Quote Originally Posted by JackHatchet View Post
I would love to see Square-Enix add a game-time token like Warcraft does. Or maybe convert gil into crystia? Then people can buy mogstation items with gil too.

I think we're passed the point of saying "this is a bad idea," because we've already gotten character boosts. Story skip, paid retainers, and now a premium app. The resistance to buying and selling gil is weakening with every patch. Let's just do it already. And then maybe people with gil can buy the premium app with gil and the world will be happy. Also, kills RMT. Everyone wins.
That has the opposite effect. The second you make game time buyable with the game currency, you send inflation through the ceiling, then no player will ever be able to buy anything from the market. The reason EVE does this is because those time tokens can be destroyed.

https://www.engadget.com/2010/08/08/...-of-game-time/
At current prices, the 74 PLEX destroyed would have sold for a total of over 22 billion ISK, or they could have fueled an EVE subscription for six years and two months. The huge cache of licenses represented approximately $1,295 US worth of game time that someone purchased. Perhaps the real winner here is CCP, who was paid for $1,295 worth of game time that can never be redeemed.

Since this is not a PvP game, there is no place for this stuff to be sinked through destruction. Go take a look at that part of the forum, they are already asking for gil limits to be raised or removed, because clearly some servers do not have working markets with enough sinks.

Archeage and EVE have hyperinflation as a result of how the real world money to game money translates. You simply can not complete in a PvP game that has this. In a primarily PvE game, you still have a market that can be destroyed by only a few players who rented the maximum amount of retainers they can get onto that server.

P2W stuff is a slippery slope of greed for the company that implements it. Once you put it in, you can never undo the damage. This is why games end up with 100 different kinds of untradeable "token" currencies, because the primary game currency is worthless.