I think there is also magic aggro. I tried to raise someone who had died on the way to a fate, and a sprite attacked me.
I think there is also magic aggro. I tried to raise someone who had died on the way to a fate, and a sprite attacked me.


Squintina's Comprehensive Controller Guide:
akhmorning.com/resources/controller-guide/
Rival Wings Revival Discord:
discord.gg/pvprevival
What kept me playing FFXI was certainly not the grind, they took the worst part of FFXI and made a diadem out of it.


If you really think there's no difference in the monsters you're fighting, go heal a party fighting bears.. or mindflayers.. or bees. Enjoy.I disagree entirely.
FFXI's combat had complexity. It mattered if you were fighting Goblins vs. Hornets vs. Bats vs. Crabs. It mattered if you were camped in an area where Undead spawned at night. It mattered if you had a Ninja vs. a Warrior tank. It mattered if you had a Black Mage or not. It mattered if you had a Summoner healing, or a White Mage. It significantly mattered if someone was under-geared. And, finally, it mattered if you liked the people you were partying with, because guess what - you actually had plenty of downtime to socialize.
Eureka has none of these things. There are no skill chains, no magic bursts, no adjustments based on party composition, no differences between the monsters. There's no downtime. So, to me, Eureka is FFXI, if you stripped out the socializing, sped up the pace, and took out any and all mechanics beyond mashing buttons as quickly as possible.
And from my perspective as an ex-FFXI player, it sucks balls.
I didn't say it was a 1:1 copy, I said it was FFXI in a bottle. There are tiny bits of FFXI in Eureka's design. They didn't implement an entirely new combat system for it, no, but that would have been unreasonable.


Not even kidding but the relic grind is essentially the rogue dagger legendary from wow.
Break the anemos crystals and you make protean crystals very quickly
(the quest asked to break open some geodes to get some small minerals and hand them in to a guy THEN you had to bring in the geodes, the relic it's really that and you don't have weekly lockout, you can be done in a day or so for a +2 weapon)


make me miss my wyren companion even more as a dragoon
My main gripe with Eureka is that it is entirely for the relic grind. This shouldn't be the case. This ruins the whole area. Here's how I would have liked to see it.
- Drop the lockbox filth. This isn't overwatch. Just let the NMs drop their loot. We don't want sprinklers.
- Add A ALOT more NMs with unique spawning conditions such as spawning a goblin NM by trading a gold ingut to a ??? point. Trading 2 NM parts to another ??? to get a bigger NM etc.
- Loot. Loot. Loot. Loot. Glamours and AFs aren't enough, give us a reason to do this along side of Sigmascape. Give us a reason to do this at all. Lv10-69 loot from low tier NMs, Lv70 midtier gear from bigger NMs, and finally Raid tier gear from NMs that have enrage timers, special mechanics, and takes an alliance to kill.
- Make spawnable NMs untouchable by outside of party players. It needs to be a challenge, and a war of attrition, not a zerg fest.
- Mechanics such as having to sleep/stun the NM, tank swap, handle adds and so on.
- Again, LOOT. Preferably visually unique loot since SE is afraid of stats.
Recruiting for EXCEED on Balmung. Social casual guild, just for fun.


If they had put in a single gear piece that unlocks Fire V for BLM, I'd have done anything in this content without question. I think if you're going to be creatively bankrupt on the content design, at least make up for it on the reward side of the equation. I know YoshiP is against adding in special effects, traits, or anything interesting on gear, but... is it that bad to actually have your players desire gear? Do you think party finder is going to get any worse than it already is?


I like a lot of those. There's some good stuff in there.My main gripe with Eureka is that it is entirely for the relic grind. This shouldn't be the case. This ruins the whole area. Here's how I would have liked to see it.
- Drop the lockbox filth. This isn't overwatch. Just let the NMs drop their loot. We don't want sprinklers.
- Add A ALOT more NMs with unique spawning conditions such as spawning a goblin NM by trading a gold ingut to a ??? point. Trading 2 NM parts to another ??? to get a bigger NM etc.
- Loot. Loot. Loot. Loot. Glamours and AFs aren't enough, give us a reason to do this along side of Sigmascape. Give us a reason to do this at all. Lv10-69 loot from low tier NMs, Lv70 midtier gear from bigger NMs, and finally Raid tier gear from NMs that have enrage timers, special mechanics, and takes an alliance to kill.
- Make spawnable NMs untouchable by outside of party players. It needs to be a challenge, and a war of attrition, not a zerg fest.
- Mechanics such as having to sleep/stun the NM, tank swap, handle adds and so on.
- Again, LOOT. Preferably visually unique loot since SE is afraid of stats.
I'd be cautious about putting anything too mechanically complex in an open area like this, but the rest of it absolutely. I was actually just thinking it would be a lot better if there were a bazillion more NMs dropping the stuff the lockboxes are currently dropping (minus the fireworks... f the fireworks). Basically if they're going to make Abyssea - FFXIV Edition, MAKE ABYSSEA. Hell we've already got visitant status.
You SAY you desire "different," but This is recycled content, content that's already been done, and was hit or miss. Why bring it back? My point stands and yours falls flat. The game NO LONGER HAS SUPPORT FROM SQUARE!! Stopped 2 years ago. Leave it in the past and design new things. I'm all for new.
But Eureka? That ain't new!
Last edited by ThysGuy; 03-16-2018 at 05:31 PM.
"I am the Red Mage, pimpin' a feather in my hat.
The name's Jojo, you want something? Yeah, I got that.
Watch your step 'cuz I stand where you fall.
Eloquent abilities, and that's not all.
Ostentatiously fashionable. What's my name, bitch?
Light you on fire, and then I'll heal your shit.
Just to burn you again and then I'll cut you in two.
It takes three men just to do what I do!" — "Final Fantasy (LP of D)"
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