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  1. #891
    Player
    MuseTraveller's Avatar
    Join Date
    Jul 2016
    Location
    Gridania
    Posts
    586
    Character
    Mihn Saruihn
    World
    Malboro
    Main Class
    Bard Lv 80
    Quote Originally Posted by Fazraye View Post
    Thank you all for you feedback on the Forbidden Land, Eureka Anemos.

    After reviewing comments we received from users worldwide, we have decided to implement the following changes to Eureka lockboxes and their rewards in a hotfix scheduled for the end of March.
    - Eureka potions will be added as possible rewards.
    - The rate at which fireworks are awarded will be reduced.
    - Various gear, as well as the Wicked Winds Whisper and No Quarter orchestrion rolls will no longer be untradable and may be put up for sale.

    Please be advised that the lockboxes obtained prior to this hotfix but opened afterwards will be affected by the above changes.
    The rate at which fireworks are awarded will be reduced. !! Thank you!
    Looking forward to more positive changes! now I'm going to save all the loot boxes!
    (1)

  2. #892
    Player
    Squintina's Avatar
    Join Date
    Oct 2014
    Posts
    1,054
    Character
    Squintina Nightgard
    World
    Faerie
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Fazraye View Post
    Thank you all for you feedback on the Forbidden Land, Eureka Anemos.

    After reviewing comments we received from users worldwide, we have decided to implement the following changes to Eureka lockboxes and their rewards in a hotfix scheduled for the end of March.
    - Eureka potions will be added as possible rewards.
    - The rate at which fireworks are awarded will be reduced.
    - Various gear, as well as the Wicked Winds Whisper and No Quarter orchestrion rolls will no longer be untradable and may be put up for sale.

    Please be advised that the lockboxes obtained prior to this hotfix but opened afterwards will be affected by the above changes.
    I shall save all my lootboxes until this is in.

    Thank you for listening to the lootbox feedback.

    I do hope some of the other feedback will also be considered <3
    (1)
    Squintina's Comprehensive Controller Guide:
    akhmorning.com/resources/controller-guide/

    Rival Wings Revival Discord:
    discord.gg/pvprevival

  3. #893
    Player
    Krotoan's Avatar
    Join Date
    May 2013
    Posts
    3,591
    Character
    Krotoan Argaviel
    World
    Sargatanas
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Fazraye View Post
    Thank you all for you feedback on the Forbidden Land, Eureka Anemos.

    After reviewing comments we received from users worldwide, we have decided to implement the following changes to Eureka lockboxes and their rewards in a hotfix scheduled for the end of March.
    - Eureka potions will be added as possible rewards.
    - The rate at which fireworks are awarded will be reduced.
    - Various gear, as well as the Wicked Winds Whisper and No Quarter orchestrion rolls will no longer be untradable and may be put up for sale.

    Please be advised that the lockboxes obtained prior to this hotfix but opened afterwards will be affected by the above changes.

    Oooo! nice! .. can we also not lose XP for dying plz? .. pretty plz? with cherry on top?

    Ahh well, at least we're getting feedback! Thank you for the response.
    (7)
    WHERE IS THIS KETTLE EVERYONE KEEPS INTRODUCING ME TO?

  4. #894
    Player
    Rinuko's Avatar
    Join Date
    Jan 2015
    Posts
    1,212
    Character
    Lele Inoch
    World
    Zodiark
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Krotoan View Post
    Oooo! nice! .. can we also not lose XP for dying plz? .. pretty plz? with cherry on top?

    Ahh well, at least we're getting feedback! Thank you for the response.
    Don't die
    (7)

  5. #895
    Player
    Krotoan's Avatar
    Join Date
    May 2013
    Posts
    3,591
    Character
    Krotoan Argaviel
    World
    Sargatanas
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Rinuko View Post
    Don't die
    NO. U.
    I try really hard but I just need to take dirt naps so frequently.
    (3)
    WHERE IS THIS KETTLE EVERYONE KEEPS INTRODUCING ME TO?

