Honestly, I wouldn't even mind if bunnying became impossible because each mudra can only be used once. I don't see that nearly so much as a reduction to skill ceiling nearly as to packet loss penalty (which even at a relatively low ping, this game seems to have in spades compared to my other MMOs). It takes one all of 10 attempts, tops, to learn how not to bunny. Whether your internet will thus oblige is a different story.
Ideally, I'd like the Ninjutsu cast itself to be a bit quicker, Fuma faintly stronger, and nothing to break Ninjutsu combos, but that's wholly superfluous, and largely just comes up with a unique bandaid for a game-wide issue.
In the end, what Mudras need most is the same as any other skill: a larger window of the prior animation that accepts queues, and perhaps further allowance for clipping based on some manner of client-side timer to make up for remaining ping-varied activation times. In a game so dependent on double (or in Suiton's and Doton's cases, quadruple) -weaving, it's not acceptable that a whole half the playerbase is penalized for doing just that, sometimes to the point of the choice being inferior.



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