Strongly reminded me of FFXI. Nostalgia felt nice. I'm sure once I die and go down a level I'll hate it again.


Strongly reminded me of FFXI. Nostalgia felt nice. I'm sure once I die and go down a level I'll hate it again.


Eureka is hard to describe for me.
Like Vexander, it immediately brought back nostalgia feelings from FFXI, as well as the nightmares that came with that game.
Initially I was not looking forward to the massive grind needed to even unlock the first pieces of equipment.
But I found a small group and farmed roughly 2 hours with them, killing everything slightly above our average level.
After those 2 hours I was halfway level3, and got roughly 16 tokens collected.
So if that keeps up, I can't really complain too much.
Sure it will take time to get everything, but I feel okay with it.
I hope more things get added to Eureka to make it interesting for other people.
And the server issues should be addressed so everyone can actually play it properly.
I think I would have been happier if there were actual Relics like previous versions, and not so much this.
But I think I'll cope with it.
Olivar Starblaze
Onion Knight - Lalafell Carbuncle Retainer
<TASTY>
Ragnarok Server
It's bad. This killing of trash is uninspired. I did some of the fates or "notorious monsters", this might be my high population server thing, but it's a shit show. Everyone can barely tell what they are doing, I hate to do it but I might need to turn off particle effects of others when I want to do those. Because it was a hot mess with them on.
Edit if we're going to be doing these types of fights SE needs to work on some necessary improvements to large numbers of pc areas and fights.
1. The system when hiding players because there are just too many should prioritize members of your party as to not be hidden. Worse thing I can't heal a friend 20 yalms from me because he disappeared into the aether.
2. The Notorious Monster should equally be prioritized not to dissapear over other random players.
Last edited by Miles_Maelstrom; 03-15-2018 at 12:09 AM.


What's your first impression of Eureka?
#therewasanattempt
If you say so.


Figured I'd weigh in here too. Yeah I expected a grind, bit one laid out a bit differently, miniquests, gathering quests, search and rescue, anything bit fifht mobs for hours on end for little to no reward thanks to RNG.I get wanting to keep content relevant for a while, but why do we always seem to get the same repetitive task over and over.
I like helping people with their Job ideas, it's fun to help them visuallize and create the job they'd like to play most. Plus I make my own too, I'll post them eventually.

