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  1. #401
    Player
    Remus's Avatar
    Join Date
    Aug 2013
    Location
    Garlemald
    Posts
    1,392
    Character
    Robas Kebas
    World
    Odin
    Main Class
    Samurai Lv 100
    For the small amount of time I spent in there (close to level 4), I think they need to have a few more objectives in there. Currently it's just kill mobs and that gets boring very fast. The only reason why I was able to continue grinding away was because I was distracted by talking to people via voice comms. The content itself should be fun while also being fun to do with friends. They should have had chain fates, daily quests and NM spawns more often. There is no way the development team was making this and tried it and thought "The players will like this". When in the past similar content the playerbase hated. If you create content and you believe it's not very good then chances are the players won't like it. There is no point in pushing it out in hopes people will like it. You should be able to play yourself as a developer and think "I enjoy doing this". The whole point of a game is to have some form of enjoyment and if you don't have that emotion when progressing in a particular content, then you have failed deliver on it on a development level.

    As it currently stands I would call Eureka a failure on the level of Diadem. They repeated the same thing they did with Diadem v1.0. Where you just kill mobs, the only difference now is you level (at a snail's pace while also needing thousands of crystals) and have a wheel to play with which doesn't fundamentally change the way the content is played. They honestly need to go back to the drawing board with this piece of content because for 17 months of development I am honestly disappointed in what the development team has created. It's seems they focused so much on the zone and forgot what people would actually be doing. This was delayed so many times and in the end it's just grind mobs... so i don't see why it was delayed this far. I think Eureka really starts to show the flaw in FFXIV itemization scheme on how they can't make any meaningful items for the time spent getting it because people are not going to grind it for 5 materia slots and it being lower ilvl.

    Personally for content like this I think it's finally time to implement test servers. I am tired of them releasing content and it always falling on it face due to simple faults anyone can see on a player level. They want content to be a surprise but content is never surprising if it's terrible. I would rather try out the content and give the developer's meaningful feedback on it so they can make the needed changes before it goes live.
    (5)
    Last edited by Remus; 03-14-2018 at 08:38 AM.

  2. #402
    Player
    h0tNstilettos's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    565
    Character
    Samira Starlightzz
    World
    Leviathan
    Main Class
    Red Mage Lv 70
    Did a full 3 hour run earlier in full 8p party. Only got to level 3, almost 4. And the amount of exp and terrible rate of protean crystals makes this way way worse than past relic grinds. I got 31 crystals in that 3 hours. You need thousands. Diadem is actually better. At least it has objectives. I heard the drop rate of protean crystals is higher the stronger the monsters.

    Quote Originally Posted by Xiomara View Post
    Yeah, there are no fates at all. It's Diadem 1.0 but you can kinda solo it now.
    Yes there are FATEs, but their spawn rate is so terrible. We only saw 1 in the full 3 hours for a single run. They give you a whopping 75% of an entire level in exp.
    (5)
    Last edited by h0tNstilettos; 03-14-2018 at 08:38 AM.

  3. #403
    Player
    Sieben79's Avatar
    Join Date
    Jul 2016
    Posts
    151
    Character
    Shalya Arlemoire
    World
    Phoenix
    Main Class
    White Mage Lv 70
    My first impression:

    Interesting startup quest, beautiful looking isle, nice music.

    After leveling up to level 3 with some friends, I decided to walk around a bit (to the north east section of the map where the Cyclops are). So there are 6 Cyclops, next to 6 doglike creatures, next to 6 Zu's, behind them there where 6 Dhalmel and if you went through a passage to the northeasterly point, there are these kind of flying monsters with a fan at their back. My thoughts were "how uninspiring the monsters are placed, is there a theme behind it at all?!".

    The isle is full of monsters. If you fight a mob, then do one step and there is the next. Giants next to birds next to giraffe. It's like they doesn't want to delay Eureka another time so they decided to fill this instance with content no matter what, add 1-3 boss fates and call it a day.

    I don't like it.
    (2)
    Quote Originally Posted by Coatl View Post
    The Samurai stops performing any actions and takes two telegraphed aoes to the face and dies but still manages to get his final words out..

    "u dont pay my sub noob"

  4. #404
    Player
    KaplanHomahru's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    508
    Character
    Kaplan Homahru
    World
    Balmung
    Main Class
    Red Mage Lv 80
    Literally the worst thing they've ever added to the game.

