Quote Originally Posted by BillyKaplan View Post
I rather see the systems co-exist much like they do in Extreme Trials. Your weapon dropped? Hurray! Need that sucker! It didn't? 10 runs and you still get it. It's hard enough to get the piece you want to even drop, and as we all know, even under the old system, non-tanks weren't guaranteed solo Need privileges. Healers had it worse by being guaranteed a rolling rival. The tokens would still make life easier for everyone.
The biggest coding challenge would be to make the purchase from the vendor count for the weekly lockout thing but that's adding logic that runs on-demand while the flag it changes already exists in the system. I'm not worried about getting around hiding the token in your chocobag or what not, they can just make those Key-items with expiration dates like Khloe's journal or wedding invitations.
Meant to comment on this earlier, however my ideal scenario would be a system as followed"

- You accept a quest each week ala Crystal Tower/Proto-Ultima which necessitates 5/10 runs
- Upon completing the required amount, you are rewarded with a token which can be exchanged to a separate NPC for a piece of your choosing
- If, however, you obtained something during Ridorana, this NPC is flagged as "completed"

This eliminates weeks where you'll be unlucky enough to spam 24 mans and get nothing you want. Unfortunately, they want us to spam it like that despite it being precisely what kills people's enjoyment.