Quote Originally Posted by RiyahArp View Post
yeah, IDK. You want us to dps, ok, but why do we have to do more than real DPS? I mean, real DPS generally don't have to react as quickly as we do to circumstances nor budget their resources anywhere nearly as much as a healer. Like a DPS is never going to need to stop dpsing to heal someone who just messed up a mechanic, nor do they need to decide whether they should use their damage buff as damage, or as healing. I mean, and with AST you have a third layer in card management and usage which just is groan-worthy. Our DPS actions may be simple, but we have a lot more mental overhead than many DPS in terms of play.
All roles are a bit different in what's required from them, and different players find different roles easy or hard or enjoyable or unpleasant. DDs may have only "one job" (which isn't even strictly true since they're expected to buff, debuff, raise etc. in addition to DPSing), but it takes a lot of effort pushing great DPS by keeping your rotation up, adjusting that rotation for each fight, and maximising your actions per minute while handing the fight mechanics (which also means things like minimising your movement and all other downtime while you're doing them). There's a huge difference in this game between a passable and a great DD player, which in my opinion does not merely show that most DD players are bad and/or lazy, but rather that it really takes some effort maximising your performance as one.

For healers and tanks, their basic priority job is much simpler, and the challenge of those roles comes more from minimising the effort you need to put into handling that part of your job while maximising your usefulness to your group with DPS. If a healer or a tank would just heal or tank, they would be simply using much less abilities and much less often than the DDs. Which is why they are expected to participate in the DPS part too (after first handling the primary part of their role).