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  1. #11
    Player
    Metsonm's Avatar
    Join Date
    Nov 2016
    Posts
    289
    Character
    Met Rhukon
    World
    Shiva
    Main Class
    White Mage Lv 80
    The hardest part is that the collision is jank as hell. There's a part where the roof extends half way out into a clear plank, for example, so you often have to aim to land actually off the edge.
    (4)

  2. #12
    Player
    Kayiko's Avatar
    Join Date
    Aug 2015
    Posts
    70
    Character
    Kayiko Okami
    World
    Cerberus
    Main Class
    White Mage Lv 70
    I gave up because I kept on hitting invisible walls. Have to jump just right to avoid an unseen wall.
    (2)

  3. #13
    Player Beckett's Avatar
    Join Date
    Feb 2014
    Posts
    1,289
    Character
    Beckard Arseneau
    World
    Midgardsormr
    Main Class
    Paladin Lv 92
    Learning which parts of the puzzle are total bullshit is the key. Once you know which areas let you stand on thin air, and which obviously accessible platforms aren't accessible at all, it becomes much more doable.

    I was absolutely dreading climbing again after they added the lamppost jump, but managed my second trip up in no time flat, since I was already familiar with the stupid hitboxes.

    Make sure to have a video available every time you're going to do a jump you haven't done before. Even if you think you can see what you're supposed to do, don't trust your eyes. Watch what the person in the video does, and do exactly like they do. The absolute worst part of this jumping puzzle is getting close to the end, then jumping and hitting an invisible wall you couldn't possibly have known is there.
    (4)

  4. #14
    Player
    Sigma-Astra's Avatar
    Join Date
    Mar 2017
    Location
    Ul'dah
    Posts
    1,085
    Character
    Soma Kagami
    World
    Sargatanas
    Main Class
    Black Mage Lv 90
    It also stands to point out that once you make it to the top of the tower, and if you do have the Eternal Bond rings, keep your partner up there so you can practice on nailing the lamp post jump correctly.
    (0)

  5. #15
    Player
    Limecat's Avatar
    Join Date
    Dec 2012
    Posts
    1,359
    Character
    Limecat Indignatio
    World
    Hyperion
    Main Class
    White Mage Lv 90
    Maybe they'll add poison potions like in XI so we can kill ourselves partway up the tower and get a Raise-warp.
    (0)

  6. #16
    Player
    Coratanni's Avatar
    Join Date
    Aug 2015
    Location
    Limsa
    Posts
    531
    Character
    Whispering Whiskers
    World
    Goblin
    Main Class
    White Mage Lv 100
    I've gotten to the top on both of my mains, it just takes some getting use to(and for most of us, hours of practice). Keep at it, and you'll get it.
    (0)

  7. #17
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    I find that the slight runspeed increase NIN has makes it easier to make jumps without causing you to potentially overshoot them like Peloton or Sprint can.

    As a general rule of thumb, you want to be aiming for the very edge of each post due to the aforementioned invisible walls.
    (1)

  8. #18
    Player
    Frizze's Avatar
    Join Date
    Feb 2016
    Posts
    2,972
    Character
    Frizze Steeleblaze
    World
    Lamia
    Main Class
    Black Mage Lv 100
    Yeah, it took between 8 and 10 hours practice before i could get up there(the last jump is still a hassle). I split that over 3 or 4 sessions, and now anytime im in the right mood i can fly right up(though i have to put on the same outfit i wore the first time - something about properly visualizing the jumps). Still havent nailed the "Leap of Faith" though.
    (0)

  9. #19
    Player
    Sylvina's Avatar
    Join Date
    May 2017
    Posts
    1,102
    Character
    Sylvina Eon
    World
    Exodus
    Main Class
    Warrior Lv 90
    Why would anyone bother? it's so flawed with the invisible walls and terrible jump controls, it's not just worth doing. Jump puzzles don't belong in the game if they cant do them right.
    (3)

  10. #20
    Player
    DreamAngel-Ren's Avatar
    Join Date
    Aug 2015
    Location
    Gridania
    Posts
    576
    Character
    Ren Kurosaki
    World
    Diabolos
    Main Class
    Red Mage Lv 90
    I've tried that jump puzzle many times. However, the problem is the closer I am to the top, the more shaky my hands get; my nerves is the main reason I keep failing. T^T
    The fear of falling off which happens the moment I think about it..
    (1)
    [super inactive on this Forum LOL]

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