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  1. #21
    Player
    Izsha's Avatar
    Join Date
    Nov 2013
    Posts
    966
    Character
    Izsha Azel
    World
    Exodus
    Main Class
    Warrior Lv 80
    Quote Originally Posted by RLofOBFL View Post
    One of the reasons they fixed WAR is the absurd damage difference related to the rng of berserk Fell Cleaves. You could go from 4k to 4.5k literally just from critting. No other non fed class had that disparity. Personally I like WAR a lot more now, it's actually fun to play in savage now and you don't wanna just wipe if you dont crit any FCs. And WAR was relatively hard to master I admit but ironically DRK was and still is the true most complex tank.
    Xeno made 1 comment about critting FCs feeling bad and suddenly the forums Wars all think that Crit RNG was some crazy burden that Wars had to carry. Crit RNG during any 1 window has an utterly miniscule effect on total DPS for a 10+ minute fight. And once you start to look at multiple Zerk/IR windows (1 per minute) during that entire 10 minutes and the handful of FCs scattered throughout the fight, regular distribution takes over and the variance starts to plummet quickly to the actual crit rate average. It FEELS bad to see no pretty numbers when you just popped your potion, but the actual effect over the duration of an encounter is completely inconsequential. No greater than the crit variance of most any job, and we don't even have Crit procs to worry about. Mnk and Brd have far greater swings based on RNG crit rate than war ever did.

    Drk is probably harder to play optimally than war is now, but that's because war got thrown back into dark ages of complexity. Before that, the things that made each challenging to play optimally were very different skill sets. If your personal skill set aligned with the skills needed on war, it seemed easy-ish and drk would seem daunting and vice versa. Difficulty is both subjective and based on your own strengths.
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    Last edited by Izsha; 04-17-2018 at 04:27 AM.