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  1. #111
    Player
    ruskie's Avatar
    Join Date
    Aug 2013
    Posts
    1,966
    Character
    Asny Rak'nys
    World
    Cerberus
    Main Class
    Bard Lv 70
    Something that should have been out 6+ months ago - then they could defend the 1300 crystals needed for the grind to current glamour relic.

    As it is they need to cut the crystal requirement at least in half - at least for the initial upgrades - not for the most current one.

    I do agree on weeklies and daylies - this is needed. And they need to reward a decent chunk of everything - daily exp should be like 1/4 level, daily crystals I'd say 20, weekly crystals 100, weekly exp 3/4 level.

    Gear that is weaker then current gear should not take longer to get then current gear(time investment wise).
    (12)
    (super serious)I don't know what to put here so I've put this here as a placeholder until I figure it out.(super serious)
    Recruitment code if you are starting out: FTB8JBQ5

  2. #112
    Player Kusanagi7's Avatar
    Join Date
    Jan 2014
    Location
    Limsa
    Posts
    478
    Character
    Primal Ishtar
    World
    Moogle
    Main Class
    Arcanist Lv 100
    since the rewards are pretty much useless increase the exp gained.
    (0)

  3. #113
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Kusanagi7 View Post
    since the rewards are pretty much useless increase the exp gained.
    The rewards themselves are a non issue to me. They had me at dyed AF3. It's just the amount of effort to get said rewards is just...asinine. I want the set, I do...I just don't know how long I'll be able to keep this up.

    Quote Originally Posted by ruskie View Post
    Something that should have been out 6+ months ago - then they could defend the 1300 crystals needed for the grind to current glamour relic.

    As it is they need to cut the crystal requirement at least in half - at least for the initial upgrades - not for the most current one.

    I do agree on weeklies and daylies - this is needed. And they need to reward a decent chunk of everything - daily exp should be like 1/4 level, daily crystals I'd say 20, weekly crystals 100, weekly exp 3/4 level.

    Gear that is weaker then current gear should not take longer to get then current gear(time investment wise).
    If I could like your post more than once, I would. This...THIS right here. Devs, please read it.
    (3)

  4. #114
    Player
    ThysGuy's Avatar
    Join Date
    Dec 2017
    Posts
    10
    Character
    Rhela Nelhah
    World
    Behemoth
    Main Class
    Red Mage Lv 90

    My player perspective

    Let's not beat around the bush here, Eureka is boring. It's boring to do, it's boring to watch (streaming FFXIV is a very popular advertising, and this isn't putting the best foot forward,) and there's no feeling of accomplishment waiting for you at the end of it. No unique LOOKING weapon, just a shiny version of a weapon you've had since the start of Stormblood.

    The previous Relic weapons had unique instances (Chimera and Hydra,) beast tribe integration and crafter/melder utility. They had MULTIPLE steps to a single stage of weapon refinement, to break up the monotony of it. Basically, what Eureka needs desperately is....more. It just needs more! More stones dropping more often. More things to do besides mob killing. Unique things to do than mob killing. I'd even take books again, that make me venture throughout Eureka, searching for CERTAIN mobs to kill, rather than just, any. MAKE. ME. QUEST!!
    (14)
    "I am the Red Mage, pimpin' a feather in my hat.
    The name's Jojo, you want something? Yeah, I got that.
    Watch your step 'cuz I stand where you fall.
    Eloquent abilities, and that's not all.
    Ostentatiously fashionable. What's my name, bitch?
    Light you on fire, and then I'll heal your shit.
    Just to burn you again and then I'll cut you in two.
    It takes three men just to do what I do!" — "Final Fantasy (LP of D)"

  5. #115
    Player
    thrashette's Avatar
    Join Date
    Sep 2015
    Posts
    65
    Character
    Nikkita Thorne
    World
    Behemoth
    Main Class
    Bard Lv 90
    I'm fine with the concept of "here's an open world zone, go grind stuff for hours." I really am. But something that really irks me is that you're getting no loot besides some crystals here and there. I think that aetherial gear from Diadem should drop here, but make it only usable in Eureka. That way, you have an additional feeling of progress and can feel rewarded more often when you hunt for pieces with the perfect substats. Also, I think this is a venue where we could see unique, ability-augmenting affixes on gear. Let us do some experimentation and have some fun with our classes as we grind endlessly, again giving us that rewarding feeling when the piece that changes/perfects our build drops. I really think just shaking up the combat system (no, magia doesn't really do this) and having a wider variety of rewards would make the overarching grind more tolerable.

