




Exactly. Not sure how or why this is getting lost in translation.100% this, again, for the people in the back.
This isn't a difficult concept but some seem to be having trouble understanding it.
Nobody is asking for the grind to be made easier, we're asking for it to be made less monotonous. There's a very important and apparently misunderstood distinction there.
Yeah I just saw this tonight.
What you do is instead of have everyone scatter around just exping on their own mobs, you get a huge number of players to mass kill the pop mobs for NM fates. So there's no real risk because there's 50+ people their nuking everything at once, and it dies ridiculously fast. You get little exp, but its incredibly safe because you just keep following the herd, and they can nuke down any adds easily.
Kill the boss (who gives a lot of exp), then move to the next farm. The Fates in general give so much rewards that they dominate gameplay. There's no real counterbalance to it.
So it's even more tedious because there's mostly one effective strat. No mechanics really to prevent the zerg, while a lot more exist to defeat solo and small party play.
Last edited by RiyahArp; 03-15-2018 at 01:55 PM.
Someone said: he grinded for hours, just got few crystals,
it's hard to get crystals if you solo
but if you zerg the NMs, you will get 200-300crystals in just 2hours,
it's a broken design, holy cow, the current developer team seems know nothing about MMO design
Last edited by ShanXiv; 03-15-2018 at 01:55 PM.





They're not really wrong. It's easier if you join a group because you can chain kill mobs. As your chain goes higher the drop rate increases. A group can do that ALOT faster. You also have a better chance of getting gold on NMs while in a group. That said, I have no issue with this part of Eureka specifically.
Complaining about not getting rewards while being low level and playing in the most unproductive way possible, while saying that making people play in group in a MMORPG is "broken design".
Maybe it's not the design that is broken, but some people.
I find it funny how people said that the true way to play Eureka is to spread out and each group should kill their own monsters thus no zerging. Yet right now the best way to play this (and probably the most efficient way) is to zerg the same monsters with everyone (eventhough you wont get much exp that way) to zerg down the NM...well yes we get more NM and thus faster crystals but that does not change the fact for me that its still boring as hell..zerging down these things is not fun...so hopefully all those NM spawns just mean that I will get my T-Rex faster and thus can ignore this content faster..
(And lets not ignore that you probably need to be lvl20 to even be able to finish the relic and on top of that you seemingly need special items from the last NM too..so maybe the crystal are faster than we thought..but who knows how long people will be stuck on the last weapon step)
Also do we really need separate threads for all of this?
Letter from the Producer LIVE Part IX Q&A Summary (10/30/2013)
Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?
A: In older MMOs, such as Ultima Online, there was a house maintenance fee you had to pay weekly, but in FFXIV: ARR we decided against this system. Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.


When you have a competent zone with communication, you can spawn NMs like every 15 minutes, and cap you weekly tomes in a few hours.
I already have a full set of +1 gear, and I'm only lvl 10. It's getting easier as I level as well.
So we needed a whole new zone so that people can zerg down hunt like monsters on mass? With nothing else to it?
Letter from the Producer LIVE Part IX Q&A Summary (10/30/2013)
Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?
A: In older MMOs, such as Ultima Online, there was a house maintenance fee you had to pay weekly, but in FFXIV: ARR we decided against this system. Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.
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