  6. #896
    Player
    Alleo's Avatar
    Join Date
    Jul 2015
    Posts
    4,730
    Character
    Light Khah
    World
    Moogle
    Main Class
    Arcanist Lv 91
    Quote Originally Posted by Reynhart View Post

    In Eureka, death is heavier, so, obviously, you must design more straightforward fights to be fair.
    But how can you design fights that can be planned before you do them without making them boring? Like I said I am not talking about overworld content (which is boring) but Dungeons/trials/Savage/PotD and more thus the main factors of this game. In a game where you will often find yourself in random parties with one-shot mechanics, having a death penalty would just be way too harsh. Not only that but it puts even more strain on the healer because if you are in a dungeon and the healer dies and nobody can rezz them, the group will probably wipe thus all lose exp or the healer will lose exp. Exp loss might work with overworld content where you can see the monster, where you can plan ahead (question is also if our battle system is even right for that). Yet even there you can still have griefers, DC, laggs and things like that.

    Quote Originally Posted by Rita1989 View Post
    It is viable and is actually better if your targeting a few level's above you and going after NM's when they spawn but people are lazy so instead everyone follows a train of people and afk until a NM spawns.

    They need to nerf xp so that doing an NM that is above or below your current level range gives close to 0 xp so you would only want to target NM's around your level otherwise this zergfest will be all Eureka is.
    If there was a system in place that locked the NM in a shield for a few minutes after it spawned than it would be fine to just do something else, but my experience was that they dont wait a bit. Its kinda worse than hunts since those often have at least some minutes of wait time till they pull it. Our fate train group split up (it was talked in shout chat so people should have known) to work on another NM spawn..we reached the place and maybe one minute later the other NM spawned..the other half of the fate train did not wait on us and we reached it when it was already 50%. So why should people take the risk and kill boring monsters somewhere else and thus might lose the NM that spawns. (Since you only can use the other teleporter at lvl9)

    If they nerf the NM so that you even get 0 xp you will just punish the lower levels even more. If you are a high lvl you can do any NM you want, can teleport around the map and dont have to fear certain enemies anymore. At the fate they get the options to level down temporarily and thus will get full credit..while being low level is already dangerous and you get nothing but xp.
    (4)
    Last edited by Alleo; 03-16-2018 at 07:48 PM.
    Letter from the Producer LIVE Part IX Q&A Summary (10/30/2013)
    Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?
    A: In older MMOs, such as Ultima Online, there was a house maintenance fee you had to pay weekly, but in FFXIV: ARR we decided against this system. Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.

  7. #897
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    Tbh as I said in the BLM feedback thread current death penalties are ok, but the sheer amounts of raise options needs to be cut down imho
    (0)

  8. #898
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Fazraye View Post
    Thank you all for you feedback on the Forbidden Land, Eureka Anemos.

    After reviewing comments we received from users worldwide, we have decided to implement the following changes to Eureka lockboxes and their rewards in a hotfix scheduled for the end of March.
    - Eureka potions will be added as possible rewards.
    - The rate at which fireworks are awarded will be reduced.
    - Various gear, as well as the Wicked Winds Whisper and No Quarter orchestrion rolls will no longer be untradable and may be put up for sale.

    Please be advised that the lockboxes obtained prior to this hotfix but opened afterwards will be affected by the above changes.
    Wait, so you are adding an additional item that isn’t worth all that much? Why is this a thing?
    (3)

  9. #899
    Player
    Zetsumei_Tsunarashi's Avatar
    Join Date
    Mar 2011
    Location
    Shadowlord Server
    Posts
    1,601
    Character
    Zetsumei Tsunarashi
    World
    Sargatanas
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Kallera View Post
    Wait, so you are adding an additional item that isn’t worth all that much? Why is this a thing?
    Fireworks are literally vendor trash. At least the potions are useful. It's a small improvement, but an improvement nonetheless.
    (6)

  10. #900
    Player
    mikanana's Avatar
    Join Date
    Aug 2017
    Location
    Ul'dah
    Posts
    106
    Character
    Strawberry Latte
    World
    Louisoix
    Main Class
    Paladin Lv 70
    I wish the rewards = amount of grind. Dunno, maybe I'm playing it wrong.
    (1)

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