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  1. #771
    Player
    Vocal_Night's Avatar
    Join Date
    Jun 2015
    Posts
    32
    Character
    Aika Chiyohana
    World
    Ultros
    Main Class
    Black Mage Lv 75
    Quote Originally Posted by Nariel View Post
    Well, to be fair, griding over and over again expecting things will be different at lv 20 is kinda insane.
    It's written in the patch notes that higher level mobs have higher chances to drop crystals, couple that with the chain bonus = Increased drop rate.
    It's already been confirmed by screenshots and people above level 13 that higher level fates drop more crystals and more lootboxes.
    By level 17 (Eureka discord information) you will be able to use mounts, making traversing the map and farming NM easier and faster.

    So... Yeah it will be different?
    (0)

  2. #772
    Player
    Stanelis's Avatar
    Join Date
    Oct 2011
    Posts
    929
    Character
    Irvy Ryath
    World
    Ragnarok
    Main Class
    Lancer Lv 85
    Quote Originally Posted by Avatre View Post
    So...how was getting from 1-70 on an alt class(or character) really any different? You were grinding to get there, whether it be grinding dungeons, FATEs, Leviquests, main story, or side quests, it's still grinding over and over again. And a lot of the time, you're grinding the highest possible dungeon for your current level.
    Difference between eureka leveling and ""vanilla" leveling is that during vanilla leveling :

    a) you were unlocking new areas,
    b) you were unlocking new abilities,
    c) you were unlocking new quests,
    d) you were unlocking new dungeons/trials/etc.

    Leveling for the sake of leveling is nonsense.
    (10)

  3. #773
    Player ManuelBravo's Avatar
    Join Date
    Apr 2012
    Location
    Milpitas , CA
    Posts
    2,142
    Character
    Shinigami Zetta
    World
    Balmung
    Main Class
    Dragoon Lv 90
    Once you know the mechanics and how NMS work it makes it more interesting and fun. Currently working on finishing my +2 weapons and reallyw ant to see how the Anemos weapons are.
    (2)

  4. #774
    Player
    Avatre's Avatar
    Join Date
    Jul 2017
    Posts
    2,852
    Character
    Avatre Drakone
    World
    Cactuar
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Connor View Post
    Am I the only who feels like they had much bigger plans for Eureka but for whatever reason didn’t go through with them? Idk it just feels like something important is missing.
    Could be that they are building to that, which might make sense for them, but seems to be hurting a fair sized chunk of their player base. It will probably become more apparent as we progress through the Eureka story, and the subsequent patches that deal with Eureka.
    (0)

  5. #775
    Player
    Nariel's Avatar
    Join Date
    Sep 2013
    Location
    Limsa-lominsa
    Posts
    1,145
    Character
    Nariel Cendrenuit
    World
    Ragnarok
    Main Class
    Archer Lv 80
    Quote Originally Posted by Avatre View Post
    So...how was getting from 1-70 on an alt class(or character) really any different? You were grinding to get there, whether it be grinding dungeons, FATEs, Leviquests, main story, or side quests, it's still grinding over and over again. And a lot of the time, you're grinding the highest possible dungeon for your current level.
    As for my first job the story and secondary quest push me lv 70, other class well... You know... New spell to use, gameplay to learn... I find it boring too but, at least I don't fall asleep during dugeon.
    (3)

  6. #776
    Player
    BillyKaplan's Avatar
    Join Date
    Dec 2015
    Posts
    2,914
    Character
    Lho Polaali
    World
    Moogle
    Main Class
    Conjurer Lv 23
    Quote Originally Posted by Vocal_Night View Post
    By level 17 (Eureka discord information) you will be able to use mounts
    Ha ha ha ha I knew it was a good idea to pack comfortable boots Q_Q
    (0)

  7. #777
    Player
    Lord_Zlatan's Avatar
    Join Date
    Oct 2013
    Location
    Ul' Dah
    Posts
    1,188
    Character
    Zlatan Tarrant
    World
    Famfrit
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Vocal_Night View Post
    It's written in the patch notes that higher level mobs have higher chances to drop crystals, couple that with the chain bonus = Increased drop rate.
    It's already been confirmed by screenshots and people above level 13 that higher level fates drop more crystals and more lootboxes.
    By level 17 (Eureka discord information) you will be able to use mounts, making traversing the map and farming NM easier and faster.

