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  1. #31
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Gemina View Post
    My thoughts on sole survivor is to make it a damaging version of SCH's excog. Basically, it does the same thing it does now, but should the timer expire before the mob dies, it explodes with moderate potency.
    Or give it a vulnerability debuff like Trick Attack.
    (0)

  2. #32
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Reynhart View Post
    Or give it a vulnerability debuff like Trick Attack.
    I think for this to work the vulnerability debuff would need to be active along with another victim. This would help kill a normal mob while simultaneously bringing some utility against bosses. Though, this is probably what you were thinking all along. But I think set up this way, SS would be quite useful in multiple situations, unlike now.
    (0)

  3. #33
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Gemina View Post
    I think for this to work the vulnerability debuff would need to be active along with another victim. This would help kill a normal mob while simultaneously bringing some utility against bosses. Though, this is probably what you were thinking all along. But I think set up this way, SS would be quite useful in multiple situations, unlike now.
    Sure, you'd keep the current effect too.

    And if it's too much, since DRK personal DPS is not that low compared to other tanks, the victim could take higher damage from the DRK, and even do less damage to the DRK. Something like +20% damage received and -20% damage dealt.
    (0)
    Last edited by Reynhart; 02-13-2018 at 05:39 PM.

  4. #34
    Player
    Vare's Avatar
    Join Date
    Jun 2017
    Posts
    3
    Character
    Vare Maken
    World
    Siren
    Main Class
    Dark Knight Lv 70
    A trait to boost blood price would be a neat thing if it absorbed hp and mp.
    (1)

  5. #35
    Player
    Hruodig's Avatar
    Join Date
    Sep 2015
    Posts
    225
    Character
    Hruodig Hruodiger
    World
    Ultros
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Reynhart View Post
    Or give it a vulnerability debuff like Trick Attack.
    The last thing we need is another ninja situation, please no.
    (0)

  6. #36
    Player
    347SPECTRE's Avatar
    Join Date
    Feb 2017
    Location
    Limsa Lominsa
    Posts
    586
    Character
    Khirrika Moshroca
    World
    Midgardsormr
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Hruodig View Post
    The last thing we need is another ninja situation, please no.
    Actually, that would make Ninja's spot in the meta contested.
    (1)

  7. #37
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Hruodig View Post
    The last thing we need is another ninja situation, please no.
    The last thing we need is one job having a monopoly on a skill so powerful that its spot is guaranteed in any party.
    Quote Originally Posted by 347SPECTRE View Post
    Actually, that would make Ninja's spot in the meta contested.
    Saddly, it wouldn't change anything, you'd just alternate between TA and Sole Survivor. But, as I said Sole Survivor could at least give a boost for the DRK, be it in damage dealt or taken, it would increase both its mitigation and its DPS, two things (among others) where DRK is behind PLD and WAR.
    (0)

  8. #38
    Player
    Claire_Pendragon's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,619
    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    While It would be nice to have DRK compete with NIN for TA, it currently wouldnt, due to the fact when TA ends, the DRK can put up their own vuln on the enemy.

    So the TA effect needs to be like the old virus, where the enemy cant be made vuln again for X amount of time. (I'd assume 50s, with 48s being more effective))
    (0)
    CLAIRE PENDRAGON

  9. #39
    Player
    Hruodig's Avatar
    Join Date
    Sep 2015
    Posts
    225
    Character
    Hruodig Hruodiger
    World
    Ultros
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Reynhart View Post
    The last thing we need is one job having a monopoly on a skill so powerful that its spot is guaranteed in any party.
    That's what I said. The last thing we need is another "mandatory" class.
    (1)

  10. #40
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    On the subject of 'mandatory buffs', the common features for these abilities are that they either affect the gameplay of everyone in the party (i.e. Trick Attack, Balance), or they affect a subset of the group with 100% uptime (i.e. Slashing Resistance Down, Piercing Resistance Down). I very strongly would like to see a move away from both these types of buffs.

    I think the solution is to merge the two concepts. For example, Trick and Slashing could and should very much be replaced with a short duration vulnerability up that specifically affects melee, with an immunity debuff to prevent reapplication. You could do something similar between Balance and Embolden for casters, or between Disembowel and Hypercharge for ranged. This makes the individual effects less game-changing, and also gets rid of those "flavour" 100% uptime buffs that conveniently shoehorn certain raid comps into happening.

    There's still the issue of jobs with high burst having a strict dps advantage on low-uptime fights, but it would be a step in the right direction.
    (2)

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