Morale was stupid, because it meant new players were useless. It's bad enough to have a skills gap in arena pvp; with a stats gap, it's near impossible for new players to complete. It makes maybe more sense in open world pvp, which I'm betting is where it came from.Not to get all "Back in my day!" on everyone, but PVP used to have exclusive PVP stats, along witb materia and gearsets specifically tailored for PVP modes. This meant you played PVP modes to earn Wolf Marks to buy PVP gear to get better stats in PVP. Pretty straightforward stuff.
It actually came from WoW's Arena and the concept of "Resilience", later changed to "PvP Power + PvP Resilience" and then... I think ditched entirely.
That PvP only stat was introduced during Burning Crusade along with Arenas and made people in PvP more powerful (the details of 'powerful' changing over the years), without affecting PvE. What did Morale do? Well, just that. Wolves Den had the same rules of engagement as WoW's arenas as well.
It was pretty much a paint job and they probably didn't expect it to flop as badly as it did because WoW could sustain it. Turns out there's several differences between the games, from playerbase over netcode to class balance and combat design.
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