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  1. #61
    Player

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    Aug 2017
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    Ul'dah
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    Quote Originally Posted by Slick7 View Post
    snip
    Only problem that I see with this is uptime. The key fight that comes to mind particularly for melee is Byakko Ex, especially as one will not always have true north available to use. I would support some changes to SSS that mimic the fights that the dummy is representing, ideally, mechanics that don't exactly kill you, but affect your damage - with an increased timeframe, of course. As it is, I don't like SSS because some of the HP on them are overtuned. I have yet to beat a dummy for the current Savage tier, yet I can perform fine in actual Savage. SSS needs some key QoL improvements for it to be a good source of information. All it does is just inform you that your rotation is sound when you are in a pure burn phase and have zero mechanics to worry about.
    (1)

  2. #62
    Player
    Sigma-Astra's Avatar
    Join Date
    Mar 2017
    Location
    Ul'dah
    Posts
    1,085
    Character
    Soma Kagami
    World
    Sargatanas
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by KaivaC View Post
    I have yet to beat a dummy for the current Savage tier, yet I can perform fine in actual Savage. SSS needs some key QoL improvements for it to be a good source of information. All it does is just inform you that your rotation is sound when you are in a pure burn phase and have zero mechanics to worry about.
    This. Exactly just this. SSS isn't a good way to gauge a person's overall damage performance unless some QoL adjustments are made because there will literally never be a current fight where you can just blindly ignore mechanics and not once, ever move from a single spot. I could have the soundest BLM rotation known to man on a Savage dummy or even just a trial dummy.....and then reality will hit that mechanics beg to differ and I'm really playing DDR instead of Red Light, Green Light.
    (2)

  3. #63
    Player
    Slick7's Avatar
    Join Date
    Jan 2018
    Posts
    24
    Character
    Shiroe Vandeslick
    World
    Omega
    Main Class
    Black Mage Lv 70
    Should have put a 'attention sarcasm' sign in my post.
    While I can understand some people don't like the competition that comes with fflogs the game _really_ does a poor job at giving feedback to your performance as dps.
    The situation as it is now is perfectly acceptable with act being tolerated - unless you're playing on ps4.

    So I guess some kind of ingame feedback on performance would be good - you could limit that to savage content and extreme primals to avoid conflicts.
    (0)

  4. #64
    Player
    KaldeaSahaline's Avatar
    Join Date
    Apr 2014
    Posts
    439
    Character
    Kaldea Sahaline
    World
    Behemoth
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by ZJyn View Post
    What I will take issue with is if they decide to spout off about other's performance if it doesn't meet their unrealistic standards or expectations.
    What if the standards are realistic is that ok? For instance - In a standard level 70 dungeon is doing more DPS than I did in HW is that a fair expectation? How about ARR? I've seen both cases doing less. How about doing more than a tank or healer? Is that fair expectations?

    I'm never going to outparse someone who is in super awesome crazy gear. It won't happen.
    You'd be surprised. Anecdotal examples:

    1) I had some pug O3Ss where my co-tank did less damage despite being 30ivl higher without dying than I did @ i297 doing Susano EX in full time shield oath. In this example O3S - I did nearly double their damage with equivalent gear.

    2) My brother was an ~i305 SAM who regularly out damaged other pug SAMs with nearly 20-25ilvl on him by well over 1k DPS.

    3) At the beginning of SB, one of my BLM buddies regularly sustained 5K DPS over an entire dungeon run with low ilvl gear. Over half of my DF runs despite people having 40+ ilvl on my BLM buddy can't sustain that much, and often sustain significantly less.

    And yet, even with that, i've had people make rude comments in dungeons about my DPS.
    If we were on the same DC I'd run with you to give you an idea of where you're at, but sadly we're on opposite. If you truly don't have an idea, it's very possible that you're not doing as well as you think/could be.

    Quote Originally Posted by Saikoh View Post
    My problem with parsers isn't that they are used, it's that they do not tell the whole story but many are acting like they are the only thing that matters. They do not show who is helping or missing mechanics, they do not show who is more concerned with the win. They only show numbers. Too many groups end up relying on this to the point I once had a sch offer to show me how awesome her parser data was when I suggested she should really not be casting broil with 4 dead teammates.
    Context of story regarding broiling SCH and 4 dead teammates? What content, when, ilvl, and what was the result? wipe? clear? Did you have LB3 or near LB3?

    Also do you have any examples of mechanics that a parser doesn't capture someone doing? From real fights in the current expansion. Would be helpful to understand your position better.

    Quote Originally Posted by KaivaC View Post
    Just this morning, I went into V5S and our DPS was so low that we couldn't even kill the chimney. All of us asked if anybody was running a parse to find out who was not contributing enough so we could work on it together - and this was a PUG group.
    Just in case you didn't know the best way to look into this - check the incoming damage to adds and see who did how much to them. The chimney dies in like 2-3 GCDs, so if you didn't have enough time to kill it, it means adds died WAY too slow.

    If you're not familiar with how (doing this by memory so bear with me) - in ACT right there you can go to incoming damage and find the monster name right click on it and click lookup by combatant. It will give a breakdown of all incoming damage to that target. Really easy to identify who isn't contributing to the adds.

