I do understand why they held off on another healer and tank in Stormblood. Coming into it, Astro and Dark Knight were in an ok place but they'd been seemingly struggling to find a spot for them that didn't leave them feeling under powered or over superior to the existing jobs. I mean they're still really struggling to find that balance with the Dark Knight to this day so releasing two dps gave them the time to tweak the other roles. That said, I'd be rather miffed if they were left out again in the following expansion. Is adding more tanks and healers going to add to the pool of people who play them? For a time maybe, but really its going toward maintaining the people who already exist.
For example, I have been a White Mage since near the beginning of the game and even in HW I would still run content for the first time on that Job. However after that I leveled a new character as an Astro and would rotate between them here and there to break up the monotony of the grind. I never much cared for Scholar so I stayed away from it. It was having multiple options that kept me logging in daily to do the roulette and the like but it also kept me in the role of healer which meant I wasn't adding to bloated dps queues. Now in Stormblood, I still started out strong as a White Mage but once I was done with the MSQ and had done all the dungeons etc at the end game that I planned to, I found I gradually got tired of running it over and over on that one class and I'd lost interest in Astro. So what did I do? I leveled a Red Mage. Then a Black Mage. Now I probably spend about 50% of my game time healing and 50% as DPS. In fact I'm pretty sure my Black Mage is at the same item level or higher than my White Mage. I hadn't actually healed anything for close to a month before the new 24 man raid dropped and I did my first run through. I'd imagine I'm not the only one who has branched out to quell the boredom which only makes getting in as DPS harder.
Now one could argue that rather than adding new healers or tanks they could rework old ones and add new things but there is only so much you can do without alienating the people who already love a Job and just tagging on new moves here and there doesn't really make up for the lack of an entire new job to explore. Every job gets new moves each expansion and speaking personally, I don't consider the lily mechanic as ground breaking enough to be considered a 'rework'. Far from it. I'm not saying it'll be easy. Healers especially. I think it was too early on in the games life to add a job that was a hybrid of two existing ones and I think they'll struggle to come up with an original idea that is both distinct and viable but they'll have had a lot of time to do it by the next expansion and I think most people expect them to deliver. Would it stop me from playing FFXIV? No. But it would certainly lead to me spending more time on my other classes.
The long story short is that adding new tanks and healers isn't about pulling in new people. The people that enjoy that role are already playing it. Adding new ones is 'maintenance' on the existing population to keep them from being seduced away by the lure of DPS jobs, slowly decreasing the pool of available healers and tanks. It isn't about adding. Its about maintaining the status quo.

Reply With Quote




