Alright, after a few days of trying it out, my thoughts:

- This is NOT solo friendly content. Gaining xp is long enough in a party, I can't imagine how long it will take to level alone. The hp bloated monsters 2-3 shot at my level (potion mashing and all), and chaining them, again, will take so long it's ridiculous. To top it off, the threat of losing an obscene amount of xp WHEN you die, if you can't call for some god-sent healer to come save you? Seriously, calling this solo friendly content is a flat out lie.

- The xp gain is far too slow, I can understand a grind of some sort but this seems to be taking it way out of hand. Again mentioning the death with no rez penalty, which is just insult to injury, yes I want to grind till my eyes bleed just to unsurprisingly die and have no one be around to bring me back, then down level because you just took a shiv to me for a huge chunk of my VERY hard-earned xp.

- I'm already seeing issues with level differences, in a party and on the field as a whole. Going into a mixed-level party either puts the low levels at huge risk (1-shot by everything that looks at them wrong, dealing next to nothing in damage), or grants the higher levels absolute bupkis per enemy kill. Give the monsters a set xp amount, it feels like even in a party of 1-5 levels that someone will be getting penalized at every option.

- I understand the NMs are supposed to be rare, but we need more fates, something to grant us small chunks of xp in this very stingy zone. Or some quests other than Krile motioning vaguely into the distance every time you manage to finally gain a level. The NM rarity is also posing their own issues with the 10-15 levels spawning and annihilating them before the low levels fighting farther off can even trek to the location.

- Okay so I know the point of this place is you want us to die. Tons. Somehow running our little legs off and getting eaten alive while we do so builds character, totally. So fine we won't be able to fly over all the certain death. But our mounts, you really are gating them behind level? See above issues with getting to a NM before dead.

- I must express my devastation that you made the most awesome drunken weapon smith who I completely enjoyed dealing with through previous relics into nothing more than a store merchant. Give me back Gerolt shenanigans!

- With how much grind, and the hearty amount of protean crystals needed to buy our relic gear, why is it that upon release it's very nearly obsolete? It feels like we're slaving our butts off for nothing more than dye-able, glowing AF gear. I know that savage raid-tier will always be the best, but all this work seems like a slap in the face when by the time we get it we'll have full mendacity sets and the next 24-man is on the horizon.

- On loot boxes, aside from the overwhelming amount of glitter and V materia in them, why is it all the glamour pieces, orchestrion rolls and the like are untradable? It's such a waste to get outfit pieces you don't want, but hey someone else might, and just be forced to throw them away. I worked for these loot boxes, I should be able to profit off the stuff I don't want, or gift them to friends and FC members as I please.

So, my few thoughts on what seems like an incomplete, untested, and far too unforgiving piece of content. I certainly hope with everyone's comments that a great many adjustments are made, because I WANT TO enjoy this, I WANT to earn relic gear for all the classes I enjoy playing. I don't want to just continue forcing myself to keep going in just so I can get my gear for my main class, because I can't NOT get my relic for that at least... Please, take our thoughts very seriously and fix this place, don't have it end as diadem 3.