    I have yet to beat a dummy for the current Savage tier, yet I can perform fine in actual Savage.
    That's a strange thing to say. If you genuinely can't output enough DPS to clear the dummies, you're very likely getting carried to your clears. If everyone was in your exact position - would the boss still die?
    (2)

  5. #65
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by KaldeaSahaline View Post
    That's a strange thing to say. If you genuinely can't output enough DPS to clear the dummies, you're very likely getting carried to your clears. If everyone was in your exact position - would the boss still die?
    It's pretty common place for some jobs to be unable to clear their SSS dummy even in the hands of a world class progression player upon a new tier's release.

    Agreed on the rest of the points though, playing to a high standard in terms of APM and rotation will frequently more than make up for any reasonable gear deficit in casual content and pugs when you're often up against people who simply aren't trying
    (2)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  6. #66
    Player
    Moogly's Avatar
    Join Date
    Dec 2015
    Posts
    255
    Character
    Nana Hya
    World
    Moogle
    Main Class
    Gladiator Lv 90
    To all those people saying they're getting negative reactions after giving advice to other people, I'd like to ask a question :
    Are you telling them this in a nice way, like "You should use spell A, you shouldn't do this or that..."
    Or are you more like : "Git gud noob !"

    Because I eventually do encounter players having difficulties, and have given lots of advice during my runs, but I rarely had those kind of negative reactions... at least with E players : with D or F players it's another story...
    From my pov, new players are usually very listening and keen to learn. It's on the contrary, mentors that have a hard time to admit when they mess up things... or will come up with all kind of excuses to reject/put the blame on someone/something else.

    Sometimes, and probably most of the time, the problem isn't the player, it is the way things are told.
    Good example are 24 man raids, in which I'd often get a couple people raging after a wipe and spamming chat with multi-line ascii art telling people to git gud (I hate that honestly).
    If people fail, the best way to make them suceed next time is to encourage/help them. If you belittle them, do you think they will bow their head to you and do their best in order to satisfy you ? Hell no : because you got them upset, or because they want you to rage even more, they will diss your advice and keep failing, be it voluntarily or not.
    In real life, people like to be told things nicely, especially coming from strangers. Sadly, some people think they are some kind of Linus Torvalds tyranizing people in the lkml...

    Now on topic,
    https://www.reddit.com/r/ffxiv/comme...ingame_parser/
    (0)

  7. #67
    Player
    thegreatonemal's Avatar
    Join Date
    Jun 2015
    Location
    Gridinia
    Posts
    678
    Character
    Malcolm Varanidae
    World
    Marilith
    Main Class
    Lancer Lv 100
    Quote Originally Posted by Sigma-Astra View Post
    This. Exactly just this. SSS isn't a good way to gauge a person's overall damage performance unless some QoL adjustments are made because there will literally never be a current fight where you can just blindly ignore mechanics and not once, ever move from a single spot. I could have the soundest BLM rotation known to man on a Savage dummy or even just a trial dummy.....and then reality will hit that mechanics beg to differ and I'm really playing DDR instead of Red Light, Green Light.
    That's not the purpose of SSS. The purpose of SSS is to test weather or not the rotation you are using is enough to pass the dps checks and contribute to damage in a boss situation.
    (0)

  8. #68
    Player

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    Aug 2017
    Location
    Ul'dah
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    Quote Originally Posted by KaldeaSahaline View Post
    That's a strange thing to say. If you genuinely can't output enough DPS to clear the dummies, you're very likely getting carried to your clears. If everyone was in your exact position - would the boss still die?
    I'm being carried because I can't clear a dummy?

    ...that's not a comforting thought to have. :/
    (0)

  9. #69
    Player
    Moogly's Avatar
    Join Date
    Dec 2015
    Posts
    255
    Character
    Nana Hya
    World
    Moogle
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by KaivaC View Post
    I'm being carried because I can't clear a dummy?

    ...that's not a comforting thought to have. :/
    That's the whole purpose of DPS checks.
    Everybody is doing the mechanics perfectly OK, but the other DPS in the group will have to compensate for your lack of DPS for, e.g, not wipe on the enrage.
    "Carried" is a little too much though... Carried would be rather you dying on the very first second of the fight and staying dead while the group is proceeding to clear the boss.
    If you do mechanics right, clear the boss, but do not manage to clear the dummy it doesn't mean you were carried : it just means you have room to improve dps wise. As to how much room you can improve will depend on how much HP the dummy has left once the timer is up !
    (0)

  10. #70
    Player

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    Ul'dah
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    Quote Originally Posted by Moogly View Post
    That's the whole purpose of DPS checks.
    Everybody is doing the mechanics perfectly OK, but the other DPS in the group will have to compensate for your lack of DPS for, e.g, not wipe on the enrage.
    "Carried" is a little too much though... Carried would be rather you dying on the very first second of the fight and staying dead while the group is proceeding to clear the boss.
    If you do mechanics right, clear the boss, but do not manage to clear the dummy it doesn't mean you were carried : it just means you have room to improve dps wise. As to how much room you can improve will depend on how much HP the dummy has left once the timer is up !
    Consistently in the 1% - 5% range, based on the last several times I've fought the v5s dummy.
    (1)

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