    So... Yeah it will be different?
    Different in terms of QoL, which I dont think anyone will have an issue with. But the fact remains its just Valkurm Dunes/Bahflau Thickets
    (2)

  8. #778
    Player
    Iplewhelmed's Avatar
    Join Date
    Jan 2016
    Posts
    85
    Character
    Louisia Silverfang
    World
    Moogle
    Main Class
    Dragoon Lv 100
    This is pretty much the moment I gave up on Eureka.

    https://imgur.com/4dPD3Bx

    I'll probably log in just for lockboxes every now and then (because that dinosaur mount was the only thing I looked forward to about this shole fiasco), but that's it. There is nothing more disheartening than having what little progress you made actively taken away from you because lol oldschool mmo please be excited.
    (7)

  9. #779
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,069
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    My first impressions:

    1. The elemental wheel is stupid. The fact that you can lose xp is really stupid.

    2. The quest seems nice but I wish it wasn't locked behind a mob grind. I also wish the Aetherytes weren't locked behind a mob grind. Leveling is boring.

    3. We should be able to gather the tokens and boxes from the ground and gain experience doing so. This would make the content more solo friendly.

    4. It's hard to find people at levels 1-3 and it will only get harder over time. It's silly that a relic becomes harder and harder to obtain the more time passes, it should be the opposite.

    5. Some of the weapons look nice so I guess I'm doing this content.
    (4)
    Last edited by Reinha; 03-16-2018 at 12:31 AM.
    Graphics
    MSQ
    Viper

  10. #780
    Player
    Krotoan's Avatar
    Join Date
    May 2013
    Posts
    3,591
    Character
    Krotoan Argaviel
    World
    Sargatanas
    Main Class
    Reaper Lv 100
    Went back for another dose.. still don't like it. I may keep playing it for the items that drop (mithra windup plz) but Its going to be even more mindless than low level roulettes.
    I'm not encouraged by the idea that higher levels will drop more crystals, they could have easily made the lower levels drop DIFFERENT crystals for the first couple tiers and then the higher level mobs drop tier 2 or 3 crystals instead of having this weird ramp up effect. Oh.. and why are the crystals items? It could have been another currency, that'd be nice.
    The most efficient way to play is to follow the giant group of people murdering things till an NM spawns and then zerging that. Each NM has 2 or more mechanics that are usually some sort of AOE and one stolen from a dungeon. Once you know them it's just repeating them over and over till the thing is dead and avoiding idiots training in adds that they ran by to get to the now popped NM.

    I'm now level 5 and I am ABSOLUTELY DREADING the xp loss system they think people wanted. In ANY game I play, any mechanic that can negate hours of playing with one mistake is unwelcome. Death should have punishments but something so severe is not balanced. If you are part of a party and are zerging, sure it's not a huge loss since someone might be able to res you or you can make it up on the next NM. But if you're soloing like they said you could? Death is a gigantic setback. They've also kept repairs in for some reason along with a time limit so hey, maybe you finally found a good party but look now you've gotta head back and repair or maybe you're out of time and have to ditch the party entirely even if you want to continue.
    I walked to both aetherytes while I was level 2 since the mobs use a very easily avoided line of sight aggro and the "blood" aggro doesn't care if you're 20 or 2, just don't be hurt. But I couldn't attune to them for some reason because... level 9 is going to be important... for.. that. It's not dangerous, it's tedious.
    Have a party doing an actual XP grind? Killing monsters and chaining like they imply you should be? Better hope nobody walks up and starts tapping the mobs you are! You'll lose nearly all the xp. We've re-introduced kill-steal griefing into the game as well. Better hope the mobs you've decided to kill aren't the spawn mobs for the NM either or your area is going to be flooded with people murdering them for the next 5-10 minutes and you get next to no xp.

    There are reasons for me to play this content but all of them are the rewards, not the systems involved.
    Elemental attunements are silly. I get to set my dial to "kill" or "tank" and then proceed as usual. No further involvement needed or real advantage gained from splitting points (I understand this may be more important later but right now it's next to ignore-able). I have a limit on how much I can swap my dial, for unknown reasons since i only use one charge to swap to the monsters I'm going to be killing for the next 20 minutes and then another to swap to the NM that spawns nearby and I get charges back every 10 monsters so I never have to worry about how many charges I have.
    I was cooled on the tome grind for the past couple weeks since I had monster hunter to keep me amused, but it now looks like I need to catch up because depending on this drudgery for anything other than my relic weapon will drive me mad.


    You can count me firmly in the "This content was not made for me." party.
    (7)

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