Surely Eureka won't die that soon. Not everyone grinds day and night there. the lvl20 players you're seeing now did that sure, but most people arent grindaholics who love hours of mindless grinding.
Plenty of people are still below level 15.
Surely Eureka won't die that soon. Not everyone grinds day and night there. the lvl20 players you're seeing now did that sure, but most people arent grindaholics who love hours of mindless grinding.
Plenty of people are still below level 15.
That and theres other reasons to return to eureka like the mount and some of the NM drops for people who didn't get them and lets not forget they're still going to add to it each relic step.
Well due to work I can't grind 24/7, I get maybe 3 hours per night to grind in Eureka < I just hope other people remember this before giving up on eureka
Age of War
I only have 2 hours most of the week due to work. I do plan on grinding on the weekends when I can though.
Please look forward to it!
What we need less of is SE white knighting. We lost content wise for SB 4.0 + for diadem 3.0. For all the resources that went into it with all the delays, a buggy fate train is not an acceptable result. That is why people should not calm down, do not tell us to accept something so poorly made.
What content have we lost so far? AFAIK, the only thing cut as of yet has been 1 expert dungeon in 4.1. No other content we normally get has been lost.What we need less of is SE white knighting. We lost content wise for SB 4.0 + for diadem 3.0. For all the resources that went into it with all the delays, a buggy fate train is not an acceptable result. That is why people should not calm down, do not tell us to accept something so poorly made.
You also keep telling people they should not like Eureka, so why should people not be able to tell you not to get so upset about it?
Don't bother, we already had this discussion with ppl that use this argument and then they wind up content that we didn't lost but it's not up to par which is totally the same thing.What content have we lost so far? AFAIK, the only thing cut as of yet has been 1 expert dungeon in 4.1. No other content we normally get has been lost.
You also keep telling people they should not like Eureka, so why should people not be able to tell you not to get so upset about it?
(and besides the hard mode dungeons are mostly reskins which is such a HUUUUUGE work saved for other things right? nah....)
Last edited by Remedi; 03-21-2018 at 01:28 AM.
It's really hard to say when Eureka will die. Remember, because of Eureka's simplistic and short-sighted design, there's a high potential for problems to compound on each other and snowball. Fewer sub-20 players can lead to slower / less-efficient FATE trains which will diminish the experience of people still leveling to 20 which will cause some of them to abandon the content early, which in turn will further diminish the experience of people still leveling to 20... all of which is made light-years worse by SE's insanely stupid decision to not build in a Level Sync feature.
Going off past content releases, Eureka will die shortly after most people who want their rewards, get their rewards. This process is already beginning. I have absolutely no doubt that it will continue, because SE didn't build in enough meaningful content to keep people coming back to the (sub-20) content in Eureka (re: they built in none). SE could obviously change course and make efforts to resolve the issues, but telling people to 'calm down' when all historical evidence points to the rapid onset of population-related problems is ridiculous.
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