The rate at which fireworks are awarded will be reduced. !! Thank you!Thank you all for you feedback on the Forbidden Land, Eureka Anemos.
After reviewing comments we received from users worldwide, we have decided to implement the following changes to Eureka lockboxes and their rewards in a hotfix scheduled for the end of March.
- Eureka potions will be added as possible rewards.
- The rate at which fireworks are awarded will be reduced.
- Various gear, as well as the Wicked Winds Whisper and No Quarter orchestrion rolls will no longer be untradable and may be put up for sale.
Please be advised that the lockboxes obtained prior to this hotfix but opened afterwards will be affected by the above changes.
Looking forward to more positive changes! now I'm going to save all the loot boxes!
I shall save all my lootboxes until this is in.Thank you all for you feedback on the Forbidden Land, Eureka Anemos.
After reviewing comments we received from users worldwide, we have decided to implement the following changes to Eureka lockboxes and their rewards in a hotfix scheduled for the end of March.
- Eureka potions will be added as possible rewards.
- The rate at which fireworks are awarded will be reduced.
- Various gear, as well as the Wicked Winds Whisper and No Quarter orchestrion rolls will no longer be untradable and may be put up for sale.
Please be advised that the lockboxes obtained prior to this hotfix but opened afterwards will be affected by the above changes.
Thank you for listening to the lootbox feedback.
I do hope some of the other feedback will also be considered <3
Squintina's Comprehensive Controller Guide:
akhmorning.com/resources/controller-guide/
Rival Wings Revival Discord:
discord.gg/pvprevival
Thank you all for you feedback on the Forbidden Land, Eureka Anemos.
After reviewing comments we received from users worldwide, we have decided to implement the following changes to Eureka lockboxes and their rewards in a hotfix scheduled for the end of March.
- Eureka potions will be added as possible rewards.
- The rate at which fireworks are awarded will be reduced.
- Various gear, as well as the Wicked Winds Whisper and No Quarter orchestrion rolls will no longer be untradable and may be put up for sale.
Please be advised that the lockboxes obtained prior to this hotfix but opened afterwards will be affected by the above changes.
Oooo! nice! .. can we also not lose XP for dying plz? .. pretty plz? with cherry on top?
Ahh well, at least we're getting feedback! Thank you for the response.
WHERE IS THIS KETTLE EVERYONE KEEPS INTRODUCING ME TO?
But how can you design fights that can be planned before you do them without making them boring? Like I said I am not talking about overworld content (which is boring) but Dungeons/trials/Savage/PotD and more thus the main factors of this game. In a game where you will often find yourself in random parties with one-shot mechanics, having a death penalty would just be way too harsh. Not only that but it puts even more strain on the healer because if you are in a dungeon and the healer dies and nobody can rezz them, the group will probably wipe thus all lose exp or the healer will lose exp. Exp loss might work with overworld content where you can see the monster, where you can plan ahead (question is also if our battle system is even right for that). Yet even there you can still have griefers, DC, laggs and things like that.
If there was a system in place that locked the NM in a shield for a few minutes after it spawned than it would be fine to just do something else, but my experience was that they dont wait a bit. Its kinda worse than hunts since those often have at least some minutes of wait time till they pull it. Our fate train group split up (it was talked in shout chat so people should have known) to work on another NM spawn..we reached the place and maybe one minute later the other NM spawned..the other half of the fate train did not wait on us and we reached it when it was already 50%. So why should people take the risk and kill boring monsters somewhere else and thus might lose the NM that spawns. (Since you only can use the other teleporter at lvl9)It is viable and is actually better if your targeting a few level's above you and going after NM's when they spawn but people are lazy so instead everyone follows a train of people and afk until a NM spawns.
They need to nerf xp so that doing an NM that is above or below your current level range gives close to 0 xp so you would only want to target NM's around your level otherwise this zergfest will be all Eureka is.
If they nerf the NM so that you even get 0 xp you will just punish the lower levels even more. If you are a high lvl you can do any NM you want, can teleport around the map and dont have to fear certain enemies anymore. At the fate they get the options to level down temporarily and thus will get full credit..while being low level is already dangerous and you get nothing but xp.
Last edited by Alleo; 03-16-2018 at 07:48 PM.
Letter from the Producer LIVE Part IX Q&A Summary (10/30/2013)
Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?
A: In older MMOs, such as Ultima Online, there was a house maintenance fee you had to pay weekly, but in FFXIV: ARR we decided against this system. Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.
Tbh as I said in the BLM feedback thread current death penalties are ok, but the sheer amounts of raise options needs to be cut down imho
Wait, so you are adding an additional item that isn’t worth all that much? Why is this a thing?Thank you all for you feedback on the Forbidden Land, Eureka Anemos.
After reviewing comments we received from users worldwide, we have decided to implement the following changes to Eureka lockboxes and their rewards in a hotfix scheduled for the end of March.
- Eureka potions will be added as possible rewards.
- The rate at which fireworks are awarded will be reduced.
- Various gear, as well as the Wicked Winds Whisper and No Quarter orchestrion rolls will no longer be untradable and may be put up for sale.
Please be advised that the lockboxes obtained prior to this hotfix but opened afterwards will be affected by the above changes.
I wish the rewards = amount of grind. Dunno, maybe I'm playing it wrong.
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