Eureka is okay, but I wish the NM would spawn more. Only got to do 2 so far. If I get the mount, I probably won't be going back. Wish the lockboxes didn't have those useless sparklers. I'm not a fan of long grinds or stuff that you have to spend all day in to make any progress. Got to lv4 yesterday. Hopefully they will make changes to it.
This was legit a prank on development who wanted a more ffxi play style.
Loved the first 5 min when everyone was shouting the old ffxi “lfg” or “teleport holla, 5k” jokes... but when I started grinding it was meh.
No one was in love of the mindless grind within itself. It was the party system, set up between skills, and tempo ffxi provided. They just shoved the grind in there, kept the skill spam of Ffxiv... and called it content.
Imagine a world of endless button mashing without break, without a true goal... off for the purpose of a different worded tome grind. This is what the new content is in its entirety
Had a bit more NM spawning today (which kinda means that to spawn them people have to kill the same monsters too..) but eventhough they are the most interesting part of Eureka they are still bad...people dont wait and if you are on the wrong part of the map you might not reach it in time depending on the level and amount of people there. They have the same problem like Odin with the NM disappearing and it being extremely laggy. People have a huge potential to troll them by pulling all the other monsters inside the group (which happened yesterday with the bear thing which made us fail the NM..) and killing Adds are a nightmare because you cant even see them. My PC was also really loud with the amount of people there...still it took quite some time to kill it so I kinda fear how people are able to kill those if less are playing it..
Why do we have mechanics in this that is already horrible since ARR? Why allow so many people in one zone if we cant even see the NM thanks to that? I was seriously surprised that I did not DC while fighting and at least all those that I could see had one red DC icon next to their name for a short time...
The lootboxes are horrible too..had around 30 of them and other than one cap and two of the same ugly housing items I had only trash with most of it being fireworks..ugh I just hope that I get my T-Rex soon so that I can forget this zone. Will just buy the minions from the MB.
(Reading the JP forum with Google translator is kinda funny, there is a post with nearly 100 likes that ask if this was tested and if this was really seen as interesting. And lots of highly upvoted post talking about how its making them tired and how it hurts their fingers)
Last edited by Alleo; 03-15-2018 at 02:11 AM.
Letter from the Producer LIVE Part IX Q&A Summary (10/30/2013)
Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?
A: In older MMOs, such as Ultima Online, there was a house maintenance fee you had to pay weekly, but in FFXIV: ARR we decided against this system. Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.
My opinion of Eureka is actually pretty positive. I feel like this could be the basis of the best content to come to XIV in years. It brings me back to my early days of XI. The days where enemies where challenging, it took work to get what you wanted, and you got to socialize with people out of necessity due to needing parties to progress. Notice, I said "basis" there at the start. As it is right now, there is far more to be done.
Foremost, there needs to be far more to do in the fields. Killing mobs and hunting NM's is not enough. There needs to be far more to do in the fields. Add more variety to things other than just "Kill this". Things like the fairy get people excited as they have to make their way to wherever it is and it helps you further your progress to your goals. There is more interesting things that can be done. An event where healers have to heal a target to full hp while the rest of the party protects it from attackers (letting one healer work on the npc while the other heals the party) and when it is done, the party gets a buff to empower their element board, or the party leader gets a npc follower that will heal the party or do damage to their target (leaving if the party would make the follower disappear).
Secondly, add more towns. It doesn't matter if it is just a little enclosed camp out in the fields, just add more in the nothingness. Put vendors in there with potions that scale as you go further in (the usual and maybe something for the elemental board, or boosts to stats for some time), chest openers, and menders. Let the Gerolt be the only one who can make equipment, though, so that the first town is still populated.
Next, the story needs work. Contrary to popular belief (i.e. the outsiders looking in at XI), there was a reason you went out to fight all the monsters other than just to get XP. There was definitely the need for XP, but you fought for more goals than that. The WotG expansion had you fighting off enemies from taking over the maps, or towns, not allowing shops to be open and closing the marketplace. Now THAT is a motivation for fighting.
Lastly, the gear is the biggest crux of it all. This is just gear that looks shiny, but isn't even that strong. In XI, when you got to the end of the grind, that was your AF gear, and that wasn't going to be easily replaced until the next expansion. Here, gear is replaced every other patch, basically.
Overall, the idea is good, but man this execution is poor. Why would I want to do that grind for gear that can be replaced soon? I know we are in the age of the "Casual MMO's" (to which I feel like the instant satisfaction people want is killing the MMO genre, but I digress), but a grind to get the gear you want should be present along with the fun. Are we gonna have the intricacy of planning party/alliance comps that XI had with XIV as it is now? No, no, no. The lack of subjobs, weapons skills, and such will never get us to that level. Can it still be a fun experience? Most definitely. Challenging, fun content can be had along with the grind. I haven't subbed since around November because the only stuff I saw was the same stuff that has been there since 2.0. Get on, turn your brain off, go to party finder, go through the same (extremely simplistic and non-challenging) dungeons, and get your tomes. Stuff that is new is done in about 3hrs. And then, you do that stuff...over and over until the next patch. I would rather level every single job in XI, and then go over to Ragnarok Online to do the same rather than do the tome grind in the rushed dungeons or hard/ex trials that are really simple (but still nice to look at).


I will be blunt, Eureka is a rebranded Diadem with some gimmicks. Rather sad that development has been delayed a few times for such "content"
I was under the impression that they were coming out with something different and never before seen in FFXIV, i guess there was a reason why they were vague with the info because this is not out of the box ideas for content.
Now what i said above may sound negative but despite that i do find Eureka not bad, i will give it more time and see.
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