Going back to:
See? this is why I dislike talking to people that like it. They do not comment or answer full point or steer away that was said. I people that like it, Was this content worth all the delays and development they put into it. They flat out said SB lost content to fuel the development more.
for the edit fill in, How do you miss my point what I said this badly?
We are not disliking for for the PURE time it takes, we are disliking it for how long you need to play per session to get something done that is doing the same thing over and over again. I can handle what you whinnied about just fine, this diadem 3.0 is BS though and not something I want to do.
I am also complaining the upfront cost, as said it is like making level 1-2, 10 million exp, while making 69-70 5k exp, the progress is backwards.
Last edited by Vstarstruck; 03-19-2018 at 09:39 AM.
I think you are misdirecting my response so here.
Yes I think it was worth it.
You do not have to be in the instance for the full 3 hours to make progress. The nice thing about it is you can join and leave at your leisure. Unlike fates where if the zone is empty you can make no progress.
XP is definitely not front-loaded. Its 1k from 1-2, and 283k from 19-20. Its not bad at all, or else you wouldnt have a ton of people at 20 already.
Last edited by Valkyrie_Lenneth; 03-19-2018 at 09:44 AM.
Do your research, there are many factors, not relating to resources, that contributed to the amount of dungeons getting reduced. The primary one being that the Dev team felt that the rate at which dungeons were being added to the game was too much, so they scaled that back.
It's not stormblood that was mismanaged, it was ARR. Having 3 dungeons per patch meant that we didn't get an awful lot else and was quite a strain on the Dev team. Ignoring the fact that you don't like the content that has been released, the sheer fact that changing the production schedule to how it is now allows the game to evolve in new ways, bringing in content that satisfies new kinds of players and player types were neglected. For example, the ultimate series satisfies a hardcore crowd, and allows the Dev team to tailor raid to a wider audience, and palace of the dead, which brings a new way to level and is a new progression system to dedicate your time to.
No matter how bad the new content that is coming out is, this is the production schedule I would rather be on than the dev team packing their schedule tight just to bring us an extra dungeon again, that would likely cause an equal number of negative threads that say "dungeons are linear and boring, give me something new"
Last edited by Lambdafish; 03-19-2018 at 09:48 AM.
"17 months of development" comes from the fact that Eureka was announced at the 2016 October Fanfest.
Here is the Famitsu interview (from 2016, again) with Yoshi-P where he talks about Eureka.
https://gamerescape.com/2016/11/15/f...-fan-festival/
So yes, they've had 17 months to get it right.
Included are certain gems such as:
Yoshida: It is the second expansion pack, and if we were to do the same thing all over again, a lot of people would get tired of it.Yoshida: We did make adjustments to the Diadem after receiving feedback, but the thought process behind [Eureka and Diadem] is completely different.Yoshida: Whatever the case is, it will be a content that doesn’t exist in FFXIV.
Last edited by Marluxia; 03-19-2018 at 09:43 AM.
Aside the dungeons beign removed beign reskins, but forgive if I'm wrong aren't those liking it the minority? And besides aren't dungeons grossly despised by the community for beign not as great either?, Besides I despise pvp should I riot everytime they do a pvp season or some content for pvp?
Should I scorn ppl that like pvp and make fun of them not beign happy at the current situation?
Last edited by Remedi; 03-19-2018 at 10:00 AM.
See I do not get you, we had so meany delays, nothing to do .. during.. I forget the patch.. I think it was 2 months before sigma up to sigma things where slow and dry because they put too much resource time in this diadem 3.0 without giving people a relic to work on. We waited for so long for nothing, how is that worth it? We were givin a glorfied fate grid, they could of simply put this in diadem without the shinny element wheel and had the same effect without wasting all that time and resources.
+1
that is because they no lifed it. It takes like 2 hours to get to level 2, dont go "well you should known to fate train on day 1" well we did not expect them to release a diadem 3.0, See Marluxia's post. Also you can't enter for 15-20 mins and feel progress like the HW relics. Most likely you leave with no progress at all attempting to be in there for 20 mins (may be different at max level) that is why it is backwards.
going back to :
So what? it is 15-20 mins a dungeon, you make no progress entering diadem 3.0 for that amount of time in one sitting.And to get said books, took 10500 Mythology Tomestones. It was a hell of a grind. This is nothing in comparison, and actually fosters co-operation, where atma farming and animus books really didn't
Last edited by Vstarstruck; 03-19-2018 at 10:00 AM.
It does not take 2 hours to get to level 2. it took me maybe 15 minutes solo lol. You are severely exaggerating this to try to make a point, but your point is ruined by the exaggeration.
And 15-20 mins for 75 tomes? There is a reason Brayflox is called Mythflox, thats all people ran to get tomes, over and over and over. Talk about mindless? That was way worse... This is part of why the dev's put in the dungeon penalty for leaving, and also the roulette penalty for leaving as a full party. People would bail if they didn't get Brayflox, because that was the fastest dungeon.
Last edited by Valkyrie_Lenneth; 03-19-2018 at 10:10 AM.
This is why I dislike talking to people that like it, they flat out lie in why you need to like it, mislead others thinking you need to like everything in the game. It is not exaggerating, I watch that timer. It should be no secret people lose track of time easily when they play something they like. It did not take no 15 minutes to get level 2, calling BS on that. Some jobs can't even solo exp at level 1, give me a break *rolls eyes*
No it is not way worse, giving us diadem 3.0 while saying it will not be diadem is way worse. clearly you think fate grinding, something we done before is nice when released in a new zone, it does not show 17 months of development though.
Last edited by Vstarstruck; 03-19-2018 at 10:16 AM.
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