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  1. #181
    Player
    Majidah's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,889
    Character
    Majidah Sihaam
    World
    Balmung
    Main Class
    Archer Lv 50
    To me the axe makes no sense infront of the other weapons.

    And the axe is the best looking one. In my opinion, the other weapons should have been designed similar in style to it.
    (4)

  2. #182
    Player
    redmage's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    393
    Character
    Topheru Jopheru
    World
    Excalibur
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Majidah View Post
    To me the axe makes no sense infront of the other weapons.

    And the axe is the best looking one. In my opinion, the other weapons should have been designed similar in style to it.
    I personally like the whimsical designs of the weaponry, but I agree with others that the devs made a mistake in not keeping all the designs uniform. The axe looks fantastic, but sticks out like a sore thumb among the rest of the weaponry. They really ought to have stuck with one or the other in terms of aesthetics...
    (0)

  3. #183
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by pilgrum View Post
    5 words explain my feelings about this
    1 Please
    2 Just
    3 Fix
    4 The
    5 Game
    They are working on it with 2.0

    The amount of people that have left this game in the last 3 weeks is insane. 2-3 hours to form a party. I have experienced 10-30 minute intervals without shouts.
    They are working on it with better party search UI coming with 1.20

    Work on the story line to draw the player in emotionally (most importantly add dubbing). That has always been the main reason I loved the Final Fantasy Series. This game is a giant preview. The patches are just adding to the preview not actually closing the main concerns of the players. The patches are desert, well i am ready to eat dinner.
    The Seventh Umbral Era quests is continue with 1.20
    Or do you mean the main story quest? It's continue with 2.0
    (0)

  4. #184
    Player
    Tonkra's Avatar
    Join Date
    May 2011
    Posts
    2,084
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59


    that was almost the same idea i had about the bow.. but that we have now? a moogle STANDING on the bow in big size? seems false to me ^^ like it was pasted with glue on it and is falling down every minute.
    (3)

  5. #185
    Player
    Leira_Raine's Avatar
    Join Date
    Mar 2011
    Location
    Limsa, Land of the Pirates!
    Posts
    276
    Character
    Talia Renton
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Hm... been wanting to kill and eat cactuars at the same time... Now my dream finally came true ^^
    (0)
    C'est Vie ou Mort!

  6. #186
    Player
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,847
    Quote Originally Posted by CrstyCaptin View Post
    Now for a serious request. Can we PLEASE have mp regen while our weapon is out? I like the staff and how the moogle twirls around but I never play with my staff drawn! Maybe 1.20 will change this....?
    Yeah, while we're at it, just add an ezmode button too!... oh wait, it's already in the game, so let's just add an auto-play-for-me button.
    (1)

  7. #187
    Player
    Alcide's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    502
    Character
    Apathy Emerald
    World
    Ragnarok
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Dragon View Post
    Yeah, while we're at it, just add an ezmode button too!... oh wait, it's already in the game, so let's just add an auto-play-for-me button.
    As much as I didn't like the MP regen thing from the start, he might have a point...
    I mean, since we have mp regen in passive mode and we can cast in passive mode and there is no apparent reason for a mage to go in active mode (I may be wrong, but if i remember correctly there won't be any DoM ws in 1.20) the whole active/passive thing for DoM is just cosmetic, so they might as well extend the MP regen.
    It could also be a trait if it's gonna turn out to be OP for DoW
    (0)

  8. #188
    Player
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,847
    Quote Originally Posted by Alcide View Post
    As much as I didn't like the MP regen thing from the start, he might have a point...
    I mean, since we have mp regen in passive mode and we can cast in passive mode and there is no apparent reason for a mage to go in active mode (I may be wrong, but if i remember correctly there won't be any DoM ws in 1.20) the whole active/passive thing for DoM is just cosmetic, so they might as well extend the MP regen.
    It could also be a trait if it's gonna turn out to be OP for DoW
    Think of it like this, Active Mode = battle-ready, Passive Mode = Resting/Preparation. That's why it'd be OP'd for any class. I wasn't ever entirely against MP-regen in passive mode, but allowing it in active mode is lame.
    (1)

  9. #189
    Player
    Holy_Dragoon's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,533
    Character
    Holy Dragoon
    World
    Hyperion
    Main Class
    Dragoon Lv 90
    Well from all this bickering I have determined one thing is certain. The game can't be that broken if all we have to talk about is an aesthetic design choice of 1 grouping of weapons. All the other important stuff is fixed right

    Personally, I think the weapons fit into FF staples nicely. Moogles have always been cute and off the beaten path, and provide a lighthearted break from otherwise dark ominous tones that some FF games have.
    (0)


  10. 12-03-2011 01:13 AM

  11. #190
    Player
    Alcide's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    502
    Character
    Apathy Emerald
    World
    Ragnarok
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Dragon View Post
    Think of it like this, Active Mode = battle-ready, Passive Mode = Resting/Preparation. That's why it'd be OP'd for any class. I wasn't ever entirely against MP-regen in passive mode, but allowing it in active mode is lame.
    You were right when we still couldn't cast in passive mode, but since we can both active and passive more are "battle-ready".

    Don't know if you have any DoM at 50, but if you do you should know that you can do every encounter being always in passive mode. It's not that being in active mode is a bad strategy because of the MP regen, it's that there's just no reason for a mage to go in active mode anymore. So they can either introduce some skills that require active mode (worthwile skills... Damnation i'm looking at you '>.>) or give a trait that allow MP regen in active mode, cause otherwise mages will never draw out their weapons.
    (0)

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