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  1. #10
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Velhart View Post
    Not necessarily. It depends on how you look at it. If you made a drop rate system where if something does drop, it would go to the person who needs it. If you have a fight that you can get a weapon everytime you beat him, you would have to put restrictions in. Would have to make it so you fight the Moogle less often and make the pre-req's a lot harder than just farming tapers.

    So unless that happens, you have to stick with the current system at hand, and that is where my state of mind is, because the dev's don't plan on changing anything till 2.0, but it can be tweaked, and my idea falls under the category of tweaking the current system. If a sword drops, I want to see a GLA get it. If I see a lance drop, I want a LNC to get it. Restrictions need to happen or people are going to blow the content out in 1-2 weeks, and will be a ghost town till 1.21.

    Restrictions = Long term, I don't want something handed to me on a silver platter, at the same time, I want all my hard work to eventually get me the item I desire. Currently with Ifrit, it is a frustrating system, and it needs to be tweaked to cause less frustration.
    by making the fight just not be able to go in as often you didn't increase the life of the content. you just made it so instead of 20 hours in a week someone does it 20 hours a month. it's no different on the amount of time they are not in game either way. if they do it 20 a week they are in 20 hours then sit out the rest of the time and the other way they do 5 hours a week and sit out the rest of the time. there is absolutely no difference in the amount of time the content lasts.
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    Last edited by darkstarpoet1; 11-23-2011 at 04:48 AM.


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