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  1. #6
    Player
    DRKoftheAzure's Avatar
    Join Date
    Feb 2017
    Location
    Gridania and Ul'dah (because Ishgard not allowed to be starting city-state :c)
    Posts
    1,136
    Character
    Strea Leonhart
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    What about this?
    • Blood Weapon: Remove Grit restriction, add the effects of "increase damage dealt by 10%" and reduce recast to 30 seconds. Grit effect would be "Ignores Grit damage dealt penalty"
    • Bring back Scourge but have it combo off of Hard Slash, same base/combo/Dark Arts potency as Syphon Strike, is still a Damage over Time effect but also reduces target's magic damage dealt by 10% and increases target's magic damage recieved by 10% and DoT tick generates 1 blood while on hit generates 3 blood
    • Power Slash: Add Dark Arts combo potency of 650 and generates 10 blood
    • Syphon Strike: Generates 5 blood.
    • Bring back Dark Dance
    • Blood Price: Remove Grit restriction, add the effect additions of Blood Weapon but with the effect of "increase HP recovery via healing magic by 10%" instead of "Increased damage dealt." Reduce recast to 30 seconds.
    • Souleater: Make "convert physical damage into HP" baseline and increase blood generation to 20
    • Dark Passenger: Change Dark Arts effect from inflict blind to "reduces target's Accuracy by 20%"
    • Dark Mind: Add "decrease physical vulnerability."
    • Dark Arts: Remove "Dark Arts fades upon use" restriction on all effects that are affected by Dark Arts, remove timer on Dark Arts and add the effect "Darkside fades when MP reaches 0" or make duration NIN's Huton
    • NEW Weaponskill at level 49: Debilitate, combos off of Scourge with same base/combo/Dark Arts potency as Damage over time potency 50 for 30 seconds and reduces target's physical damage dealt by 10% and increases target's physical damage received by 10% and uses the Heavensward Delirium animation because it looks cool. Also have it generate 10 blood and 1 blood per DoT tick
    • Abyssal Drain: increase potency to 150 and make "Convert Damage dealt into HP" baseline with Dark Arts potency of 350.
    • Sole Survivor: add "increase targets damage received by 10%." Any enemies that would be nearby in 10 yalms radius would be marked with Another Victim that lasts 30 seconds and Increases the damage they recieve for 30 seconds or change effect to "convert physical damage dealt into HP"
    • Delirium: change name to "Blood Force" and change effect to "Restores HP and MP by 20%".
    • Quietus: change cost to 25 blood and 1 sec recast
    • The Blackest Night: Just make The Blackest Night be like WAR's Inner release on top of having 20% HP Shield but can only applied to self(Shield has to break or fall off for that to take effect).
    (0)
    Last edited by DRKoftheAzure; 03-11-2018 at 06:54 PM.

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