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  1. #1
    Player
    Spiriel_Basanda's Avatar
    Join Date
    Sep 2015
    Posts
    165
    Character
    Spiriel Basanda
    World
    Gilgamesh
    Main Class
    Machinist Lv 90

    24 man tanking advice

    I've finally gotten around to leveling my tanks(all of them at once, actually, so far I think I like PLD the most, though DRK is fun to), and normally I end up OT'ing when one of the other tanks steps up to the plate to tank immediately. A few days ago though I actually got to be the MT in a Void Ark run and pretty quickly I noticed there were a couple things I'd need to come here and ask about.

    Mostly this part. When I got to the bosses, I mostly just stayed in Shield Oath the whole time and mostly kept on using Rage of Halone. I know I'm not supposed to do that because I've got Goring Blade, Royal Authority, and other nifty toys now to boost my dps, but there was one thing keeping me from playing right. I can't see anyone's hate level outside of my party, so I was worried about someone from a different party or one of the other tanks catching up to me the whole time. About how much hate, roughly, am I supposed to make before it's okay to "safely" stop generating hate and switch to doing damage? Some rule of the thumb, perhaps?

    That and, on trash, how much AoE threat is enough to put down before you do anything else? There were multiple instances where I'd flash two or three times, then the mobs lived long enough that if I started trying to dps I'd lose them. Normally in the 4 mans for AoE I'd drop two Flashes, then tap each of the monsters with individual bits of the RoH combo to maintain hate and that gets the job done, just sometimes that isn't enough in a raid setting.

    So I guess to sum it up, hate. How much hate is enough to stop making more of it?

    As an aside, main tanking 24 mans is intimidating, heh. I'm definitely used to the 4 mans by this point, 8 mans aren't bad either, but being the leader of that Void Ark was a lot of "Don't screw this up, just keep hate so other people don't die and stand in the right spot", heh. That'll get better with time I suspect.
    (0)

  2. #2
    Player
    Chrono_Rising's Avatar
    Join Date
    Jun 2017
    Posts
    922
    Character
    Gulvioir Muruc
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 80
    I would generally not advise leaving tank stance in 24 player content becuase you cannot see other people's agro, unless I've been missing something for a long time. However, after your initial threat combo (two if you feel insecure) I would just start running through your dps combo and throw in a rage of halone once in awhile if you "feel" like you need it. There is definately a point at which you can leave tank stance, I've just had so many OT tank stance heros that I generally try to just OT, or more likely run dps or healer for these things.

    General tips, you can see on your alliance list who hate is currently on if they aren't in your party (I think there box is highlighted red). If it is switching from you to another target check if it is a tank, if it is check their stance and see if you can see what they are doing. It is unfortunate, but most of the time I lose hate in these things I'm staring at an OT sitting in their tank stance spamming their enmity combo.

    Also, get real familiar with the provoke and ultimatum animations. You'll see alot of people who like to provoke and try to steal your aggro.

    None of that helps you to figure out your aggro, but it will atleast help you tell the difference between being trolled and needing more aggro combo.

    If you do choose to leave tank stance, just remember, it is fundamentally the same thing as a light party or full party content. If dps and healers are using their aggro manipulation you should have no trouble doing what you do in other content, but unfortunately you need to trust that they are using these tools rather than being able to see them.
    (1)
    Last edited by Chrono_Rising; 02-13-2018 at 11:46 PM.

  3. #3
    Player
    Galgarion's Avatar
    Join Date
    Aug 2014
    Posts
    612
    Character
    Famine Cruor
    World
    Mateus
    Main Class
    Marauder Lv 70
    Just pay attention to the boss' name on your enemy list. The faster the red dot blinks, the closer you are to losing threat. When that happens, switch to shield oath and whack your target a few times until the dot is a nice solid red, then go back to dpsing.
    (3)

  4. #4
    Player
    Claire_Pendragon's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,619
    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Chrono_Rising View Post
    Also, get real familiar with the provoke and ultimatum animations. You'll see alot of people who like to provoke and try to steal your aggro.

