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  1. #21
    Player
    Blanchimont's Avatar
    Join Date
    Jun 2015
    Posts
    302
    Character
    Viese Blanchimont
    World
    Ultros
    Main Class
    Pugilist Lv 80
    Unless the entire Eureka system changes, it will not happen. First and foremost, unless you can get a group that is exactly at your level, maybe one or two difference between all members, your group won't be able to grind effectively. This immediately dissuades grinding because it is hard to get a group. Next, the amount of crystals you get is pathetic compared to a single FATE. This is the real end goal anyways since you need it for all your gear. A single Anemos crystal is worth around 3 Proteans so a single NM can be worth around 40 Proteans and few groups are able to grind out that much in the time it takes to spawn an NM. Experience for killing single mobs are also pathetic to the point where it isn't really worth it for people unless you have that narrow level window for your party, further dissuading people from doing so.

    The only way this can be "fixed" is by nerfing FATE rewards into oblivion, but that would make Eureka an even more hellish grind than it is.
    (3)

  2. #22
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    They really do need to ease up on how heavily you're penalized/rewarded for level differences so that you aren't essentially forced to get a team of same leveled players.

    Killing monsters would also be more worthwhile if they had multiple crystal drops as a standard thing, with only the weakest dropping one crystal. Level 25s can drop 10+ proteans per kill, but it doesn't happen often enough to be worth it, sadly.

    Quote Originally Posted by Besame View Post
    Even when I was not getting xp for hitting because I was either too low or another group in the train hit first, I still participated.
    That's my point.

    You should be rewarded for actively participating in kills in a significant way, but as it is now, that reward is generally so low that it's scarcely worth it.
    (2)
    Last edited by KageTokage; 03-24-2018 at 09:31 PM.

  3. #23
    Player
    Culfinrandir's Avatar
    Join Date
    Aug 2014
    Posts
    2,322
    Character
    Culfinrandir Caladel
    World
    Leviathan
    Main Class
    Fisher Lv 70
    I had hoped that Eureka would have unique spawning conditions, a bit like some S-ranks, where the perfect combination of factors begin the spawning procedure (eg a mega rare drop is used at a certain place, during a certain condition). Unfortunately we got the same old 'kill this to make this appear' that we've had since the beginning. I find that puzzles can be incredibly rewarding but many people seem to measure progress by financial factors, rather than leisure factors.
    (2)

  4. #24
    Player
    Besame's Avatar
    Join Date
    Apr 2016
    Posts
    1,028
    Character
    Calista Fallon
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by KageTokage View Post
    They really do need to ease up on how heavily you're penalized/rewarded for level differences so that you aren't essentially forced to get a team of same leveled players.

    Killing monsters would also be more worthwhile if they had multiple crystal drops as a standard thing, with only the weakest dropping one crystal. Level 25s can drop 10+ proteans per kill, but it doesn't happen often enough to be worth it, sadly.



    That's my point.

    You should be rewarded for actively participating in kills in a significant way, but as it is now, that reward is generally so low that it's scarcely worth it.
    Yes, /agree
    (0)
    "Fanboy is gaming jargon used to describe an individual that has gone beyond the point of being a PC or console game fan and, during online chats or discussions, shifts to defend the program at all costs, unable to take any criticism or acknowledge any shortcomings of the game or gaming console."

  5. #25
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Not everyone is leeching.

    As a low level, I was hitting high level mobs for NM spawns for maybe 10-50 damage. You literally can't contribute as a low level. Running around hitting things does nothing, gets you killed and puts your rez'ers to unnecessary work. By design, as a low level you have to afk in a safe corner on the Fate train.

    Rather than punish players for not being able to do anything, the immense damage gap should be relaxed somewhat and players rewarded a small amount of exp for contributing towards a mob kill.
    (4)

  6. #26
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    I think the best solution to that would be to just increase the EXP from enemy kills so NMs are more of a bonus then anything else in that regard.

