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  1. #11
    Player
    KDSilver's Avatar
    Join Date
    Dec 2015
    Posts
    1,533
    Character
    Shiru Elysia
    World
    Moogle
    Main Class
    Astrologian Lv 100
    Living dead a pain ?
    Actually, no, on some situation, it's better than holmgang.

    Why ?
    Cause you have 10s to activate it, and 10s to heal it.
    What that this mean ?
    During de 10s your DK activates it, you can totally ignore him and let auto from the boss hit him until walking dead is active. The another 10s (more or less) and heal him 5s before the end.

    It's easily dealt by healer with : Excog, Essential Dignity, Benefic II, Benediction.

    The only moment I had problem healing my tanks when he was in a living dead moment was when I was out of ressources because everyone died/my co-healer healer as well, mana issue ect...

    So, no, it's not a nightmare at all.
    (1)

  2. #12
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by KDSilver View Post
    During de 10s your DK activates it, you can totally ignore him and let auto from the boss hit him until walking dead is active. The another 10s (more or less) and heal him 5s before the end.
    Unless it wears off 1s before the lethal blow... xD

    Holmgang is a narrower window but you don't have to full heal through it. If you do have benediction/etc up, it's an easy way to deal with holmgang. If you don't, it's not a big deal.
    (5)

  3. #13
    Player
    KDSilver's Avatar
    Join Date
    Dec 2015
    Posts
    1,533
    Character
    Shiru Elysia
    World
    Moogle
    Main Class
    Astrologian Lv 100
    That's DK job to know when it's safe to activate it then.
    But I never had that problem honestly.
    (0)

  4. #14
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by KDSilver View Post
    That's DK job to know when it's safe to activate it then.
    But I never had that problem honestly.
    There are times where it's fine but let me put it this way.

    If you're in a situation where healing is strained, Holmgang is easier to deal with. The healing requirements are simply less.

    HG is the easiest of them all, but it's also on a massive CD.
    (3)

  5. #15
    Player
    KDSilver's Avatar
    Join Date
    Dec 2015
    Posts
    1,533
    Character
    Shiru Elysia
    World
    Moogle
    Main Class
    Astrologian Lv 100
    Yes, Holmgang is easier to deal with. I never said otherwise.

    My point was that LD sometimes had his own benefit and wasn't the nightmare people think it is.
    (0)

  6. #16
    Player ManuelBravo's Avatar
    Join Date
    Apr 2012
    Location
    Milpitas , CA
    Posts
    2,142
    Character
    Shinigami Zetta
    World
    Balmung
    Main Class
    Dragoon Lv 90
    As a healer never had an issue, as a DRK never had an issue, if anything I blame less experienced healers that freak out or think they know how to heal. or incompetent DRK that don't know their job properly. You know who you are /em stare
    (0)

  7. #17
    Player
    Launched's Avatar
    Join Date
    Aug 2013
    Posts
    627
    Character
    Rys Sol
    World
    Omega
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Rathael View Post
    So holmgang is basically a Living Dead without the debuff?
    Hallowed ground not only does not have the debuff, but also negates all damage completely.
    Sure, Holmgang is just Living Dead without the debuff if you ignore all the other things that make it unique. Holmgang lasts 4s less than Living Dead which is a pretty big difference. There are mechanics that PLD/DRK can completely ignore with their skills that WAR can't Two examples are Holy Scourge -> Chastening Heat in A12S, and the 2 times in O8S where God Kefka will do Ultimate Embrace -> Hyperdrive. Then there's the target requirement, where DRK/PLD can take things like O6S tornados by themselves. WAR might be able to take the first one, but the second is on the opposite side of the arena from the boss. The root is sometimes good and sometimes bad, and it means you usually have to choose between using it to survive a tankbuster or ignore a mechanic. The root also makes it the worst for dungeons.
    (2)

  8. #18
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,377
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    Its not a nightmare, but it does need a serious rework. Actually DRK's whole defensive kit outside of TBN needs a rework
    (1)

  9. #19
    Player
    Joe777's Avatar
    Join Date
    Dec 2016
    Location
    Kugane
    Posts
    673
    Character
    Joe Ultima
    World
    Coeurl
    Main Class
    Rogue Lv 70
    If the DRK used Living Dead and Walking Dead has taken effect and its taking tons of damage still then wait a bit for those damage ticks to settle down before healing OP. Healing during things like Ahk Morn for example is futile. Let Walking Dead soak it up, then heal the DRK.
    (0)
    Guildmaster of Power With Numbers (PWN) on Coeurl in Aether.

  10. #20
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Shurrikhan View Post
    For now, but if you removed Walking Dead, then they'd only have the 10 seconds of Living Dead itself.

    The question is simply whether it's worth trading a small technical advantage (preparatory leniency) that could give up to 19 seconds of hands-free heals if you have a Bene at the ready, for a quality of life change that reduces WHM dependence.

    Personally, I could go either way, as I haven't particularly had issues with it except with laggy tanks dying just after having been healed from 1 to full and then a bit more after another GCD's damage taken and healing recieved.
    No but he's right, to some extend DRK cd is much easier to use. You have 10sec before it procs and then you can't die for 10sec.
    This would justify the healing debuff OR the cd. The problem is that we have more downside than upside.

    Something else should be added such as "if you don't actually proc living dead CD reduced to 60sec" or something
    (1)
    Last edited by Sylvain; 03-08-2018 at 06:44 AM.

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