    None of that helps you to figure out your aggro, but it will atleast help you tell the difference between being trolled and needing more aggro combo.
    On a semi related note, theres a few bosses Im used to the tank dying to certain mechanics, be it their own fault, or the healers, or some other combination. (Such as Machi, where the boss takes a tank to 1hp, and on a rare occasion will auto attack at the same moment, where a perfectly timed insta heal wont save them, and only invulns can keep the tank alive. The boss does this 3 times, which is enough for each tank to invuln through it. Of course a pug isnt going to tank swap invuln.)

    So I'll provoke roughly near the mechanic, where i know the boss is casting, so the MT can still hold hate, as I continue to DPS as an OT.
    They go down, and I'm practically where they were in threat.
    Though some tanks view it as an attempt to MT mid fight, while they are still tanking.
    (0)
    CLAIRE PENDRAGON

  5. #5
    Player Linx0r's Avatar
    Join Date
    May 2016
    Posts
    352
    Character
    Natti Lockeheart
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    In 24 mans ask who is mt. If know one replies , take the boss in your tank stance, do an agro combo then switch to dps. If the other tanks are any good they will be in dps mode anyway. So many times I see tanks playing tug of war because I dunno, its an ego thing. Best way, say in alliance chat or ask who is mt or say you want to and just tank the boss like a pro. So many people just go in and you see these tank tug of wars and then adds get missed and etc. Bottom line , bring it up in alliance chat to see who is mt. If you don’t handle your alliance area adds appropriately. If you get into a tug of war, just bail. Let the douche tank have it. You are a better tank for communicating
    (0)

  6. #6
    Player
    CaTi's Avatar
    Join Date
    Nov 2017
    Posts
    79
    Character
    Cammy Tiala
    World
    Omega
    Main Class
    Paladin Lv 70
    Basically that’s all the good advice OP.
    Only thing I’d add and it kind of touches on points made above. If you do go the route of letting a tug of war tank have it, just be prepared to take it back on short notice. Far too often have I seen tug of war types either drop like a damp noodle suddenly or switch to DPS stance and shirk the first thing they see just to offload the enmity they now have. 24 mans have a weird little environment like that!
    (0)

  7. #7
    Player
    Hierro's Avatar
    Join Date
    Oct 2015
    Posts
    722
    Character
    Ziero Rehw-bidit
    World
    Malboro
    Main Class
    Warrior Lv 100
    Gear is the biggest factor. For example, you can't have a silly i310 tank in rabanastre who does his usual "one or two hate combos" at the start and try to cruise the whole fight in dps stance. It simply won't work that way! Simply put, if your gear's up to snuff for the tier and you know how to do big dps as a tank, you can rest assured your position as MT is secured even while out of tank stance.

    If for whatever reason you lose hate after following the above, then the blame's just not on you. It's on the OT who sat in tank stance, or the healer who doesn't know how to avoid AoE overheal, or the stupid dps that are too lazy to use diversion. In either case, it's a win-win situation. You either get to be a dps-stance MT rockstar, or you get to yell at people's dumb mistakes.
    (0)

  8. #8
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,361
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    Gear is a big factor.

    Generally when I main tank as long as I am in tank stance and do a ranged pull I can go into my dps combo immediately.

    However if you are undergeared you may have to open with a enmity combo but after that you should be fine
    (0)

  9. #9
    Player
    ObsidianFire's Avatar
    Join Date
    Oct 2017
    Posts
    1,018
    Character
    Kharagal Mierqid
    World
    Cerberus
    Main Class
    Summoner Lv 90
    Something else I've found out. Don't forget to check what stances the other tanks are in at the start of a fight. If they are both in Tank stance, just go DPS stance to keep it a two-way tug-of-war instead of a three-way which is even worse. But do be ready to grab aggro at all times if they don't know what they're doing.
    (0)

  10. #10
    Player
    Pastahnak's Avatar
    Join Date
    Sep 2017
    Location
    Goblet (Ward 10: Plot 49)
    Posts
    419
    Character
    Pastahnak Popotonak
    World
    Famfrit
    Main Class
    Fisher Lv 80
    If I pull and another tank feels like taking agro (either because I'm lower geared or they just want agro) I'll just shirk them and switch to off tank. But I'll generally just hang out in tank stance since there is so many people doing damage me being in dps stance isn't worth losing hate.
    (0)

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