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  1. #171
    Player
    Maero's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    4,781
    Character
    I'shtola Maqa
    World
    Leviathan
    Main Class
    Dancer Lv 90
    It is completely bs. Those of us with bad luck who do 100 or so runs to finally get gear have little to no chance now. It is not more fair like some say.
    Clearly if you think it is more fair you people do not understand what you have read, lol.
    It is like Mr Happy said players who do not play or barely do as tank or healer as example could get gear over someone that actually does need it for their job
    May just have to skip the 24 man's going forward

    SE are going backwards not forward
    (10)
    Last edited by Maero; 04-16-2018 at 09:17 PM.

  2. #172
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Neophyte View Post
    And yes, I get a lot of my items per greed roll already.
    As do I, because the alliance loot system is already terrible to get a particular item you want, so I just roll on anything to be done with it for the week (if I can even be bothered to run it once...).

    Screw direct loot, implement a token system.

    It's the fairest you can get, because everyone needs to do the exact same amount of runs for a given item. It still allows people to play what they like instead of what they need the loot for. You can tune it to take as many runs to get an item as you want people to run it in a week. It completely gets rid of the question what you use the item for in the end and which purpose is more or less justified, main, alt, seals, glam, whatever. It removes the issue of people bailing after X boss. Literally the only downside is that you can't get instant gratification by lucking out the first run.
    (7)

  3. #173
    Player
    Neophyte's Avatar
    Join Date
    May 2015
    Posts
    940
    Character
    Mim Silmaril
    World
    Phoenix
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Zojha View Post
    As do I, because the alliance loot system is already terrible to get a particular item you want, so I just roll on anything to be done with it for the week (if I can even be bothered to run it once...).
    Looking at this sentence I guess that's one reason why it's hard to agree on something here.

    Arguing with people whose highest priority is to reduce the amount of runs of a content they don't like to gear a job they don't play often doesn't make sense, if my approach is different.
    I play on the job I want, do the 24-man as long as I have fun to do so and take what I get (if anything) within 6 runs or something like that per week...
    I won't do 30 more runs, just because of gear and I won't stop after 1 run (or even first boss) on tuesday, just because I got lucky. Running content is not a burden.
    (3)
    Last edited by Neophyte; 04-16-2018 at 10:36 PM.

  4. #174
    Player
    TristanBlane's Avatar
    Join Date
    Feb 2015
    Location
    Limsa Lominsa
    Posts
    387
    Character
    Crucius Lapin
    World
    Siren
    Main Class
    Astrologian Lv 70
    ugh i truly cant believe this. WHY?! It was such a pain to try and get gear when your rolling against one other person or just HOPING your piece drops?! I hated doing Rabanastre for the pieces
    I wanted and I'm really not looking forward to this change, and if that new caster gear ends up being the new alliance raid drop im going to be SO PISSED
    (5)

  5. #175
    Player
    BillyKaplan's Avatar
    Join Date
    Dec 2015
    Posts
    2,914
    Character
    Lho Polaali
    World
    Moogle
    Main Class
    Conjurer Lv 23
    Quote Originally Posted by Neophyte View Post
    I won't do 30 more runs, just because of gear and I won't stop after 1 run (or even first boss) on tuesday, just because I got lucky. Running content is not a burden.
    "This change won't really affect me so I will argue in favor of this change despite it hurting many others"

    take what I get (if anything)
    Is the key here. You're not really using this content to gear up if you can afford not to get your weekly item from it so of course you don't care about any changes to the looting rules. At least be honest and say "this will make it easier for me to roll on what I want while I still run the content because I won't lose to a Need role", then at least people will see where you're coming from.
    (7)

  6. #176
    Player
    PonifiedBeast's Avatar
    Join Date
    Jun 2016
    Location
    Limsa Lominsa
    Posts
    37
    Character
    K'ym Bhoyo
    World
    Mateus
    Main Class
    Warrior Lv 90
    Worst idea since the change to MSQ Roulette. I never see the gear I want anyway, why should I have to fight someone who probably doesn't even play the job nearly as much as I do when it does drop?
    (9)

  7. #177
    Player
    Neophyte's Avatar
    Join Date
    May 2015
    Posts
    940
    Character
    Mim Silmaril
    World
    Phoenix
    Main Class
    Summoner Lv 90
    Quote Originally Posted by BillyKaplan View Post
    "This change won't really affect me so I will argue in favor of this change despite it hurting many others"
    Faster queues (because being able to queue as most needed role), higher average ilvl, more fair loot distribution in general ofc affects me.

    Since SE is changing something there is probably a reason, why they think it needs to change.
    Does SE just like me more than other players? I don't think so. So why do they pander my playstyle?

    Overall more playtime can't be achieved, the rate at which players on average get their drop should be about the same with x players dropping out each day.
    I mean, we can agree on that SE won't make more money with that change, right?
    So, right now there seems to be a flaw in the system, affecting queues or loot distribution, no one here is seeing.