    I'd rather be doing 1.0 hamlet again
    (10)

  5. #405
    Player
    MilanFrozen's Avatar
    Join Date
    Sep 2017
    Posts
    126
    Character
    Milan Frozen
    World
    Midgardsormr
    Main Class
    Black Mage Lv 70
    I'm actually not surprised, but that's only because I investigated Eureka a couple months back and found out that it wasn't going to be what I thought (which was more POTDish).

    With that said, I really don't think it's good at all. I don't think this game has the base gameplay mechanics to be interesting on combat alone especially not after abilities were pruned and especially not so since leveling doesn't have the same charm it does normally. And that is getting new abilities to play with. I feel like the leveling system itself is a big 'swing and miss' since I really don't think people enjoy just seeing their 'numbers go up' but rather that they get something for doing so. There isn't much point to having leveling if you're going to get gear out of it and there isn't much point to the elemental portion of it if you can just swap between them on the fly AND they recharge over time.

    This was not well conceived.
    (3)

  6. #406
    Player
    Bobs's Avatar
    Join Date
    Nov 2017
    Posts
    121
    Character
    Dr Ray
    World
    Famfrit
    Main Class
    Red Mage Lv 70
    Wow there is a lot of "I gave up after an hour" in this thread.
    This isn't like Savage instances where the game just hands you high level gear. It's more like a real MMO.

    I feel like it could be a start of something good. They just need to stick with it and not give up like everyone in this thread did, after an hour.
    (2)

  7. #407
    Player
    Devils_Lawyer's Avatar
    Join Date
    Aug 2013
    Posts
    384
    Character
    Devils Lawyer
    World
    Cactuar
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Bobs View Post
    Wow there is a lot of "I gave up after an hour" in this thread.
    This isn't like Savage instances where the game just hands you high level gear. It's more like a real MMO.

    I feel like it could be a start of something good. They just need to stick with it and not give up like everyone in this thread did, after an hour.
    Killing mobs for 1 hour is going to be exacly the same as killing mobs for 100 hours.
    (24)

  8. #408
    Player
    MilanFrozen's Avatar
    Join Date
    Sep 2017
    Posts
    126
    Character
    Milan Frozen
    World
    Midgardsormr
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by Bobs View Post
    Wow there is a lot of "I gave up after an hour" in this thread.
    This isn't like Savage instances where the game just hands you high level gear. It's more like a real MMO.

    I feel like it could be a start of something good. They just need to stick with it and not give up like everyone in this thread did, after an hour.
    You're the type of person who goes on steam and says you have to play more than 2 hours in order to write a review on a game.
    (5)

  9. #409
    Player
    KaplanHomahru's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    508
    Character
    Kaplan Homahru
    World
    Balmung
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Bobs View Post
    Wow there is a lot of "I gave up after an hour" in this thread.
    This isn't like Savage instances where the game just hands you high level gear. It's more like a real MMO.

    I feel like it could be a start of something good. They just need to stick with it and not give up like everyone in this thread did, after an hour.
    Except savage instances require you to use your head. They take practice and some amount of skill. I would hardly call that handing gear over. On the other hand, Eureka is literally just pull the same mob 100 times. If you set your elemental balance at the start and have a good camp, you never have to change it. How is that remotely fun or interesting?

    And then what is your reward for it? A FATE. OOOOOOOH soooooo interesting and fun. I love doing FATES I'm so glad its 2018 and I'm doing FATEs.
    (18)
    Last edited by KaplanHomahru; 03-14-2018 at 08:55 AM.

  10. #410
    Player
    Sieben79's Avatar
    Join Date
    Jul 2016
    Posts
    151
    Character
    Shalya Arlemoire
    World
    Phoenix
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Bobs View Post
    Wow there is a lot of "I gave up after an hour" in this thread.
    This isn't like Savage instances where the game just hands you high level gear. It's more like a real MMO.

    I feel like it could be a start of something good. They just need to stick with it and not give up like everyone in this thread did, after an hour.
    It's not like your givin'up, it's more like giving up the content outside of Eureka or ignore Eureka because I have more fun with the old content
    (4)
    Quote Originally Posted by Coatl View Post
    The Samurai stops performing any actions and takes two telegraphed aoes to the face and dies but still manages to get his final words out..

    "u dont pay my sub noob"

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