EDIT: Moving previous post to new page.
Ironically, above methods have no sympathy for those who are actually happy to DPS. I'll be honest, if they reworked Healers into a position where they typically favour 'always healing', that'd be far less interesting to those who enjoy the fact that they can go above Healing and contribute elsewhere (in this case, doing damage). I love DPS'ing as a Healer and I'll laugh at anyone who tells me in a Dungeon that I shouldn't be doing so -- but it's not that I love DPS'ing as a Healer that makes me enjoy playing a Healer in FFXIV, it's the versatility of being able to do so that is appealing. I'm neither filling HP bars nor 'hitting tings till dey ded', I'm doing ALL of that. It is why classes such as WHM (which some will tell you they found 'boring' or 'basic') doesn't bore me at all as I'm constantly going between a healing powerhouse and a damage contributor, with a side-order of shielding/buffing, albeit only slightly.
It's safe to assume SE won't adopt any method that drastically alters things - not only are they backed into a development corner based on how the game currently functions, but they'd also upset too many people on any end of a spectrum by throwing a spanner in the works too heavily. As we all know, no matter how well intentioned a change, or even how necessary a change may be, someone out there is going to hate it. Some DPS-Healers and Netflix Healers may not want to 'heal more', the Healer-Purists may not want to 'damage more', some want more buffers no matter what way the wind is blowing etc.
I honestly think that increasing versatility across the board (including Tanks, Healers and DPS) would be a better start compared to increasing the amount of Healing or DPS. Example, even having old ST-Stoneskin back would allow the likes of WHM to dedicate time towards pre-casting a barrier to nullify or dampen certain harsh mechanics. I'm not asking for that, just giving an example of how you can throw in 'more to do' without it necessarily being tied to healing or DPS, without encroaching on, say, SCH who is a more shield-orientated play-style and causing homogeny.
Triple-pack pull > Cure III, Benedict, Tetra, Quick-Cast, HOLY. So long, trash packs.You are suggesting that healers spam AoE heals and HoTs to give a near permanent 20% damage buff. WHM, in particular, would be come so incredibly broken and mind numbing to play.


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