    I for myself still remember CT3 runs with 10+ BRDs, because BRD chest was BiS (even better than raid gear).... more than once a week.
    Role restriction always leads to people choosing a role just because of higher chances on gear. I say: "That's nothing you should get "rewarded" for."
    Why should a drop after a boss only reward the roles it is for? From the PoV of the 7 other players they already got screwed and that one DRG get's a 100% drop because he is a DRG.
    And if it's a healer drop the healer has a 50% chance. Soooo fair and awesome, that different roles have different chances! /s.
    It's way fairer to give an equal chance to everyone on every drop.

    The caster gear looks nice and the melee ones are not glamour-worthy? GG, now we have a high influx regarding caster. In the end it's harder to get the most wanted items... either more people roll and risk their weekly drop.. or more people go as caster from the beginning.
    NIN gear has a lot of skill-speed on the items? Well, less NINs for this 24-man, I guess.
    Personally, it's just different RNG, but not worse.
    But the thing it affects the most is group compositions. And that is good, imho.
    (3)
    Last edited by Neophyte; 04-17-2018 at 01:40 AM.

  8. #178
    Player
    Tridus's Avatar
    Join Date
    Jun 2017
    Location
    The Goblet
    Posts
    1,510
    Character
    Cecelia Stormfeather
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Neophyte View Post
    1) overall it's more fair (same rng for everyone everytime)
    For certain definitions of "fair". I don't consider me getting equal chances at RDM gear while I'm healing when there's a RDM main that actually needs it as an upgrade to be fair. Nor does virtually the entire MMO community, which is why the etiquette evolved over a decade ago that upgrades for whatever you're playing has priority in a PUG environment.

    SE's going against the convention because reasons, totally out of left field. It's baffling.

    ]2) average ilvl/skill should be higher, less ppl playing a job just for rolls
    3) faster queues, because more stable amount of tanks/healer/dps queuing each week
    No, because now instead of having to do the harder roles and keep people alive on Hashmal, I can just queue as a DPS and still roll on the healer gear I actually want with the same odds.

    This is going to lead to slower queues, not faster queues.

    And you won't convinve me that choosing a job based on loot chances is more fun than just playing what I want to play.
    And you won't convince me it was hard to get loot out of alliance roulette before. I geared my PLD and RDM off greed roles in Rabanastre while healing, during the lockout period. Half the people in there wouldn't roll on most of it due to lockouts.

    Even if it means I need to run 1-2 more times, guess what... I don't care that much. I don't look at the 24-man as something I have to endure so that I can finally get an upgrade.
    I just like to play on different jobs and be able to try my luck on every interesting item with a fair (to stress it: the current system is not fair) and transparent system.
    Todays, mathematically a healer has it harder to get a piece in x runs than a tank. A DRG always has it easier than a MNK and both have it easier than a caster. Period.
    Funny how people ignore and belittle that, but blow the assumed downsides of the proposed change out of proportion.
    This contradicts all the reasons you just stated. It'll take more runs than before due to this change by your own admission, and that some how makes it good because you don't mind having to do it more? That makes absolutely no sense.

    And sure, I'm starting with a wide net and greed on many items at the start. I mean sure, if there are 1-2 intesting pieces for 7 jobs, I take the first one I get. And yes, I get a lot of my items per greed roll already.
    But as the interesting items get fewer and fewer with each drop/week, so do the jobs I can choose from.
    That was already true before, except people who needed it for their main would get priority on it first. We've removed that, so now everyone gets to take longer. yay?

    Quote Originally Posted by Neophyte View Post
    Faster queues (because being able to queue as most needed role), higher average ilvl, more fair loot distribution in general ofc affects me.
    You mean slower queues because I can queue as the easiest to carry role instead of having to keep all these suicidal DPSers alive.

    Since SE is changing something there is probably a reason, why they think it needs to change.
    The whole mobile app fiasco doesn't lend credence to the idea that SE has a good rationale for anything it does. This has been offered up with no explanation and no community outcry that needed solving. Quite the opposite, it's CREATED a problem.

    Overall more playtime can't be achieved, the rate at which players on average get their drop should be about the same with x players dropping out each day.
    I mean, we can agree on that SE won't make more money with that change, right?
    So, right now there seems to be a flaw in the system, affecting queues or loot distribution, no one here is seeing.
    They should maybe communicate that, then? This is worse than whatever problem they're supposedly trying to solve, and they would have realized that with five minutes of interaction with us.
    (9)

  9. #179
    Player
    Neophyte's Avatar
    Join Date
    May 2015
    Posts
    940
    Character
    Mim Silmaril
    World
    Phoenix
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Tridus View Post
    You mean slower queues because I can queue as the easiest to carry role instead of having to keep all these suicidal DPSers alive.
    Means faster queue for me, if I go healer then.
    And since I have fun doing so and you have fun going as dps, it's win-win regarding job choices. Do you really think all those healer/tanks are only incentived by gear?!
    Maybe it's even a smoother run, bored players or players on a role they don't wanna play usually makes content harder.

    Sad, if most healers are just there, because they have to because of loot roles.
    (2)
    Last edited by Neophyte; 04-17-2018 at 02:08 AM.

  10. #180
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,849
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Really strange they thought this is a better solution than a weekly token system...............


    .......


    ....... Nope still don't get it
    (5)

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