    If the NMs didn't melt so quickly, it would still be more practical for low leveled players to just solo same level enemies somewhere else while something is being spawned, since you're at least getting some EXP in the meantime instead of being dead weight (If you aren't a healer, that is).
    (0)

  7. #27
    Player
    Big_Panda's Avatar
    Join Date
    Jan 2017
    Posts
    192
    Character
    Bamboo Panda
    World
    Behemoth
    Main Class
    Ninja Lv 76
    If I can get way more exp from killing mobs, I would happily go grind.

    As of now, I spent one hour following a FATE train and went from lv 4 to lv 6.

    For comparison, would I even go up to lv.5 if I just stayed and tried to grind?

    There were no group looking to grind and the entire instance was filled with fate train shout. So I assumed I'd have to grind solo, which makes the experience gain even worse.
    (2)
    Big panda is an awesome bear!

  8. 03-25-2018 05:35 PM

  9. #28
    Player
    Miziliti's Avatar
    Join Date
    Jul 2015
    Posts
    142
    Character
    Tezu Silvin
    World
    Leviathan
    Main Class
    Culinarian Lv 80
    It is quite sad and will only get worse at this rate. If you read reddit regularly, you would realize that the majority of the community there simply justifies AFKers. I've notice on the daily bases that the overall spawn rate of NM is gradually slower and slower as each day passes. About only 15-20% of the instance population is actually killing monsters while 80% are doing nothing. If do not see at least 2 full parties being active, I abandon that instance. It is actually quite common to see high lvl monsters taking a tad longer to die than few days before because no one gives a damn about it. Not even a single tank.
    (0)

  10. #29
    Player
    Blanchimont's Avatar
    Join Date
    Jun 2015
    Posts
    302
    Character
    Viese Blanchimont
    World
    Ultros
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Miziliti View Post
    It is quite sad and will only get worse at this rate. If you read reddit regularly, you would realize that the majority of the community there simply justifies AFKers. I've notice on the daily bases that the overall spawn rate of NM is gradually slower and slower as each day passes. About only 15-20% of the instance population is actually killing monsters while 80% are doing nothing. If do not see at least 2 full parties being active, I abandon that instance. It is actually quite common to see high lvl monsters taking a tad longer to die than few days before because no one gives a damn about it. Not even a single tank.
    That is ultimately the flaw in Eureka's design. There's no reason to do much but kill the NMs because the rewards of everything else pales in comparison and just isn't worth doing. In order to discourage this behavior, they would either have to nerf everything into the ground or greatly increase rewards from other methods.
    (1)

  11. #30
    Player
    Falling's Avatar
    Join Date
    Jan 2018
    Posts
    37
    Character
    Falling Skies
    World
    Sargatanas
    Main Class
    Fisher Lv 70
    What you have here is the entire community seeing the path of least resistance - it is datacenter wide and quite frankly, its a vast oversight of anticipating player responses to content. Theres zero QA or any sort of content testing to identify any of these problems - which are DATACENTER WIDE mind you.

    I afk trains regularly. Yes, im even that person sitting on a firebird with my TV volume up waiting for that little NM fanfare. Sure, i'd love to grind out all my exp and loot the hard way, but theres no value in trying to slaughter enemies 30 people are also targeting - only meaningful exp i've ever received outside NM's was prior to level 4, and the occasional 500 exp or so off a wraith at level 19. People can hate on me all they like, but im not going to be able to solve a broken system of this magnitude myself.

    Fix the system, and hopefully fix how content is QA'd - this oversight is beyond me that progression was released in this way. Lowering the 144 player count, randomizing NM spawns, and improving chaining are all great suggestions - honestly, randomizing NM spawns by itself would fix almost the entire problem by itself. Lets be real here - 144 players on content scaled so that an 8 person team can reliably spawn and kill every NM assuming proper mechanic execution on bosses with fewer mechanics than dungeon bosses?
    (3)
    Last edited by Falling; 03-27-2018 at 03:46 PM.

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