There has been and likely always will be a lot of conversations going on surrounding healer DPS that look at it from a moral perspective (healers should DPS to help their parties) or that address community standards (healers should or should not dps based on the way the rest of the playerbase feels) but this topic is not for that discussion.
If you want to participate in this thread I simply ask that you suspend the Great Debate from your mind. I'm coming into this as someone who believes all healers should dps but this isn't about who should do what and rather some different ways to produce engaging dps play for the role that has by far the most boring dps in the game. It's for sharing ideas on how we could improve this situation while not making healing any more difficult than it is now.
That said, a few of my ideas. They revolve around WHM primarily because that's my main and favorite healer but I'm super curious to hear what people think of for all three!
Healing/DPS Integration
Right now there is very little synergy (or even interaction) between the DPS a healer does and the healing portion of their toolkit. Things like Assize/Earthly Star and Aetherflow stacks (to an extent) might contribute to both sides of the coin but there is very little choice involved.
What if every Stone spell a WHM cast on an enemy placed a small layer of Stoneskin on the enemy's target? The added mitigation could allow for more DPS uptime but if this shield stacked with other shields as Divine Bension does now a WHM could build an extra layer of protection for a tankbuster or keep the tank’s hp stable while a regen brought them to full health.
How about instead of shielding the tank the Stone spells hit their target with a ‘dulled’ debuff that reduced their physical damage done by a small percentage? As if the Stones were wearing away at the target’s weapons/claws/teeth/etc.
How about having both spells and being able to choose which to use based on the situation. In a fight with a purely magical boss you would prioritize the shielding Stone but in a fight with magical attacks and physical tankbusters maybe you try to stack both before a buster hits. Maybe some bosses who use primarily blunt damage like Ironfist or hammer-wielders would be immune to the Dull effect because they aren't using something with a point or an edge.
If DPS spells helped make healing easier (like Holy does in an AoE situation) maybe people would be more okay with using them since they're directly contributing to the primary role of healers.
DPS “Rotations”
There is a reason for the quotations. I know that as a healer there are plenty of encounters (and groups) that leave less time for DPS. I'm sure any competent healer could execute a full DPS rotation in Xepatol but maybe not in an EX primal.
How about a basic combo? Tanks have them.
Maybe 3 Stone-themed spells build up to a large single-target hit at the end. Maybe 2 instant-cast Aero-ish spells apply a DoT and increase the user’s movement speed or spellspeed for a few seconds. We could even have a Water combo that had an AoE cleanse effect instead of dps at the end when someone in the party had a status debuff.
If we’e worried about button bloat it could be handled with a proc system like Straight Shot/Straighter Shot - each spell procs the next so that it's still not taking up a bunch of room on our bars. Or similar to pvp where your combo buttons update automatically.
DPS into Healing
Sort of piggybacking on the combo idea - how about a ‘combo’ sort of interaction between your dps and healing spells.
If you've cast 3 Stone spells in 10 seconds your next Cure/II has a shielding effect added on. If all enemies in an area have your Dots on them your AoE heals grant a minor skill/spell speed increase. For each chaincasted Holy you bump the potency on your next single-target heal by 20 letting you bring the tank back to full easier during a large pull.
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Disclaimers - I don't dislike healers as they are now but recent conversations surrounding The Great Debate have forced me to confront the idea that the game does not do enough handholding to encourage new healers to contribute DPS. If their DPS tools were more intimately entwined with their healing kit I think this could be alleviated a bit.
I know there are people who don't want to DPS as a healer. The reality of the situation is that you should. I know even if these changes (or others like them) were implemented there would still be zero DPS healers out there. While I might have my own feelings about that I think that number would at least be considerably reduced.
Please share any ideas you have as to how we might improve the situation as it stands. My goal here is to give healers more meaningful choices apart from “is someone gonna die? No? Stonestonestonestone” and while this might be a controversial topic I don't think I’m coming from a bad place.
Edit: This has gone in General Discussion because I think the healer subforum doesn't have enough frequent visitors who aren't healer mains themselves. People who regularly play other roles with more interesting rotations will likely have further insight and I’d appreciate their contributions![]()