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  1. #1
    Player
    loreleidiangelo's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    1,731
    Character
    Lorelei Diangelo
    World
    Leviathan
    Main Class
    Dancer Lv 74
    Quote Originally Posted by Remedi View Post
    snip
    Ha, imagine a Phantom Train where there's some element of having say, the OT actually at one point actually suplex it (instead of killing the stupid chimney thing) to deal damage to the boss? Depending on how they implemented it (ie, not the way they implemented the Susano sword QTE thing) it could have been pretty fun. Like the person turning into the gorilla in A6S, that was pretty neat, and I'm sad I didn't actually get to experience that fight when it was relevant.

    Siege had some awful bosses but it had some great ones too, IMO - Blackfuse as I said, the Klaxxi Paragons and Sha of Pride were ones I enjoyed myself. Amalgam of Corruption had some nifty mechanics IIRC. But then you had stuff like Galakrus or the Iron Juggernaut and I'm just ಠ_ಠ. At the end of the day though while they might feel like "filler" I feel like they pretty well encompass the feeling of breadth and size of what a raid should be, compared to the boss hallways we get in XIV (where bosses are literally in a separate instance and you can't even see how the thing you're supposed to be "raiding" in connects these boss rooms to each other at all). Rewards are also better, but that's a whole other can of worms, and I'll spare everyone here my diatribe on it for now.
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  2. #2
    Player
    Remedi's Avatar
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    Feb 2014
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    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by loreleidiangelo View Post
    Snip
    Feels like the last raid I had a feeling of raid was throne of thunder because how it was structured, siege imho while I really like the concept had some problems that probably can be traced back to the fact that it was using a faction city as a baseline.

    As for boss design sometimes I feel like that they don't get down enough in the new concept while others they do. Take KJ for example the new darkness tech could've been a much bigger part of the fight instead of just a phase while 60% of the fight was mostly a revisit of the sunwell fight only where this time you stand in the armageddon and the shadowy reflections are essentially a toned down version of them.
    Frankly I think that Sunwell KJ was much more epic than the tomb one but I don't know, maybe I'm soured that frankly the wow I liked won't exist anymore and I've no respect for blizzard as a company anymore
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  3. #3
    Player
    loreleidiangelo's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    1,731
    Character
    Lorelei Diangelo
    World
    Leviathan
    Main Class
    Dancer Lv 74
    Quote Originally Posted by Remedi View Post
    Frankly I think that Sunwell KJ was much more epic than the tomb one but I don't know, maybe I'm soured that frankly the wow I liked won't exist anymore and I've no respect for blizzard as a company anymore
    That's fair, and I likely might be experiencing some of the same burnout from the FFXIV end (I've played since CBT), though as I've said in previous comments I DO try to filter some positive feedback in for this game just so I don't seem like I'm pushing a clear bias. There are some nice examples of raid design and content in XIV, and I will never accuse the devs of "not caring about the game anymore" as I've seen others allude to (Square Enix as a company is a different story, but one we'll never really know), but I won't stop offering feedback on areas that I think are disappointing, and the entirety of Omega's mechanics thus far is pretty high up there, as is the ultimate implementation of Eureka.

    On a final note, I respect and sympathize with the fact that the WoW you loved isn't there anymore, even as someone who vastly prefers the version it is now. It's a difficult feeling to reconcile, when the developers constantly change things that you thought were fine, bit by bit, until the game you loved to play is no more and you're surrounded by people you can't relate to because they do love it. There's a good cautionary tale in there for SE in some ways, or people who always criticize their desire to keep content updates "safe and similar" - change things too much, and you risk losing the fanbase who made your entire game successful in the first place. Here's hoping they can find a good balance between "fresh and exciting" and "change just for the sake of change".
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