I was never taking a poll. The other thread directly instructs and requires people to vote. This isn't about voting. This is about discussing how we can eliminate open world VICIOUS competition that was a STAPLE for FRUSTRATION in XI. We don't need that here. The majority of people do NOT like such intense competition,only the hardcore do. But the non-hardcore agree that without open world dungeons/NMs there will be a lack of an "MMO" feel. But I am suggesting that we fill those gaps in with other activities that aren't competitive to keep the open world very interesting.
Open world immersion by no means has to rely on competitive activities, open world immersion should focus on trying to get people TOGETHER, not AGAINST each other.
I think most people posting in this thread are for open world content with strong competition. Its fun and exciting and should be game.I was never taking a poll. The other thread directly instructs and requires people to vote. This isn't about voting. This is about discussing how we can eliminate open world VICIOUS competition that was a STAPLE for FRUSTRATION in XI. We don't need that here. The majority of people do NOT like such intense competition,only the hardcore do. But the non-hardcore agree that without open world dungeons/NMs there will be a lack of an "MMO" feel. But I am suggesting that we fill those gaps in with other activities that aren't competitive to keep the open world very interesting.
Open world immersion by no means has to rely on competitive activities, open world immersion should focus on trying to get people TOGETHER, not AGAINST each other.
I believe in a very large variety of content running the full gambit of extremes. There should be simple fun content and there should be highly competitive content. You however said quite specifically there should be No open world dungeons. This is, in my opinion, unacceptable. There has to being dungeon crawl style zones that evoke the sense of adventure a community needs to interact and bond. You don't make friends by shouting in town and while a LS is a good way to find some, you shouldnt have to apply for friend either. Meeting people in the field is by far the best way to build the community and direct competition is one of the most effective ways to do this. It creates Rivalries. Sometimes things will get heated, but most of the time it's just spirited competition. Devs can assert control over the level of competition without removing it entirely.I was never taking a poll. The other thread directly instructs and requires people to vote. This isn't about voting. This is about discussing how we can eliminate open world VICIOUS competition that was a STAPLE for FRUSTRATION in XI. We don't need that here. The majority of people do NOT like such intense competition,only the hardcore do. But the non-hardcore agree that without open world dungeons/NMs there will be a lack of an "MMO" feel. But I am suggesting that we fill those gaps in with other activities that aren't competitive to keep the open world very interesting.
Open world immersion by no means has to rely on competitive activities, open world immersion should focus on trying to get people TOGETHER, not AGAINST each other.
Off the top of my head:
Kill and HNM? Your party cannot claim that HNM for 5 mins after it's next spawn. Very easy to implement, works the same way as Behest does now.
But Dungeons do not equal HNMs. Dungeons are zones. If you need to eliminate competition on a Dungeon Boss, you Instance the Boss not the Dungeon.
ok on the first point, you can have your dungeon-sized "zone" open world no problem. But do not make it competitive. Do not add coffers and NMs in there. Put cool monsters and a "boss" but not one that drops super valuable loot. Not a boss that drops a piece of loot you HAVE to have. Keep the area open world but let it be uncompetitive, let it be fun to explore for quests and other activities that foster grouping up and togetherness, not competition.I believe in a very large variety of content running the full gambit of extremes. There should be simple fun content and there should be highly competitive content. You however said quite specifically there should be No open world dungeons. This is, in my opinion, unacceptable. There has to being dungeon crawl style zones that evoke the sense of adventure a community needs to interact and bond. You don't make friends by shouting in town and while a LS is a good way to find some, you shouldnt have to apply for friend either. Meeting people in the field is by far the best way to build the community and direct competition is one of the most effective ways to do this. It creates Rivalries. Sometimes things will get heated, but most of the time it's just spirited competition. Devs can assert control over the level of competition without removing it entirely.
Off the top of my head:
Kill and HNM? Your party cannot claim that HNM for 5 mins after it's next spawn. Very easy to implement, works the same way as Behest does now.
But Dungeons do not equal HNMs. Dungeons are zones. If you need to eliminate competition on a Dungeon Boss, you Instance the Boss not the Dungeon.
When I say dungeon, I am talking about what we think is a typical dungeon in a typical mmo: an area with trash mobs and bosses that require a group and you run it over and over to get loot from bosses and trash. That type of scenario should be instanced, the others shouldn't. I am not saying that once it is a cave with a cool layout it must be instanced. I am saying by the generic definition of a dungeon, let it be instanced, otherwise keep the layout and zone open world but do not add the competitive factors, ie loot. Put quests there and other cool things like landmarks or just make the boss simply a fun experience so people do not have to compete.
On your second point, do not instance just a boss because I understand how cool it is to have roaming NMs, roaming open world NMs are awesome. It is good competition, we can sit and watch, learn, get an epic feel. But an entire dungeon? Coffers mini bosses, all that other stuff? All that other stuff is usually just for the loot and not that epic, it doesn't need to be competitive, that type of activity if made competitive is just annoying and is almost like any other "grind".
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