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  1. #1
    Player Mithron's Avatar
    Join Date
    Dec 2016
    Location
    Ul'dah
    Posts
    699
    Character
    Mithron Scarlet
    World
    Gilgamesh
    Main Class
    Paladin Lv 100

    Dark Arts Bloodspiller

    Do you treat it the same as Siphon Strike where you only use DA on it if you're going to cap on MP or are you supposed to DA every Bloodspiller as much as possible like Souleater?
    (0)

  2. #2
    Player
    Mycow8me's Avatar
    Join Date
    Aug 2013
    Posts
    1,057
    Character
    Tolby Seyfert
    World
    Cactuar
    Main Class
    Blacksmith Lv 70
    You only want to dark arts the critical hit / direct crit ones unless you will clip your max MP... Maybe we should whine that our dark arts aren't always criting and we can get forced directcrits for our dark arts?

    It does feel pretty bad to use dark arts on a souleater for no crit/direct then no dark arts on your next one and it crits. Buhuhuhuhhhhhh SE PLS critical onry.
    (3)

  3. #3
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    DA guaranteeing crits would be nice and would bridge the DPS gap. I guess.
    (0)

  4. #4
    Player Mithron's Avatar
    Join Date
    Dec 2016
    Location
    Ul'dah
    Posts
    699
    Character
    Mithron Scarlet
    World
    Gilgamesh
    Main Class
    Paladin Lv 100
    What if Bloodweapon did that for all hits while under it instead?
    (0)

  5. #5
    Player
    Lannybaby's Avatar
    Join Date
    Jun 2017
    Posts
    123
    Character
    Lann Devereux
    World
    Exodus
    Main Class
    Warrior Lv 97
    It's not a bad idea, but I would like to put that effect on dark passenger instead, if only so there is a decent reason to use it. Remove, or halve, the mp cost of DP, and remove the blind effect (counter intuitive when you use blood price). The affected target will suffer guaranteed critical or direct hit damage, for the next X seconds, for blood spiller and quietus. Use that DP on a group, then DA+quietus that group for a nice chunk of pain plus mp regen. If you use it on a single target, such as a boss, then using DA+blood spiller would be nice, too.

    Not only would DP be more usable, but it would give good synergy towards the blood-using skills.
    (2)
    Last edited by Lannybaby; 02-16-2018 at 12:59 PM. Reason: Commas are cool.

  6. #6
    Player
    Rathael's Avatar
    Join Date
    Jan 2018
    Posts
    73
    Character
    Arlan Knighthold
    World
    Lich
    Main Class
    Black Mage Lv 80
    Dark Arts Bloodspiller Bonus (out of grit): 140 potency.
    Dark Arts Syphon Strike Bonus: 140 potency.
    Dark Arts Souleater Bonus: 200 potency.
    Dark Arts Bloodspiller Bonus (in grit): 250 Potency.
    Dark Arts Carve and Spit Bonus: 350 potency.

    If you imagine Dark arts to be an off-GCD action of the same potency as the boost it is granting, your priority list is Carve and Spit >>>> Bloodspiller (Grit) > Soul Eater > Syphon Strike = Bloodspiller (No Grit)

    You actually do not want to use Dark Arts on Bloodspiller unless you are absolutely about to cap MP or you are tanking in Grit. This works out nicely because bloodspiller is off the GCD, so it's good to save your ass if you've got blood weapon up and are gaining too fast. Add in a Blackest night and you can safely keep your MP below the cap during Blood Weapon.

    Save MP for Carve and Spit and Souleater as much as possible outside of Grit. Dump into Blackest Night, Syphon Strike or Bloodspiller if you are going to cap. In grit, save MP for Carve and Spit and Bloodspiller. Dump into Souleater.

    The heal on souleater is pretty pathetic at the moment so I wouldn't prioritize DA into it while in grit. I would still pump Bloodspiller in Grit to provide the extra DPS. I think it would be amazing if DA souleater significantly increased the heal, to provide us with a choice of DPS or sustain.
    (0)
    Last edited by Rathael; 02-16-2018 at 11:57 PM.

  7. #7
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Bloodspiller isn't oGCD.
    (2)

  8. #8
    Player
    Valdegarde's Avatar
    Join Date
    Jul 2015
    Posts
    299
    Character
    Hildegarde Rosea
    World
    Lamia
    Main Class
    Red Mage Lv 90
    I'm not sure where you're getting that Dark Arts is contributing 200 potency to Souleater. Are you comparing the non-combo dark arts potency to the combo version?
    And by Bloodspiller being not a part of the GCD, I'm assuming you mean that it doesn't interrupt a combo chain, not that it's off-GCD, yes?
    (0)

  9. #9
    Player
    Rathael's Avatar
    Join Date
    Jan 2018
    Posts
    73
    Character
    Arlan Knighthold
    World
    Lich
    Main Class
    Black Mage Lv 80
    Oh yeah my mistake on both accounts.

    I was accidentally looking at the DA uncomboed to DA comboed. So it's actually 140 for soul eater and bloodspiller is on GCD.

    On reflection then.... outside of grit it is irrelevant which ability you DA provided you DA Carve and Spit on cooldown. In grit, all DA after C&S should go into bloodspiller where possible.

    The core is basically just decision making in order to not to cap mp or blood. Keep both below the cap (or at least not above the cap) and DA carve and Spit on cooldown and I think that's about it.
    (0)

  10. #10
    Player
    Aana's Avatar
    Join Date
    Nov 2014
    Posts
    485
    Character
    Aana Azel
    World
    Exodus
    Main Class
    Lancer Lv 50
    It only makes a difference if you are in grit. If you are in grit, DA BS adds more damage than DA+Combo action. In grit you want to DA every BS you can unless it prevents you from doing something even more powerful like a DA Carve and spit, or leaves you without MP for a tank buster.
    (0)

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