    I also think that they really missed the opportunity to implement open dungeons in Eureka. Those are very much in spirit with its old-school-influenced design.
    (6)

  6. #116
    Player
    Niqote's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    3,069
    Character
    Sa'niquel Amrita
    World
    Tonberry
    Main Class
    Botanist Lv 100
    [18:51]You lose 9032 elemental experience points.

    This is simply too harsh at level 6 and needs adjusting down. Worse when your death was actually helping others get their quest done ^^;;;;
    (10)

  7. #117
    Player
    dark494's Avatar
    Join Date
    Aug 2013
    Posts
    295
    Character
    D'momo Pascal
    World
    Hyperion
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Niqote View Post
    [18:51]You lose 9032 elemental experience points.

    This is simply too harsh at level 6 and needs adjusting down. Worse when your death was actually helping others get their quest done ^^;;;;
    This is exacerbated by the fact that SE has too much faith in the playerbase that they would actually go and help other players, so if you asked for a raise, fully knowing everyone is suffering from horrible exp penalties on death, you might get one. Instead you're met with vitriol of the very kind you'd expect. "Shouldn't have died scrub" "Waste of time" "Get rekt" "lolno, not risking my exp to help you" "no, you deserve to lose exp" "uninstall noob"

    It's what I've always come to expect of this community, and it has never failed to let me down.
    (9)

  8. #118
    Player
    Rexxn's Avatar
    Join Date
    Feb 2017
    Posts
    13
    Character
    Rexxn Asher
    World
    Behemoth
    Main Class
    Astrologian Lv 80
    I've seen more people helping each other out than not tbh. Most requests for a rez get one. If you try to solo run up on someone's farming spot they might get you killed though for trying to mooch.

    My main complaint about Eureka is the same as I had with Ixion- the character load cap. I get that there needs to be one, and that's fine but unless I missed something really important there needs to be prioritization for YOUR PARTY and ENEMIES to load over the random rabble. As a healer I would really really love to not have my tank die on NMs because I simply can't target them unless I take two steps to the left, stick my pinky out and sing the alphabet backwards in a British accent. Same thing for a dps, if i walk too far from the boss (DISPLACEMENT FTW AGAIN) it vanishes and becomes untargeted along with all its effects.
    (9)

  9. #119
    Player
    Alleo's Avatar
    Join Date
    Jul 2015
    Posts
    4,730
    Character
    Light Khah
    World
    Moogle
    Main Class
    Arcanist Lv 91
    Since I can finally post again after the post limit of yesterday...my suggestions (not sure if that can really make Eureka worthwile..)

    - Daily Quests: You could use different tasks to solve them. Maybe a quest from every NPC there, some where you have to gather stuff, some where you have to kill monsters with a certain element. The reward should be a nice amount of crystals and exp! This way people can at least use the grind to get something out of it, instead of hoping for RNG to smile to them.

    - Increase NM spawns: I am not much of a fan for hunting but for me, those NM are the most interesting content in Eureka and at least something where you need to work together and use a bit of our brains..but having only a really low chance to see even one or two of them makes this whole instance quite boring and like hunts people are going on mass there, making the fight of lower NM either a joke or barely playable..you could have some lower NM that can be defeated by smaller groups and that spawn constantly around the map (and give less rewards) and then you can have the more rare ones that need a big amount of people but also give you more rewards. This way people can still farm for the other kind of crystal and the lootboxes, gain Exp a bit faster and have something more to do other than killing easy monsters and if less people are playing Eureka you might still have a chance to defeat such a NM even with a small group.

