invisible walls and terrible jump controls, it's not just worth doing. Jump puzzles don't belong in the game if they cant do them right.



I've tried that jump puzzle many times. However, the problem is the closer I am to the top, the more shaky my hands get; my nerves is the main reason I keep failing. T^T
The fear of falling off which happens the moment I think about it..
[super inactive on this Forum LOL]
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