    - Gathering/Crafting: Killing stuff over and over again will get boring for a lot of people over time and makes one quite tired from the constant button smashing. This could be a bit changed if you introduce gathering/crafting quests in there. For example you will need 20 certificates to start a gathering quest. These certificates drop from monsters (but it should be guaranteed!) so you need to slay 20 monsters of any level. This way people still need to fight but at least after killing 20 monster they can go to a NPC that will give them a book which then will show them the gathering spots for the rest of the timer. Maybe they could even sell certain potions that will 100% hide you from monsters for more certificates or gil. So now after fighting a bit they can go around and gather. Either you get all the stuff that you could gather in the Diadems and maybe some of the more rare ones from the treasure maps and/or you can do some quests where you have to gather some specific items for the NPCs..the first one would be a way to just get other stuff from Eureka and the quests ones could give you a bit of crystal and exp too. IMO I would want both of them. The same applies to crafters too but imo just having gatherers here would be enough.

    - Job change outside the city: I dont think that I need to explain much about this. Its just a bit annoying to be out in the field and yet cant change the job..so if a group suddenly needs a healer and I am there as a DD I first would have to go back to the sanctury and change there..please change that.

    - Bigger iLvl for weapons and gear: We already lost some steps since this content was delayed so much. And at the same time this is a huge grind. It would be way better if the end version of this steps shows this with a way higher iLvl.

    - More Exploration: I honestly thought that Eureka also would be partly about exploration. Its kinda a new landmass for us and yet you get nothing truly for going around the land. We could also have some quests here that could sent us all around the map to gather stuff for NPCs since they also dont really know what happened with the land. And on top of that people should get the chance to gain lootboxes from explorations. Maybe everytime you go into Eureka 3-5 boxes will spawn randomly around the map for the player. So you would get a bit of loot just by going around the map and trying to find them. This is also a way to give people the chance to get the loot from the boxes without having to kill NM. It would not make the NM useless since you would not get any exp or crystals from it but at least increases the chance for the personal loot.

    That are the first few suggestions after playing it twice. They could have done so much with it and yet we barely got the minimum. Hopefully some suggestions in this thread will reach their ear and maybe they will change it..it honestly cant get much worse anyway..

    Edit (post limit ftw):

    Quote Originally Posted by Ghastly View Post
    Yeah, a lot of people are trying to do the bare minimum and think they can judge this content without improving their hunting strategies. I also think a lot of people don't understand the difference between anemos crystals and pure crystals.
    Or maybe people already know that stuff and still dont like it? You kinda make it sound that everyone who does not enjoy this zone is kinda stupid? There was a reddit post about being more efficient inside it and yet people also posted that they did it that way too and yet still dont like it. Sometimes content is simply not your taste, the problem is when this is something people waited for months, gated the whole relic behind it and seemingly is something not enjoyable for a big amount of people. Also this is kinda a thread about constructive suggestions, so it would be kinda nice to see more of that.
    (12)
    Last edited by Alleo; 03-14-2018 at 07:15 PM.
    Letter from the Producer LIVE Part IX Q&A Summary (10/30/2013)
    Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?
    A: In older MMOs, such as Ultima Online, there was a house maintenance fee you had to pay weekly, but in FFXIV: ARR we decided against this system. Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.

  10. #120
    Player
    Sarynth's Avatar
    Join Date
    Sep 2013
    Posts
    349
    Character
    Sarynth Midgard
    World
    Excalibur
    Main Class
    Summoner Lv 90
    Eureka kind of gives me adoulin vibes so maybe add things like colonization and wilderskeeper reives in. Definitely want to second the exp penalty being harsh mentioned above. 10% of current tnl should be good (think that's what it was in ffxi. Maybe experiment with secondary stats like heal potency, hp converted to mp, and or double/triple/quad attack on gear for some horizontal progression. Overall though I found getting to grind exp ffxi style, the blood aggro mobs and the ffxi feel to be a good base to build on. Kinda feel bad for the devs because people complain about 14 sticking to the dungeons trials raids model then this throws in something hearkening back to older mmos and it's almost nothing but salt.
    (1)

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